How difficult would it be to implement a script that would delete stuck AI trains? For example, an AI train is stuck (as always) with the "Out of path" status. The script detects this status and deletes the train. Or assigning the "Out of path" status automatically triggers the deletion script. I'm tired of deleting them manually.
Well it could work if it set off a trigger after 5 minutes of not moving and then deletes it, obviously it would only be targeting to trains moving around on the active line
the only part which would be an issue is with NEC New York because of the long waits at sunny side yard.
Make it optional, yes. The problem with deleting from the 2D map is that it can cause the game to crash and the fact it detaches you from the driver’s chair with dire warnings about failing the run when you go to sit back down (which doesn’t actually occur in practice).
Hmmmm... (in best Geralt of Rivia voice), about as much chance of that happening as wife buying me a Rolls Royce for Xmas!
Here's an idea...how about fix the trains that stick and stop them sticking, basically make TSW work properly.