This is the master feedback thread for the Berninalinie: Tirano - Ospizio Bernina Route Add-On Support Information: Berninalinie Gameplay Guide
The route looks absolutely stunning, but a couple of early nitpicks on PS5. The safety system sounds are using the TV speaker when they should be coming out of the DualSense controller. This happened on Blackpool too so I'm guessing DTG haven't told third parties how this should be working in TSW4. Also, the Loco Level 10 trophy popped when I hit level 2, which I suppose is better than not popping at all.
It seems that unfortunately, the update to enable safety systems on xbox has not become available, therefore the safety systems are currently absent from the game unless you have an xbox compatible keyboard.
I do wonder about design choices at times, I'm doing the 'scenic views' scenario via the journey section, which I thought would be a good way to see the best of the scenery, but they've set the weather for it to thick fog so you can't see anything of interest.
Well, the fog cleared further down the route so I was able to take in the fantastic views of the distant mountains, then 32 minutes into the 1h35 'scenic views' scenario the train derailed for no reason heading into a tunnel (speed limit of 30, cruise set to 30, was still only doing 30, I was using an external camera at the time which clipped through the mountain above the tunnel but surely that shouldn't result in a derailment). On PS5 in case others experience the same thing.
I'm not in the least bit qualified on accurate sounds, so I'll leave that for someone else to answer, the audio announcements popping out the surround speakers are pretty cool though. The trees are better than a lot of routes, greatly helped by them being dark green anyway so when the shadows pop in the change is there but reasonably subtle. I have seen green trees in the far distance magically gain a covering of snow as you get closer but those trees are a lot further away than when I've seen the same happen on other routes. I'm on PS5 thankfully hooked up to a VRR display as that reports the frame rate is typically 52-53 rather than a locked 60. While we will never know what it would have looked like with the snow accumulation effects turned on, Rivet claimed the mountains look better without it and those snow covered mountains in the distance look absolutely stunning to me.
Hello, activated the safety systems via keyboard as the in cab controls don’t work when pressed, and then using a controller you can’t even acknowledge them, I thought this got fixed but obviously not Xbox series x
Hello everyone, can I please ask users on Xbox to check again if the safety systems are functional now? We think we have identified the issue.
Yea it’s me again. 1,Granulation the track is really beautiful. Just like the alegra 2nd yes against the cockpit screen I hope that in an update you can set how bright it should be as with the 4024 And there is a positive feedback for the mountains It's just a wonderful route
Overall quite happy with the route! I've found a few issues, report below (PS5): Signalling: The exit signal from Cavaglia (northbound) displays an incorrect aspect. When leaving from this track, the Group Signal board says the signal should display Fahrbegriff 1 (green), but the signal displays Image 2 (green over yellow). Checking the map shows that our track is the one that has the open signal however. Cavaglia Gruppesignal by amyinorbit posted Jan 16, 2024 at 2:16 PM At the northbound exit of the Poschiavo South crossing section, the dwarf signal should show Open if the main signal is open, but shows closed instead. Poschiavo South dwarf signal by amyinorbit posted Jan 16, 2024 at 2:16 PM Speed Limits: Quite a few of the speed limit boards (at least in the northbound direction) are incorrect (and do not match what the HUD shows). Pictures show one example, with location on map. This should either be a "upgrade in speed limit 40", or a "end of speed restriction" board. IMG_5519 by amyinorbit posted Jan 16, 2024 at 2:16 PM IMG_5518 by amyinorbit posted Jan 16, 2024 at 2:16 PM Snow effects: The snow only seems to accumulate on the windows on one side of the Allegra, on one of the three elements only. Allegra Snow 1 by amyinorbit posted Jan 16, 2024 at 2:16 PM Allegra Snow 2 by amyinorbit posted Jan 16, 2024 at 2:16 PM
Oh, one more thing — the platforms in general are pretty bad, usually way too high. This is the worst example I could find, at Ospizio — the platform is much, much higher than IRL, and because of it there's some deep, deep gaps for the siding track to go through. That really stains an otherwise quite nice top of the route! Ospizio Bernina Platform IRL by amyinorbit posted Jan 16, 2024 at 2:33 PM Ospizio Bernina Platform In Game by amyinorbit posted Jan 16, 2024 at 2:33 PM
I like the route very much! Its beautiful. Like being on holiday. Track is nice, the train is wel modeled, new mountains. Love the announcements and the touristic info along the way. Well done Rivet Games and thankyou! I did not like Arosa at all but this is great! One note ; would have been nice to hear the welcome announcement at every station departure; its only played once only at the beginning. ( but i dont know if thats irl the same or not)
First impression: Nice track, but terribly terrible performance. I usually never get above 40 FPS and that makes a difference if you're used to 60 FPS.
