In in the run up to it’s release I was very vocally sceptical of TSW2 and had vowed not to buy it. However, given the amount I’d already invested in the game up to this point coupled with DTG changing their policy towards the preserved collection it was enough to make me change my mind and I’m glad I did. It's time for a bit of humble pie on my part for what it's worth. I think most contributors to these forums try to keep their comments constructive (I certainly try!) and maybe I’d taken my eye off that a bit through plain frustration at a game that so often gets it very right, then inexplicably drops the ball in very obvious ways. TSW2 is unquestionably a step forward from everything that came before it. The new skies (the biggest slice of pie I’ve got to eat) and the new distant scenery (absolutely transforming SPG), in particular, are a big step forward. I also really like the Koln - Aachen route, LZB and the ICE 3. Having played the game for a week, and in a bid to provide some proper constructive feedback once again here is a list of things that I feel need attention. Sadly some of these problems have existed since the day this game was first released. Part of my scepticism about TSW2 was that I’d hoped to see many of these issues addressed by now and sadly that’s not the case. Some of these have been acknowledged as ‘known about’ but I will mention them anyway. To be clear, the starting point is that the game is good, better than I was expecting in fact. With that, I offer these without further comment in the hope that they are least on the list to be worked on... General Game The game plays the introduction on each route as you load it for the first time, including telling you how to look up, down, left and right. Why? A single, one time generic introduction for brand new players is more than enough. It doesn’t matter if you turn them off, the objective and stop markers still come on every time it runs a tutorial, and remain on until you turn them off again. Still. No occlusion in some tunnels (particularly on the Bakerloo). Sunlight still shines through the back of the cab, like the structure of the vehicle doesn’t exist The sound volume(s) are all over the place. Some sounds are far too quiet, some far too loud and many missing altogether Much of the cab structure texturing is still very low resolution/poor quality (whatever you wish to call it), particularly on the Locos. It really stands out against the high res instrumentation The AA still flickers and is generally poor at standstill or low speed. The flickering when stationary is back with vengeance - this had been all but eliminated in latter TSW2020 DLC. There is weird motion blur at high speed like a force field around the train vehicle, not related to the wheels. Tutorials are still a bit of pointless mess. They don’t teach you anything about the actual train, they are simply cut and paste of ‘this is how you go, this is how you stop’. “You’ll spend a lot of time in the drivers seat” - No S*** Sherlock. They don’t mention, for example, switching on lights, destination blinds, saloon lighting, safety systems etc. These are far more important than simply being told how to go and how to stop. Why bother with simugraph and the modelling of all of these features if you don't actually tell people how or why they are used? Texture streaming on PC is still not working entirely consistently so low resolution textures are not changing to higher res as you get close to them. Particularly noticeable on Bakerloo MicroStutters that were around when GWE was first released and subsequently eliminated are back across all routes. Bloom is far too intense, particularly on the Bakerloo Line. We need the option to adjust its intensity Critical one - There. Are. Still. No. Night-time. Textures. WHY? Many buildings have weird silver windows that DTG seem to think covers them for both night and day. Driving at night in TSW is very poor compared to Train Simulator. Very few street lamps, pitch dark buildings everywhere (London @ 10pm is not a dark ghost town) and just generally poor night lighting. It really needs work. Lighting in general is still problematic. Again this seems to be more of an issue on the U.K. routes. Why is that? The manuals are literally pointless and tell us nothing. My job means I spend many hours on layovers in hotels. Pay me a token amount for my time and I will gladly put my money where my mouth is, sign an NDA and write you some proper manuals. I’ll also make sure they’re ready to be released at the same time as their respective DLC. I’m totally serious! Passengers are staying on the trains when they’re not in service. Still Passengers in general Without .ini tweaks there is lots of scenery coming into focus too close in front of train. Aware this is a performance thing with LODDs but again, there need to be scalable options for this. We shouldn’t have to be changing the engine.ini file to rectify