After a long hiatus, I decided to reinstall TS Classic with the new update. However, I can't get either 64 bit executable to load. The 32 bit loads up, but it OOMs if I have too much DLC installed or settings too high. Attaching LogMate gets me the following: 2023/05/04 21:10:23.276 - [Data Management] - Trace D:\build\CoreRelease\Code\DLLs\WindowsManager\Scenario.cpp : 1173 = Scenario::ScenarioStatistics::ScenarioStatistics new 2200957840 2023/05/04 21:10:23.276 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (234431448, 32, 0) 2023/05/04 21:10:23.276 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (94116064, 32, 0) 2023/05/04 21:10:23.276 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (213889544, 736, 0) 2023/05/04 21:10:23.276 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (213893712, 4095, -1) 2023/05/04 21:10:23.276 - [Game Manager] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cGameManager.cpp : 937 = Creating main window 2023/05/04 21:10:23.276 - [Streaming] - Trace D:\build\CoreRelease\Code\Libs\Foundation\Library\Core\cFxStreamFile.cpp : 244 = cFxStreamFile failed to load: @os:e/Games/Steam/steamapps/common/RailWorks/Content/PlayerProfiles.bin 2023/05/04 21:10:23.276 - [Streaming] - Trace D:\build\CoreRelease\Code\Libs\Foundation\Library\Core\cFxStreamFile.cpp : 244 = cFxStreamFile failed to load: @os:e/Games/Steam/steamapps/common/RailWorks/Content/PlayerProfiles.xml 2023/05/04 21:10:23.276 - [Data Management] - Trace D:\build\CoreRelease\Code\DLLs\DataManagement\cRecordSet.cpp : 367 = Record set marked modified 1 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 777 = Detecting Machine Specs.. 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 970 = CPU: AuthcAMDenti Family 175 Model 1 Stepping 0 @3701Mhz 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 1039 = GPU RAM: 4293918720 bytes 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 777 = Detecting Machine Specs.. 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 970 = CPU: AuthcAMDenti Family 175 Model 1 Stepping 0 @3701Mhz 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cOptions.cpp : 1039 = GPU RAM: 4293918720 bytes 2023/05/04 21:10:23.276 - [Engine] - Trace D:\build\CoreRelease\Code\Libs\Heracles\Engine\Draw\Pc\cHcDisplayManagerPc.cpp : 597 = Creating device I've reinstalled, unsubbed from all workshop items, uninstalled all DLC, cleared cache, deleted playerprofile.bin, the works.
This is the only error that I can see that would prevent TSC 64-bit from loading: I wonder if that .xml file has become corrupted. I'm not sure if deleting the player profiles.bin actually rebuilds the .xml file. I deleted my PP.bin file post-TSC upgrade (ie last week's upgrade) but the .xml file still has a 2022 date - so possibly not. When you say "reinstall" did you delete/move to another drive/location all of the files/folders in the Railworks folder and not just overwrite them? How did you "uninstall all DLC".
I uninstalled via Steam, then deleted the Railworks folder and whatever was left behind, before redownloading. For the DLC, I deselected them through Steam; I reinstalled with it deselected so as far as I'm aware nothing was left behind. Likewise, after unsubscribing from all Workshop content I went and checked there wasn't anything left behind. Annoyingly, the very first time I tried to launch the 64 bit client it tried to start, but seemed to have issues going fullscreen with my multi-monitor setup.
Nope, same log output, halting at: 2023/05/05 23:50:11.993 - [Data Management] - Trace D:\build\CoreRelease\Code\DLLs\WindowsManager\Scenario.cpp : 1173 = Scenario::ScenarioStatistics::ScenarioStatistics new 3141334816 2023/05/05 23:50:11.993 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (1307626392, 32, 0) 2023/05/05 23:50:11.993 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (1296147136, 32, 0) 2023/05/05 23:50:11.993 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (1361150904, 736, 0) 2023/05/05 23:50:11.993 - [Scheduler] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cSchedulerModule.cpp : 266 = cSchedulerModule::registerSimulationUpdateable (1296147520, 4095, -1) 2023/05/05 23:50:11.993 - [Game Manager] - Trace D:\build\CoreRelease\Code\DLLs\GameManager\cGameManager.cpp : 937 = Creating main window 2023/05/05 23:50:11.993 - [Engine] - Trace D:\build\CoreRelease\Code\Libs\Heracles\Engine\Draw\Pc\cHcDisplayManagerPc.cpp : 597 = Creating device
I have had this issue today not played it in months game boots up and everything but crashes while loading the route in. Did anyone fix this ?
I have sorted it. I made enquiries on ATS Facebook page and someone said to run in borderless mode and it fixed it! I suspect connecting to my surround system and sometimes having 2 screens may have caused the issue!