Feature Allow Pc Mods To Come To Console From Creators Club

Discussion in 'Suggestions' started by djgaming#7176, Sep 18, 2024.

  1. djgaming#7176

    djgaming#7176 Active Member

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    I was thinking seeing PC modding has come a long way like how we got mods for games like Fallout 4 and Skyrim on Xbox and Playstation, I was thinking what if the Train Sim World 5 Community could share their creations with us console users though the Creators Club, after all the name is in the title, Creators Club.

    I doubt that this would be accepted but a suggestion non the less so I would like to know the communities thoughts on this idea if PC mod or content creators would be allowed to share on Xbox though Creators Club.
     
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  2. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    I don't think it's a matter of being accepted, I think it's just a matter of when and how.
    I know and have ported myself a couple of mods to Console. It's not necessarily an impossible thing to do.

    But, nonetheless, it's alot of resources that have to allocated to allow it to happen.
    For the most part you need to figure out if it's even a stable process with UE4, as far as I've seen most games that have allowed mods on console don't use Unreal Engine but instead their own engine. Meaning they can probably easily add their own Modding infrastructure that can support consoles.
    That itself can be an absolute pain on the behind because you also need a method in place to make sure that mods don't just randomly brick consoles left and right or that they run at an acceptable pace... which as of right now. TSW itself tends to struggle a lil on console, so if you started to introduce mods ontop of that, it could bring on some odd performance issues.

    It'll be probably possible eventually, just not soon.
     
  3. djgaming#7176

    djgaming#7176 Active Member

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    Yes on Xbox you have to be very careful because now the consoles can pick up changes to consoles software or game files and if Xbox does not know what it is or it has not been properly authorized by Microsoft then you could face a ban for a simple tampering offense which is why I am not taking mods being accepted with a pinch of salt and taking the more cautious approach
     
  4. Spikee1975

    Spikee1975 Guest

    I wouldn't even know where to start with.

    Someone asked me how to make my cabcam mod work in the Epic Games PC version. It has a different pak structure and mounting point than the Steam version, so I cannot even answer that because I would need a copy of the Epic version to unpack the files from there. As I understand it, some all in one mods don't work with Epic as it needs each modification to be located

    And TSW is an ongoing development - some mods needing to be constantly updated with the game. Console content requires certification as I have understood. On PC I'm free to upload my mods anywhere I want to.

    And a PC mod will very likely just not work on console, it would have to be made especially for the platform, be it Xbox or Playstation. Who will do the conversion? DTG? I doubt it - they do not benefit a single bit as console are their biggest market anyway - mods wouldn't push it else PC would already be the biggest playerbase.

    And how should a PC modder test his mod on a console if he ain't got one?

    I can only imagine a curated console mod hub for mods that are made specifically for a console, not the available PC mods.

    DTG have their Creator's Club for platform independent user content. Which is far too restrictive for modding - no paks there - and ridiculous naming filters.

    And a console modder must at least own a PC too for making the mod - I don't think there'd be many console mods. (I wouldn't even know how to access the PS5 filesystem... but that can surely be googled ;) )
     
    Last edited by a moderator: Sep 19, 2024
  5. djgaming#7176

    djgaming#7176 Active Member

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    Yeah some good points there its possible but not impossible without what you mentioned in the above
     

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