Upcoming Release 1 Week To Go! Everything You Need To Know: Train Faults, Random Events And More.

Discussion in 'Dovetail Live Article Discussion' started by dtg_jan, Sep 18, 2025 at 2:01 PM.

  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    New features are coming in Train Sim World 6! Get ready to expect the unexpected with moments and events that will impact gameplay, such that no two services will ever be the same.
    In this article, we outline what players can expect from day one, across the three new routes and new trains that are included.

    This includes some new Train Faults not previously mentioned in previous articles and a video to highlight some of them in action.
    We also highlight parts of these features that are planned for post-releases updates.

    Random Events - An Overview


    Signal Delays

    Signal Delays will occur in timetable mode, meaning certain signal aspects will alter later than is normally expected in Train Sim World. Whilst the effect might not be immediate in one isolated delay, the knock-on effect may result in AI trains overtaking yours or a build up of delays over the course of a full service run.
    [​IMG]

    Signal Delays will be available in the new routes and will be applied to back catalogue routes for Train Sim World 6 players.

    Temporary Speed Restrictions
    [​IMG]

    The other Random Event is the enforcement of Temporary Speed Restrictions.
    Signs will appear beside the track to give a visual indication of where any restrictions start and end.

    [​IMG]

    The HUD will also react to these restrictions, giving you a clearer guide as to when you need to slow down to comply with the restrictions.
    After reviewing the complexities of adding non-authentic assets to certain routes (i.e. modern-day assets on a historic route, or German signage appearing on a Dutch route, for example), we will just be implementing this for launch on TSW6 routes and will review opportunities to add to older content in the future.

    Train Faults - The Full List



    Train Faults can be toggled to ‘Enabled’ in the Settings Menu to trigger a selection of equipment failures to occur at random within trains that are included in Train Sim World 6.
    When a failure occurs, a Driver Assist pop-up will appear on screen that explains the fault and gives guidance on how you can overcome it. This may require you to vacate the seat and go looking for a breaker or fuse to reset.

    The full day one list of faults for each train is as follows:

    NJ TRANSIT® Arrow III

    [​IMG]
    • Wiper Stuck
    • Headlight Fuse
    • Ditchlight Fuse
    • Marker/Platform/Number Fuse
    • Cab Heating Fuse
    • Passenger Door Stuck
    • Pantograph Drops

    NJ TRANSIT® ALP-45DP

    [​IMG]
    • Wiper Stuck
    • Headlight Fuse
    • Ditchlight Fuse
    • Cab Heating Fuse
    • Pantograph Drops

    GWR Class 150

    [​IMG]
    • Wiper Stuck
    • Diesel Engine stalls
    • Passenger Door Stuck

    The GWR Class 150 DMU also has newly recorded sounds. You can learn more this in our future UK focus article.

    CrossCountry Class 220 Voyager
    [​IMG]
    • Wiper Stuck
    • Diesel Engine stalls
    • Passenger Door Stuck

    DB BR 442

    [​IMG]
    • Wiper Stuck
    • Circuit Breaker Opens
    • Pantograph Drops
    • Handbrake Applies
    • Passenger Lights Off
    • Tempomat Zero Speed
    • Passenger Door Stuck
    The DB BR 442 included in Leipzig-Dresden also has updated Suspension physics.

    DB BR 294

    [​IMG]
    • Wiper Stuck
    • Handbrake Applies
    • Control Stand Deactivate
    • Diesel Engine stalls

    Post Release Updates:

    We are focusing on launching Train Faults with selected trains included in each route to provide a stable and engaging experience.
    Our plan is to add to the other trains included in the pack after full release, and we'll provide more details of this in future Roadmaps:

    These will be:

    • GWR Class 802
    • NJ TRANSIT® ALP-46
    • NJ TRANSIT® MultiLevel cars
    • DB BR 411 ICE-T
    • DB BR 146
    • DB BR 185

    In all cases, Train Faults will only apply to the player train and not AI trains.

    Settings Menu

    [​IMG]

    Random Events and Train Faults are toggleable in the Settings Menu. There is also a setting to alter the frequency of these events and faults.
    Setting this to 'High' will almost guarantee an event or failure occuring during a service run.

    Passenger & Platform Announcements

    And Passenger Ambience
    [​IMG]

    Passenger and Platform Announcements will be heard in passenger train coaches and multiple units, as well as on station platforms.
    Platform Announcements are emitted local to specific platforms. If the player is standing on Platform 1, an announcement heard on Platform 4 will be quieter than that of announcements on Platform 1.
    An optional, toggleable speaker inside the cab has been implemented in the Settings Menu, so that anyone wanting to hear announcements whilst they're at the helm can do so.

    [​IMG]

    Also implemented for TSW6 is additional Passenger Ambience. These are sound effects of chatter and bustling within the passenger compartments of trains and are based on train loadings. Busy trains with every seat full will feel busy and crowded with noise, whereas quiet trains won’t. Conductor Mode players will hear this most clearly as they walk through the train moving baggage and checking tickets.
    Announcements and Passenger Ambience are available in Train Sim World 6 routes.

    Passenger Behaviour Improvements

    There will also be improvements to some passenger behaviours, notably in the manner in which they board trains from the platforms.
    Some of this was demonstrated in our Preview Stream of the Morristown Line.

