Ai Cheats

Discussion in 'TSW General Discussion' started by breblimator, Oct 7, 2020.

  1. breblimator

    breblimator Guest

    genesis

    I kindly report: AI trains cheat! :D

    The weather does not matter - climbing this hill is no problem.
    Buuu :(

    I've always thought SimuGraph, adhesive physics apply to everyone, and here we go. It may not be a problem, but it is a surprise for me and I feel a bit sad even.

    Are whole and all timetables so scripted? Speed, where-when-what, even as AI pulls a million tons? Oh, chicken... :) :) :)

    explore on foot - evidence - DB83122, wet :)

    [​IMG]
     
    Last edited by a moderator: Oct 7, 2020
  2. ARuscoe

    ARuscoe Well-Known Member

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    In TSx they reduced the CPU load by applying the physics and limitations only to the front section of any consist (usually the front loco)
    If they've done similar in TSW that would account for your observations as only the front loco has any weight or adhesion to begin with!
     
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  3. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Yes, detailed physics only get calculated for player driven consists. AI trains only get very toned down calculations.

    You can see this pretty well from the fact that AI trains don't sway around, for example. Get in a train as a passenger for example, and the ride will be completely smooth - which is pretty lame btw.
    Also I remember there being a problem where on Sand Patch you can't even properly cold start locos without sitting in the driver seat, because if you're just stading around, the physics doesn't start working and the loco never starts. Also pretty lame.
     
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  4. KyleL

    KyleL Well-Known Member

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    Matt said in the 1st SPG gameplay stream AI's don't use SimuGraph
     
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  5. Trainmania100

    Trainmania100 Well-Known Member

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    Yeah it's so annoying and cheeky when some AI fully loaded sandpatch autorack speeds off from 0 to 60 in about 10 seconds
     
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  6. breblimator

    breblimator Guest

    Thanks for the clarification, gentlemen! hehehe :)
     
  7. 7orenz

    7orenz Well-Known Member

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    Yeah, maybe(?) BR185.2 engine for banking is a bit underpowered (between Laufach and higher point on Spessart ramp, on the 6:49am banking timetable, I reach 30km/h, not more) but Im in love the same!

    Train Sim World 2® 2020-10-07 22-09-37.png
     
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  8. ARuscoe

    ARuscoe Well-Known Member

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    Maybe that's something DTG can pick up on. "Any consist where the player has interaction becomes a full simugraph consist" rather than they have to sit in the driver's seat...
     
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  9. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    I think that's fixed in TSW2.
     
  10. theorganist

    theorganist Well-Known Member

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    I think the reason AI doesn't have the full physics is because it would create extra load on running the game.

    It would be good if some of the unrealistic AI behaviour could be toned down a little.

    For example riding on a 3 car class 101 on the TVL it accelerates too smartly away from station stops and whilst it sounds fine generally, you don't hear, either inside or outside, the distinctive sounds of the driver changing gear. Some sway would be good too.
     
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