I was just wondering what/if there is any further development in regards to rain effects. I appreciate its very nature is an intensive thing to accurately represent and from what my own personal case of Luddite perceives it to be, it’s a drawn in filter over the top of a scene. Since tsw3 upping the ante elsewhere the rain seems to juice the fps more. On SOS in rain mode (journeys) I’ve seen as low as 19fps round the yards and low 20s on Kassel around the stations and high tree density areas. I also see this at Dartford station on SEHS in the low 20s around as you enter where it’s scenically dense. 2080ti. I know there’s a lot going on under the hood here but my question to DTG Matt DTG JD is whether there is any planned review of rain effects or if it’s a “be nice to look but scheduled behind bugs”. Just curious whether you see it as an fps killer scheduled to be reviewed or if it’s a case of it’s as good as it can be in UE4 and what we have to work with. Thanks gents.