Hello - just trying to understand if there's a potential issue here, where did you start the route? (Tirano or Ospizio Bernina) and is the frame-rate dipping often or is it constantly lower than expected?
The exact same thing just happened to me on PC (Steam). EDIT: I just replayed it and now I didn't get derailed. This time, I passed the tunnel using the cab camera (the first-person camera) instead of an external camera. I forgot to check the km. mark of the tunnel (apologies) but it's the tunnel at the last hard turn after passing Cadera station (again, on the Scenic Views scenario so that's going down, from Ospizio Bernina to Torino). There's a speed reduction from 30 km/h to 25 km/h just after getting out of the tunnel that I now failed to comply with because I was focused on the derailment problem so this proves it's not a speed problem (at least, while going at 30km/h as I was).
Also, my signals and protection systems, more specifically the ZS, are all messed up. At least on the Scenic Views scenario. I don't hear any alarm or sound nor any light turns on under the speedometer (as per the manual of the route) when passing a restrictive signal. However, I got a penalty brake once anyway because I didn't acknowledge the signal proving that the signals actually worked. The colors of the signals are also very confusing. Maybe it's me but I'm having a really hard time telling apart yellow/orange from green. I have to rely on the lights' positioning rather than their color. Maybe the colors should be adjusted a bit so they are easy to differentiate. EDIT: I'm on PC (Steam)
Route started in Tirano. Tried several scenarios (snow, summer, with or without clouds). The frame rate is permanently low as soon as you leave the train station and drive through the town. In some cases, if you zoom in on the view, it goes below 25 FPS, which seems unplayable to me personally, or unfortunately it makes it less fun for me.
Thank you for the detail, this has been logged and I've added in your summary here to help our teams assess the issue.
Running on a fairly high end gaming pc and getting mostly in the 50's for fps. Most routes I will run 70+, so this route is hitting the frame rates. Also, mentioned earlier, hope Rivet will address the speed boards which are incorrect, do not agree with the speed which is shown on the HuD, at various placed along the track.
PC, STEAM. Snow seems to be accumulating everywhere except the train and on the frozen lake. The level crossing before (going south) Campocologno looks like this and doesn't open when the train is through. Meanwhile the one right after the station opened in front of me when the northbound service cleared it and didn't stay down for me. The route is ok but desperately needs more car traffic and some changes on where the train has to stop for some stations. Performance-wise it was standard for me. Here's a post of mine with some suggestions for stuff that could be added I wrote a few weeks before. https://forums.dovetailgames.com/th...ernina-line-before-release.76964/#post-766827
Scenery has certainly surprised me, good job for the most part with that. Only thing letting it down is the snow, can very clearly see different contrasts of white when it snows. Dynamic snow would improve this somewhat. The train doesn't seem to get any snow on the left windows at all, is kind of distracting.
Did you by chance pass one of the 'stop' boards which are at the end of the platform? If you pass one before your station work is done, you will spad.
I had an derailment to southbound to Tirano. Seems same place, short after Gall. Balbalera, at speed reduction to 25. Honestly I was perhaps a little late to brake from 30km/h down, but seems that 5km/h difference to derailment seems not right. I think too: some signals and colours could be a little bit optimized. 3rd problem: southbound train in timetable modus, R4629 - 12:39 from Ospizio: I got stuck in Campocologno station. Red signal. AI train was standing in Tirano with green but didn´t drive. But here I don´t know it is a bug in timetable or a bug caused by reload the scenario from last checkpoint (must do that because of failer of driver) Performance: didn´t noticed any problem.
Speed control makes driving dull after few runs, what worse the route is only ascendig or descending depending on direction. Arosa was little more challenging.
This was never the way I planned Not my intention I got so brave, drink in hand Lost my discretion OK, so... I know, I would wait for sale because of the shortened route and so on. But this spring I'm about to travel the real thing (hopefully...) and I was feeling some pressure to buy it anyway. Yesterday I reinstalled TSC and the both Bernina routes to get the feeling. And so did I press the buy button today. Won't regret. I can understand that it took their time to build what we get. But still I would pay more to get the route to St Moritz.
