Quick question. Has anyone successfully been able to put passengers into any of the Armstrong Powerhouse coach packs ? Particularly the Mk1s
I did make a start by using the files from other Mk1 coaches But Every coach has to be done separately and there are too many for me. In the BRBlueGrey folder there are 13 different vehicles that need changing. Have a read https://forums.uktrainsim.com/viewtopic.php?f=361&t=153187
Thanks Peter, I have had a quick look at the DT Mk1s and can see now that each vehicle has its own bin file that refers back to a passenger bin file. also I might hazard a guess that all the matrixes for the passenger locations will need to be modified for each vehicle as well. Looks like a daunting task. I was hoping for a quick copy and paste within the bin files. Probably best to leave it for a cold winter's night when there is nothing on the TV.
Shouldn't passengers be a part of the interior model? Visible through the windows from outside, and visible in the "5" passenger view of the carriage's compartment/saloon? Those nice BMG GWR Hawksworth carriages have 'period passengers', as do most Matrix Trains models of older British carriage stock. There should also be illumination in the compartments/corridors .. and some purist players might insist on "np" = no passenger or even "nl-np" = no lights on, no passenger variants for empty haulages or carriages parked in a yard ... Are there even individual seated/standing passenger models available you can place as child objects? in pre-war/post war/present day attire otherwise the purists will complain ...
I agree, I would have thought passengers are an integral part of the interior, with an option to have no passengers interiors for ECS. I did hear that AP don't have passengers, is because they consider the available passenger models are not up to the required standard to be included in their models. If that's the case why don't they make their own ! Matrix do produce some of the best carriages on the market. I own a few sets, of the LMS period 1 and 2 and "porthole" versions and they are of excellent quality.
I also agree and the trains look stupid without having passengers inside the coaches/emus/dmus. Which is why I tried to do something but the job was a bit too much for me.
I never even noticed that the passengers were missing for some reason. But then, I've gone into cab views and seen no one on board various trains, so passengers seem like an afterthought in general.
Having done stuff a little myself I'm going to guess it's done for primarily performance reasons and secondarily because you'd need higher detailed models to look nice when using the interior views. As to the lighting, as well as the additional impact 3d modelled passengers would have, many interior lights in a consist of 12 or 13 carriages is going to seriously murder performance. Now expand that out to any AI services you have in the area too, and a need to have versions with no passengers or lighting for placing in sidings and it becomes a lot of work versus visual trade-off and performance downturn.
For as long as I can remember its always been a trade off between detail and frame rate in games. But to be given the choice would be nice ! To be honest though I have never understood why we don't have a lot more models ( engines ,wagons, carriages etc ) built specifically for AI use only, similar to what flight sim have been doing for years. That way you can have your nicely detailed engine and carriages to drive, and say, a less detailed engine parked up in the sheds a 100 metres away.
We sometimes forget that this is a game, it is not real. Yes, we would like realism but reality it can never be. If a 5 year old can use imagination why can't a 55 or 75 year old? In the US there are "Lo-poly" models of rolling stock which can be used to populate yards and AI. Here's an idea - instead of being all snooty about the, admittedly old, Kuju stock why not use it as "lo-poly"?
I was running a RSSLO Talent Emu and from the outside it has passengers but in view 5 there are none. Not sure how they set that up - either they are there or not?
The inside view can be completely different, there are many little examples of it. Some old stock has the exact same asset for it, so either the inside view is quite low poly (US ACF coaches) or the outside is a slideshow (vR E18 pack coaches). A different example is when the cab view is so different that pressing 8 apparently teleports you. Similar with the 5 view, most coach windows tend to be one sided, so when pressing 8 they go away - guess the same the other way around, can't verify without adding outside positioned views (like some locos have). Yet another example is how using in-cab camera, much of the loco doesn't exist, and thus doesn't cast a shadow. Best observed as it tends to flip-flop, so this one is a bit on the arcane side. But most locos literally just have a cab, so the carbody / long hood never casts a shadow. The obvious intent is to enable high poly internal views (1, 5) while keeping it sensibly low for outside views.
most American Locos There are only a few European Locos that have a single cab and those are mainly older locos.
That's true, however even the Class 166 has the same thing. Or the 158, too. Sometimes I photograph it but delete it without sharing, because what for. Unlikely to get fixed, only good to argue. Anyway, the point was, it is possible for internal views to have any amount of passengers, irrespective to the outside view. You can even set up multiple coaches with the sole intent of having different internal views. I guess barely anyone cares because barely anyone uses it? At one point I ran a couple easy sessions from the passenger view - really enjoyed, London-Peterborough to be specific. The rolling sounds of the coach brought out memories of travels during my teens.
For German/Continental scenarios there are 3DZug's very good low poly model packs. Ideal for AI and yard stock. They have good sounds as well. IRL a few of the wagons leak over to the UK side of the channel, or are close enough to UK types to be used in yards.
Apart from a 121 or a 153 all UK MU sets only have one cab. There are a mix of MUs in mainland Europe that are formed of a single vehicle.
There are two ways this can be done. Firstly, the passengers could be part of the overall modelfor the coach seen from outside, the interior will be a different model with higher specific detail and that one may be modelled without passengers. Secondly, all object blueprints have a selectable option of what views they appear in. So if the passengers are child objects, you can choose external view, internal view or all views, depending on how you want it to behave.
I did not know that - learn something new each day. It might be better if the passengers were only seen in the exterior view. Getting them to line up with the seats would be less critical