Animated Catenary

Discussion in 'Suggestions' started by darrentee01, Jul 18, 2023.

  1. darrentee01

    darrentee01 Active Member

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    Posted this idea here I know it's mostly for routes and locos,but had an idea would it be possible to have animated overhead wires that move when a train passes,I think would look especially good on the high speed routes from a passing train
     
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  2. pessitheghost

    pessitheghost Well-Known Member

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    I’ve suggested this as well, we need better and more accurate OHLE in general, the headspans, and contact wire, as well as return conductors and earth wire
     
  3. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Let DTG and its subcontractors first get the basics of OHLE right. I am certain there are diagrams, drawing, rules and regulations concerning catenary layout and construction available in the public domain.

    The contact wire should be at the maximum design height in stations, yards etc and fairly horizontal on any track above 60 Km/h, not bobbing up and down under every viaduct. The current situation is exactly the opposite on German lines where the pantographs are depressed under those Quertragwerke in stations. German Oberleitung also has this "Y-Beiseil" to keep the contact wire elastic under the outriggers.

    The contact wire on average of the zig-zag should be in the track's centerline by alternating long and short outriggers, not by staggering the same mast along the track.
    In curves, the contact wire should be pulled more to the outward so it on average still stays in the preferred zig-zag over the contact shoe.
    The suspension wire should stay in the center over tangent track.

    and yes, there should be more 'hardware' in, on and around the catenary to make it look realistic, but I doubt route builders will look forward to 'decorating' miles and miles of catenary, concering draw distance and shadow rendering at speed blurring or obliterating their efforts.

    AFAIK, in TSC only developer TSG got German catenary more or less right
     
    Last edited: Jul 19, 2023
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  4. Trainiac

    Trainiac Well-Known Member

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  5. pessitheghost

    pessitheghost Well-Known Member

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    D0BE606A-528E-4374-AC78-16A8C183CE2A.jpeg
    Not only that, the wire gantries are very inaccurate on uk routes, take MK3 OHLE, it looks like this in train sim world
    D0BE606A-528E-4374-AC78-16A8C183CE2A.jpeg

    when it’s supposed to look like this
    914EF4E6-1034-432D-8272-5D638825891D.jpeg

    The suspension wires are supposed to be on top of the contact arm, the contact arm just floats in TSW and it looks so weird

    upload_2023-7-19_21-17-31.jpeg

    That little wire above the arm on the top is the suspension wire I’m talking about, the OHLE doesn’t curve as well and it doesn’t have accurate earth wires on the sides of the catenary, this is a TSC example where it looks a bit more realistic
    upload_2023-7-19_21-20-25.jpeg

    The ATS OHLE, is extremely detailed and looks very good in TSC, since we have ATS working on TSW, they should also help with OHLE
     

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  6. Trainiac

    Trainiac Well-Known Member

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    Not sure what you're referring to in terms or a ‘suspension wire’ but the contact and catenary wire seems to be in the right place to me, I'm not seeing the problem.
     

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    Last edited: Jul 20, 2023
  7. pessitheghost

    pessitheghost Well-Known Member

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    I’m talking about the girder on top or the contact or let me highlight it


    It doesn’t look like that irl, it looks more like this
    upload_2023-7-20_10-47-31.jpeg

    This is a TSC version (ATS OHLE)
    upload_2023-7-20_10-58-34.jpeg


    Look at the difference
    upload_2023-7-20_10-47-7.jpeg

    like the contact arms float, and they are supposed to be suspended to the headspans, does it make sense
     
    Last edited: Jul 20, 2023
  8. Trainiac

    Trainiac Well-Known Member

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    Makes sense
     
  9. pessitheghost

    pessitheghost Well-Known Member

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    It’s a nitpick, but it’s such a big pet peeve
     
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  10. jack#9468

    jack#9468 Well-Known Member

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    It's annoying when you know what the catenary is supposed to look like, only for it to look completely different.
     
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  11. pessitheghost

    pessitheghost Well-Known Member

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    Extremely annoying, it’s immersion breaking for me as well
     
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  12. matt#4801

    matt#4801 Well-Known Member

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    My solution is to just completely ignore the catenary, so it would be great to have more accurate catenary, great suggestion mate.
     
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  13. pessitheghost

    pessitheghost Well-Known Member

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    How you do it is beyond me, because when I look at it, it begins to annoy me, I would love ATS to do catenary work on TSW and fix the issues
     
  14. pessitheghost

    pessitheghost Well-Known Member

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    Also look at the difference in the curve, it’s inaccurate
     
  15. matt#4801

    matt#4801 Well-Known Member

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    I just don't look at it in the first place unless I see feedback on here praise it.
     
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  16. jack#9468

    jack#9468 Well-Known Member

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    I had to learn about all the different parts for my job, so when I see it in game looking nowhere near what it's supposed to, you can imagine the annoyance on my face.
     
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  17. pessitheghost

    pessitheghost Well-Known Member

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    I don’t know how they can get wrong something that’s so easy to get right
     

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