this stuff on higher end machines Scenarios and many services are just weirdly set up. There is not enough time at the scenario start to set the train up properly - it is Train Sim World after all. The scenario walks you through the steps (unnecessarily and often in the wrong order) but then often misses major things out, like lights, destination blinds, cabin lighting etc. The Motion Blur option in the menu doesn’t work. You turn it off but when you restart the game even though it says ‘Off’, it’s actually ‘On’ Save Game function STILL not working reliably. Various threads on this forum highlighting this problem. Given the volume of DLC for this game, one save slot is NOT SUFFICIENT Still getting repeated sign in requests for Dovetail Live. The red signal thing ruins the game. If you can pass a red on TS2020 there is no reason you shouldn’t be able to do it in TSW. For me this occurs normally as I creep past a ground signal, or pass a main signal that for whatever reason I’ve missed with the emergency brake on. To end the scenario on that basis (some of which can be pushing 2hrs) is lunacy, particularly when you can’t save the game! The new HUD takes up far too much of the screen and feedback from others suggest they're not happy with some of the changes. I see Mastery is on the wish list to come back. It goes without saying that you should not be expecting everyone to start the game from scratch yet again for this feature I’m very disappointed that the new sky hasn’t been brought into the preserved collection. It’s hard work to go back to the old having experienced the new Why don’t the preserved collection routes in the menu have their national flags? There’s a mod out there for that but still, that can't have taken more than a couple of minutes to do and they just look weird by their absence. Winter still looks very strange, particularly the trees which really suffer from the lack of shadow draw distance, so are absolutely white (trunk and all) in the middle to far distance but get bare as you get close. In addition, some of the ground texturing is very clearly laid in a repetitive way, so it all looks an identical pattern. 2D Map New Adhesion physics are very questionable. A Talent 2 scenario in the rain (Journey Chapter 1), in the summer and the thing is slipping and sliding all over the place. Talent 2 service in Autumn at night in heavy rain (Journey, Chapter 4 first service) and I slammed the throttle open from a standing start and there was no wheelslip at all. Same under braking - it would stop on a sixpence with no slipping. I’m not convinced these are proper adhesion physics again but just another fudge. Whatever they are, it’s clearly not working as it should. TSW2 DLC specific Bakerloo Line The stopping points on the Bakerloo Line are wrong and completely inconsistent Sound regularly drops out when outside of the tunnels Horn/whistle Lots of issues with the sound in general - mentioned at length elsewhere This route suffers the most in terms of its lighting. The UK routes have always looked different to Germany (as an example). Why is that? An awful lot of objects clip through the train Speed limits are incorrectly implemented Signalling is of the wrong type Koln - Aachen Weird flickering Motion Blur on the ICE3 windshield You can hear the run sounds looping on the Talent 2 Talent 2 wiper stopped working mid-scenario for no reason and nothing I did would make it work again Talent 2 will often derail in the rain when the PZB initiates an emergency stop Weird rogue shadow blanket (just like the one leaving Reading on GWE) when leaving Koln station Every time you change external view on the Talent 2 the coupler moves with associated sound Every time you change external view in the Talent 2 the rain water on the vehicle exterior and windows disappears. This is a game wide issue to be fair Stationary ICE 3’s sometimes blur (as if they’re actually in motion) as you pass them Given the new PIS feature on the Bakerloo Line, I'm surprised and disappointed to see that it hasn't been applied to this route. Inconsistency again. The Horns - As with so many horns, they’ve got more synth in them than the Pet Shop Boys used from 86-89. Additionally, the sound issues are back with the ICE 3 where you can’t go from a low to high tone or visa versa in quick succession. The engine will only play one of the sounds. Sand Patch Grade Overall a vast improvement in every respect except it's still massively let down by the sounds. Huge and heavy locomotives sound like high revving Transit vans Horns are far too quiet GP38-2 bell can be heard looping and the loop is clipped. Wipers are again FAR too loud - louder than the horn! There will inevitably be other things that I find. If there's anything obvious I've missed let me know and I'll add it to the list. Maybe someone somewhere make take heed at it in the new spirit of open communication and listening to feedback! Cheers.