AFAIK the only release for TSC will be the 2025 edition. https://forums.dovetailgames.com/threads/ts-classic-update.91566/ What does that mean for the core game? We are sticking with the current version of the game code. We did a lot of work on the core last time, and we feel it is now stable for the majority of players. To make any further code changes would again take us along a path of potential disruption for players and for developers, and it doesn’t seem warranted or fair to do that at this point.
Yes, I also read that. Been hanging on for nearly 2 months now. I repeat, any news about when it will drop ?
Why do so many people here think that TSC is being abandoned? The article only mentions the year, 2025. If the new version of TSC doesn't arrive by December 31st, then you can say that TSC is dead. I don't understand most people here, and I don't mean to offend anyone.
There will be a new 2025 game/DLC bundle, but DTG have said there are no plans for further core functionality development and the 2025 release will not provide any. I think this is what people mean by it being abandoned or dead.
TSC wont die.. yet, even if DTG don't do much with it going forward, as a PC user I wouldn't go freeing up the SSD just for TSW.. Yes TSC can destroy ones funds but the amount of rolling stock available in TSC and all the enhancement packs to make it graphically better are just one plus vs TSW, while the major plus side to TSC is the amount of route coverage, which is far too great for anyone to want to really stop playing and solely focus on what minimal options TSW offers..... Why run SEHS in TSW where you only get Dartford to Faversham where in TSC you can run from Victoria, Cannon Street or Charing cross all the way to Dover and Ramsgate via Greenwich, Blackheath or St Mary cray sections of the line! or an ECML that actually starts at Kings cross and can go all the way to Edinburgh, not just Peterborough to Doncaster as the only option! On top of this many members have been bringing a lot of the old DLCs up to a more modern take, so many lines are close to what they are today.. and if we just got one of the Aventra class's (710) in TSC then for PC users there will be no need for TSW for anything UK in my opinion.
Yes i read that some time ago and got bored after the 10th post about fixing headlights...... But OK, we'll wait and see in September then. Thanks !
Thats correct, we have several months until end of 2025. But in one point its unusal. When they did some announcements then a release was often 2 - 4 weeks after the announcement. And Last Update to TSC24 was in a month May. That they did anytime so early an announcement for a new Version, I cant remember. Now there is again no noise, as it was before the announcement. So I have asked myself too: did their plan died after the lots of critics and they rethink their plans of a update with some more proper stuff? Or they wait until the Netherland route is finished, to bring this into some kind of "Deluxe Edition"? Thats not quite correct! Until TS22 the releases was in a September (or October). After then they removed to April/May. Here you have an overview: https://rail-sim.de/forum/lexicon/entry/56-versionsunterschiede-train-simulator/
DTG will probably never fix the headlight issue, but you can fix these yourself on an individual case basis by editing the headlight files view distance.
But as we have already passed April and May then it is more likely to be September or October this year
Can you please let me know where the view distance for the headlight file can be found, (e.g. Metro North M7/Metro North P32AC-DM)? I have been trying to locate the file to modify but can't find it.
After viewing TS tools to view the bin files from my v75.8a install and my v77.6b install, the Headlight_LensFlare.bin and Headlight_LensFlare_Shad.bin both have the same values for the fade start and fade end distances across both builds. I am not too sure what may need to be modified to get the flares in 77.6b to appear far away like how they did in 75.8a. Across both builds of train simulator (77.6b and 75.8a), TS tools shows the fade start distance as 0 and the fade end distance as 350, which leads me to think that the flare should output the same but unfortunately it doesn't.
Fade end distance is treated as "render end distance" in current version (77.6b). So you need to set this to a higher value, right now it won't show the lighs more than 350 meters from the camera.