    8th Generation Console Experience

    8th Generation Console Gameplay
    After further reviewing performance on previous-generation consoles, we've amended the timetables to provide a suitable experience for these players (Xbox One and PlayStation 4).
    We can confirm the following amendments for each of the three core routes:

    Leipzig-Dresden:

    [​IMG]

    All playable services in timetable mode will use the BR 442. Other included trains (ICE-T, BR 143, BR 146, BR 185) will be available to operate in Scenarios.
    The only additional layer will be for a selection of playable BR 294 services. There will be no AI-only traffic (services that are not otherwise playable) or freight services.
    Players on 8th Generation Consoles with Leipzig - Dresden will also have access to the Dresden - Riesa Add-on entitlement, which will have the current 8th Generation timetable level of services available to it on TSW6, and may provide a better experience if you're looking for a busier timetable on that section of the route.

    Morristown Line:

    [​IMG]

    No additional AI service layers will appear in the schedule for these platforms. All ALP-46 services have been removed. The ALP-46 will still be available to play in Scenarios.

    Riviera Line:

    [​IMG]

    There will be no additional services (playable or AI) from layered content from other Add-ons.
    We will detail the full Riviera Line timetable for PC and 9th Generation Console players, including the full list of Add-on layers, in next week's UK focus article.

    An Update on Epic Games Compatible Content
    [​IMG]

    Epic Games Store

    Following our previous statements in our FAQs concerning compatible content for Epic Games players, we have some good news!

    Your entire Train Sim World collection will be coming with you in Train Sim World 6!

    Our team have been working hard behind the scenes to support the releases, which will come in phases over the coming weeks.
    The rollout plan:
    • Phase 1, Launch: At launch (Phase 1), you’ll be able to bring with you 43 Add-ons, featuring some of your favourite content, alongside content featured in editions of TSW6, and some of the content that layers into the new routes.
    • Phase 2, October 14: This will be followed on October 14 by Phase 2, with 17 additional pieces of content.
    • Future Phases: We will confirm dates for future phases to release the remaining Add-ons as soon as we can.
    You can see the content coming in both Batches 1 and 2 on our FAQs.
    Thank you for your patience and continued support – and we hope you’ll join us enjoying Train Sim World 6 on September 30th (or 25th for all those with Deluxe or Special Editions!). We’ll see you on the rails!

    October Roadmap

    We'll detail the inclusion of Train Faults for all remaining trains and the implementation of TSRs on selected back catalogue routes in the October Roadmap on Tuesday October 7th.

    Pre-order Train Sim World 6: Deluxe Edition

    If you can’t wait to become part of the action, remember that you can pre-order Train Sim World 6 now on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam!

    Pre-ordering available bundles (including Standard edition) can entitle players to a 10% discount. Please see our TSW6 FAQs for more information on this for each game platform.

    Deluxe / Special Edition players can pre-order now to get 5-day Early Access and will also receive the CrossCountry Class 220 Voyager, NJ TRANSIT®ALP-45DP and DB BR 294 in addition to all the core routes listed above.

    Special Edition players will also receive additional back catalogue route Add-ons.

    Find out more about Train Sim World 5 by following @trainsimworld on Twitter/X, Bluesky, Instagram, Threads, Facebook, YouTube, Twitch, and TikTok.

    Images displayed in this article may depict content that is still in development. The licensed brands may not have been approved by their respective owner and some artwork may still be pending approval.
     
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  2. Sharon E

    Sharon E Well-Known Member

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    Had to laugh on the comment on passenger behavior. At one station, do not remember which one, during the stream last evening, I watched passengers approach the bilevel cars and seem to board, but could then see their feet walking forward under the car.
     
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  3. Crosstie

    Crosstie Well-Known Member

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    :D:D:D
     
  4. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    Do I take it then all new features are to be shown in riveria line with nothing withheld so we actually get accurate picture of things working with nothing omitted or hidden next week ?
     
  5. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    Are these batches applicable to everyone or is the batch thing only in relation to epic games it isn’t very clear in the faqs
     
  6. pedro#1852

    pedro#1852 Well-Known Member

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    it's only related to epic games
     
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  7. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    OK, good that you can toggle frequency
     
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  8. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    Ok thanks for your help as it was part of faqs I may have misunderstood it with my autism but thanks for your help and clarification
     
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  9. OldVern

    OldVern Well-Known Member

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    And dtg_jan still no answer on whether we finally get some more save game slots? Is it because they haven’t/can’t do it but too afraid to come out and say so.

    As regards the TSR’s, unlike previous attempts on ECML, Goblin Line etc., can we be assured these have been properly researched and will be set out according to the Rule Book/Operational Standards?
     
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  10. JealousSheep768

    JealousSheep768 Well-Known Member

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    Is the voyager still playable in the same timetable mode as the 802 and 150, or is it another WCMLOS style-solution?
     
  11. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    Yes it is because it’s the add on for Riveria line but if you import your DLCs from 30th onwards you can use voyager free roam also
     
  12. phillip.good

    phillip.good Well-Known Member

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    When TSRs were originally mentioned it was stated that the briefing would tell you where they would be.

    Is this no longer the case and how are those of us who drive hudless supposed to know where they will be?
     
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  13. Es4t

    Es4t Well-Known Member

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    I was told that no ‘engineering time’ was made available for those type of QoL improvements for this iteration of TSW fella…in my opinion there still is a lot of work to do on the menus etc
     
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  14. AmityBlight

    AmityBlight Well-Known Member

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    OK, all this means there will be no TSW6 for me for a while. No random speed restrictions on pre-TSW6 routes (already expected this), staggered re-release of older routes, coupled with DTG's usual information policy or rather lack thereof... all this screams "unfinished" for me :|
    Guess I'll wait until the first opinions start to come in, and get the starter pack in November or so. What a shame. Really looked forward to the 294.
     
  15. solicitr

    solicitr Well-Known Member

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    ONLY applies to Epic Games. Everyone else gets all their DLCs on launch day
     
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