I was playing around with the AC440CW the other day, and accidentally pressed Ctrl+Space. On the HUD the “horn sequencer” popped up. Couldn’t find anything in the manual. Just wondering what it does and how to properly activate it? Does anyone know?
I believe there is a horn sequence that American locos have to sound for railway crossings. I believe this used to automate it. TrainSim-Matt may be able to confirm further, about this and the function removal, as I'm sure I heard him talk about it on a stream... (happy to be corrected)
Horn sequence on AC4400CW is for railway crossings warning --.- tone. It's broken in TSW2 and play no horn sound, in TSW2020 work as should.
Ahhhh ok, makes sense. Also the railroad crossings (ding-ding-ding-ding) are silent on Sand Patch Grade in TSW 2. Hope they’ll fix them.
It´s a pedal in the right side. Take a look to the end of section 5.1 of my guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1693369538 Cheers
Yeah it's supposed to automatically do the long-long-short-long horn sequence when pressed, so the driver doesn't have to themselves. Though I didn't know it doesn't work in TSW2. Why is the AC4400CW so broken in TSW2?
Okay! From the info I got on Steam and some testing on my own, I finally understand that the EMD F125 horn sequencer does not work until the train moves at 45 mph or above. Here is a video I made to illustrate:
Huh... I wasn't aware the horn sequencer on any train was speed limited. Is it a game thing or real life authentic?
I have been searching for more info on this for some time, as well as when I saw the thread that was started on Steam. I did however find this https://metrolinktrains.com/globalassets/about/engineering/scrra_design_criteria_manual.pdf "use caution it auto starts downloading" like most PDF docs I have come across in the past few months. -- Okay, y'all can now call me Coonhound Now, This is the best info I have found so far, "see below" and without all the sorted techno-babble and government speak via the US Gov. The horn sequencer is activated with a single push of the sequencer foot pedal located under the engineer’s control console and or by the button press on top of the control console and at several speeds ranging from 20 mph to 75 mph. The sequencer should sound the standard grade-crossing horn cadence (long, long, short, long) repeatedly at all speeds until the sequencer foot pedal was again depressed, and or the press of the button on the control console which would silence the horn.
The Hyundai Rotem Cab Car in the game does not require you to press the horn sequencer again to cancel the horn. It plays the sequence once then stops.
Then that is how it was created for in-game use, I have not tried to test the "Hyundai Rotem Cab Car" but I will, the info I posted was directly from the US Gov NTSB without the Government speak. And I do understand that this is just a game/Sim and it is how DTG wanted to make it, but how it is and should be are very different and it is what it is.
Well, what a deep dark hole this is, the Rotem Cab Car works just stated, as the regulations require as well as at Low speeds even below 20Mph. This does need fixing by DTG, why does the F125 have to be activated and deactivated, while the Rotem Cab Car Does need to be activated and does what is required and stops all by its lonesome? The only thing that we players need to learn is the timing at whatever indicated speed is too late or too early and horns blow at the incorrect time.
Different trains implement the horn sequencer differently, at least from what I can find. This is true in the simulator. I suspect it is the same IRL, perhaps not precisely as DTG implements it.