I bought TSW4 on PC specifically because it is needed for the editor. When can we expect a update on these problems? It's almost week two of release and not being able to cook projects is very strange to say it mildly. I can't believe you didn't know it wasn't possible to cook (and load the result in game) in the preview stream, because.. it is kinda important.. So, what is the timeframe we are looking at to get this fixed?
Hopefully this wekend. Matt (Peddlesden) found a bug in the Landscape Importer, and also probably the Cooking commands. So it wil get fixed I hope this weekend.
Is this an estimation or something that DTG are hoping and aiming towards in terms of both of them being resolved this weekend? I only ask cause I know tommorow Matt is starting with his stream weekend.
Yeah fair enough and I agree with it tbf. I would think DTG would want to push out a fix either over the weekend or by end of play today so Matt can show stuff in editor tommorow. I think that's what he's wanting to do tbf.
I wouldn't lose hope as we had this with the editor they were silent but then confirmed when they knew that it was coming. We'll just have to see.
No progress yet - combination of things really. Following the release of the game some of the team took well earned breaks. Also, the team that will look into editor issues have been solely focusing on more important game-crash issues first, I think we're near the end of that problem now and so i'll find out what their plan is to get on to editor issues like this - I did ask for this and a couple of others to be prioritised in my absence (I've been off work this week taking a break) so i'll catch up with team when I get back on Monday and see how they've been getting on. I will remind you all that this is a beta and thank you for your participation and help getting it to the place we all want it to be. Matt.
Sorry but usually, a Beta in software development means that most, or (nearly) all of the planned, important features are complete, but unstable, unpolished and unoptimized - a Beta is extensive testing, bug hunting and fixing, optimizing and polishing - and I know, a Beta must not contain 100% of the features that were or are planned and features get added and removed in a Beta too, but usually everything important is there, just untested and buggy. That's what I learned in computer science classes, and what I personally know. You can unify both Alpha and Beta as In-Dev or like on Steam as Early Access, which is way more fitting for the Editor's current state, people wouldn't be angry or disappointed for missing important features too. I would say Cooking is a very important feature for a Editor which should have been finished in Alpha at least. Or just before Beta release.
If the editor doesn’t meet your requirements at this time then pretend it is delayed and doesn’t exist yet, just like would be the case if it hadn’t been released in the first place. we released it now because we knew it was going to take people some time to get used to the tools anyway, we also knew there were going to be a number of things people would struggle with because of the cooked content problem so we put it out like this to start getting that feedback early. sorry but if it’s not at the level of completeness you want then just don’t use it until it is. Matt
I understand and as I said, it's a lot better and more understandable for everyone if it's stated as a alpha/early access/in-dev product, not a Beta product. It's not about complaining about the current state of the Editor but rather how you can avoid anger, disappointment and complaints by just communicating better.
Alpha or beta whatever, they were very clear from the very beginning about the editor being in an unfinsihed stage, and saying that somethings might not function correctly or be missing. I personally think it couldn't have been communicated any better.
There are clear definitions on what an Alpha or Beta is, and it depends on the progress. A Beta clearly, in general means nearly or fully feature-complete. You can't say "they said it's unfinished", because these terms have a clear definition. As I said, they should just have worded it differently.
I wish people stopped talking for DTG and come up with poor excuses why something is this or that. You gain nothing by that other then them doing as they do for years now. The most important feature of a editor is to cook a project and to load it in a game. None of these are present in the released beta and game (without some trick to load a mod). Could and will we expect bugs, ofcourse we will, nobody should expect a 100% bug free tool nor did I expect it to be, but releasing it and pretend it was 'almost the same as what we use" is just a lie at this time. It's far from what they use because they wouldn't be able to sell anything. But most of all, they could have been upfront about the state of the editor. Anyway, i'll assume it will be weeks before a release.. So until then, have fun pretending it doesn't exist.
I've deleted my specific reply on this post as it added nothing to this conversation and seemed to have cause more issues so my specific contribution to this post I have removed.
I totally understand, that some Features might not work at the moment or crash the Editor due to Betaphase, but Cooking? Its a Core Part of Unreal Engine? How can this be left out in the release, even if its a "Beta" Release?
Reminder: When people complained (rightly) about the broken save feature, DTG removed that from TSW3 before release until it could be fixed up. Then people complained about that because they felt that having no save was worse than having a broken one. So possibly the release of the editor in its current state was based on this precedent -- that the people have stated they'd rather have an imperfect something than nothing.
I agree, a lot of time DTG have stated get used to our tools and learn them etc. I would say there giving a hint to all there. Plus, it's the modding community that are pushing for cooking to work. Reasonable of course. Only thing is editor isn't for changing DTG stuff yet more for creation and adding to the game if that makes sense. Unless your packaging to send out your creation you can do what you need to in editor.
Exactly, I’m really grateful to have had the chance to start getting used to the editor and would’ve hated any delay in it’s release. It may not be fully functional but folks here are having a blast learning the stuff that is actually possible.
Fundamentally, the problem is that people don't trust DTG to fix issues. If they did people would understand if the editor lacked features.
Speaking for me, the best thing is knowing how the situation is, wait some other days/months isn't the worst thing when I know on What's they are working on