Feature Auto-deleting Stuck Trains

Discussion in 'Suggestions' started by PseudoStalker, Oct 8, 2025 at 4:47 PM.

  1. PseudoStalker

    PseudoStalker Well-Known Member

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    How difficult would it be to implement a script that would delete stuck AI trains?
    For example, an AI train is stuck (as always) with the "Out of path" status. The script detects this status and deletes the train. Or assigning the "Out of path" status automatically triggers the deletion script.
    I'm tired of deleting them manually.
     
    Last edited: Oct 8, 2025 at 4:59 PM
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  2. jack#9468

    jack#9468 Well-Known Member

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    I'd rather they didn't implement something like this, it'll be all but guaranteed to not work.
     
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  3. star#5823

    star#5823 Well-Known Member

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    Well it could work if it set off a trigger after 5 minutes of not moving and then deletes it, obviously it would only be targeting to trains moving around on the active line
     
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  4. henry#7365

    henry#7365 Member

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    the only part which would be an issue is with NEC New York because of the long waits at sunny side yard.
     
  5. OldVern

    OldVern Well-Known Member

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    Make it optional, yes.

    The problem with deleting from the 2D map is that it can cause the game to crash and the fact it detaches you from the driver’s chair with dire warnings about failing the run when you go to sit back down (which doesn’t actually occur in practice).
     
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  6. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Or they make it so the game and trains function properly and don't get stuck in the first place
     
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  7. OldVern

    OldVern Well-Known Member

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    Hmmmm... (in best Geralt of Rivia voice), about as much chance of that happening as wife buying me a Rolls Royce for Xmas!
     
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  8. jack#9468

    jack#9468 Well-Known Member

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    Someone's seen a dancing donkey, then.
     
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  9. warpshell

    warpshell Well-Known Member

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    Here's an idea...how about fix the trains that stick and stop them sticking, basically make TSW work properly.
     
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