A Few Questions

Discussion in 'PC Editor Discussion' started by SAR704, Nov 23, 2023.

  1. SAR704

    SAR704 New Member

    Joined:
    Aug 27, 2020
    Messages:
    15
    Likes Received:
    2
    I have a few questions re the TSW4 editor, and didn't feel like keeping an existing thread overloaded with mine. So here they are if anyone wishes to read/answer them:

    Was wondering if there is any way to view the current TSW4 routes in the editor, for analysis and learning purposes. Whilst at this stage, it doesn't seem like creating custom route with one's own scenery objects is impossible, it doesn't seem user friendly. I did read the thread, re source files etc.

    In the state I reside in, there were yards with up to 3 different gauges. Broad/standard gauge crossovers still exist in a few places. But they're scarse.

    Will the 3d Crafter export options work with this game? It would save me from having to use Blender, as well as deprive me of additional knowledge on how to use the latter, which may not be a good thing.

    I'd also like to know if there are ways to place scattered foliage with ease. IE essentially draw on the terrain, like with the style of 'TSC' procedural flora. But this time it doesn't fade out 20 metres away or whatever it is. It would certainly accelerate the process, in the dreaded Australian desert, which is most of the country/continent.

    Those asset blocks in TSC were horrible in comparison. Especially given I had to copy and paste each one afterwards to avoid having them disappear and reappear.

    And it seems like there is no option to have an overlay of one's choice. The overlay is slightly inferior to the Trainz TransDEM UTM tiles in hindsight, given I've used both. But there's nothing I can do about it.

    Are there any plans at all to have UTM tiles as an option, or similar for this game, to avoid the overlay updating at the worst possible moment? This was my oversight, in regards to purchasing this game. The issue is that overlay has a habit of moving various metres when it updates, which throws everything out of wack, and creates a real mess. But I guess it's a G gle issue, more than a DTG one.
     
    • Like Like x 1
  2. fceschmidt

    fceschmidt Well-Known Member

    Joined:
    Oct 22, 2020
    Messages:
    312
    Likes Received:
    414
    Viewing existing routes: yes
    Placing scattered foliage: yes, check out any unreal engine foliage tutorial on YouTube
    Rest: I don't know/haven't checked :)
     

Share This Page