If you're using movable point lights to light your scene, and using objects with emissive materials to appear to be your light sources, as I am here: Promo for my route by pwilson79 posted Aug 13, 2024 at 8:25 PM You may be wondering how to keep the point lights from appearing in reflections as well, as they can, even when they should be blocked by other objects. There is a setting of the point light called "Specular Scale:" (you may have to do a search for it in the details panel to find it.) Setting this to 0 will eliminate any appearance or reflections of the light source itself, without effecting the light output much, if at all. The one tradeoff is that you won't have anything reflected that's offscreen, but that's a limitation of screen-space reflections. Works perfectly well in the editor and should in-game as well. Hope that helps somebody!