PlayStation Anyone Else Got Questions For Lirr’s Roadmap?

Discussion in 'TSW General Discussion' started by Lunar_Twisted, Feb 10, 2021.

  1. Lunar_Twisted

    Lunar_Twisted Well-Known Member

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    Since the roadmap thread for the LIRR was locked, I couldn’t comment on it and want to ask questions. I can understand the backlash with yesterday’s “roadmap”, which resulted the thread being locked as it was nothing but the LIRR. The previous roadmap design was fine.

    Now back on topic, what does “[Improvement] Improve traffic spawns locations” mean?

    If anyone have any questions regarding the LIRR’s roadmap, post them here and hopefully they will be answered.
     
    Last edited: Feb 10, 2021
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  2. DTG Natster

    DTG Natster Producer Staff Member

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    This specific point is to improve how the cars spawn near the tracks.

    The roads are very close and run alongside the railway line. Some of the spawn points for the traffic were a bit immersion breaking. We will be moving these points so it's not as obvious when vehicles pop into the world or vanish.
     
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  3. Lunar_Twisted

    Lunar_Twisted Well-Known Member

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    Ok thanks.
     
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  4. tallboy7648

    tallboy7648 Well-Known Member

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    When will this update for lirr come out? I haven't played the route ever since it came out for tsw2 because of all the immersion breaking bugs. Even though dtg didn't get the feel or a overall accurate representation across the board for the lirr, it's still a route I love
     

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