Jasper_Rivet I've taken notes of wrong/misplaced signals and speed boards so far — would a spreadsheet listing them + position + IRL values be useful? Was thinking of adding time-coded video links in there too. As it is there's quite a few points where driving without the HUD gets you quite a bit lower than the line speed because of it
I’ll have the lighting side sorted tomorrow all being well. Taken a fair bit of tuning to hit the balance between performance & visuals though. It’s a hungry route.
To start off on a good note, this is probably the best DLC that Rivet has produced so far. The scenery looks great for the most part and the Allegra's exterior and interior is modelled beautifully. This creates an overall satisfying driving experience. However, I'll have to criticize the driving sounds of the train. I live near the Bernina region myself and have ridden onboard the RhB Allegra units (also on the Bernina Line) countless times. Accordingly, I was quite disappointed with what Rivet made the units sound like in TSW. The traction motor sounds are replicated somewhat decent until you reach a speed of 10-20km/h. When you reach higher speeds, you just get this unsatisfying "roaring noise", which I can assure you, is miles apart from what the train sounds like in real life. I'll link you a cab ride on an RhB Allegra unit, so you can compare it by yourself (departure from Poschiavo southbound): min 1:23:54 and just for comparison in TSW (not my video): min 51:19 It's a shame because Jasper from Rivet Games specifically highlighted in the preview stream, that they went out to capture the sounds from the real train: https://www.youtube.com/live/HjWLnmzIciA?si=QPHn307hrGcC_eqn&t=2253 However, as already mentioned, I believe that Rivet did a good job overall with the route and I don't regret buying it at all. A sound update on the trains however would be highly appreciated.
Have to say I'm very pleased with this route. The Allegra exterior and interior modelling, lighting and texturing is excellent, and the route looks gorgeous (within TSW's tree rendering limitations of course). I can only imagine how it must feel using UEVR... Scenic Views is a great introductory scenario also, and all those weather changes make that one very immersive. Just starting Early Morning Shift, nice to begin as a commuter. Thanks, Jasper_Rivet ! You really nailed this one! Easily ranks among the top TSW routes for me. Enjoying the view...
Hello, An emergency brake at a green signal if the ZSI safety system is activated. Location: Cantoniera crossing track, direction Tirano, exit signal "C". On Steam/PC. Thank.
Jasper_Rivet Here's the list of speed boards I could find that differ from IRL. I've added as much detail as possible, each should have the location in English, if possible the nearest kilometre marker, as well as the in-game and IRL board and resulting line speed (highlighted in red where it differs). I've linked time-stamped cab ride videos too. I hope this can be helpful for fixing these! I realise they're not all of the same importance, but I hope they can be fixed (at least the one where the speed on the HUD doesn't match what is indicated trackside) https://docs.google.com/spreadsheets/d/1jDrRWczI13TAcbS2fLeQifHHCrW7ykeTyV069wMJ2zs/edit?usp=sharing I've also seen a lot of entry signals into stations (Brusio for example) showing yellow over yellow, which I've seldom seen IRL. This is normally used when coupling to a train already on the track you're being routed on. If you check on cab ride videos, most stations will either display green or green/yellow (30km/h at the points) for the entry signal. Brusio here (at 1:51:26):
londonmidland His signal mod isn’t working on Bernina Line for some reason and is really conspicuous by it’s absence. I understood signals in TSW4 were a core thing which suggests Rivet have gone rogue with Bernina Line. I’ve got it running at 60fps for ~98% of the time but it has needed a fair bit of tuning. As always, I suspect the culprit is the cascaded shadow resolution. FWIW I’ve manually set it to 2048 and that seems to have helped the problem, but this yet again highlights their dire need for this game to get native DX12, FSR/DLSS and Frame Generation Thus far I’ve seen some really very very low quality and resolution texturing and, as always (cue the alarm, standard TSW issue) the in cab lighting is rank rotten, the screens are far too bright and cannot be controlled and whilst the instrument lighting looks fine outside, in tunnels in looks awful. This really does need addressing as soon as possible across the whole game. Other than that though, the scenery is stunning and I’m enjoying the route.
You can always create your own signal assets using own materials, so I guess they're just not using the core lights for whatever reason (creative freedom ) As for the instruments, this affects other stock too. I found it working by just to setting the dimmer to 5%, 30% is already too bright (probably ToDv3 values in use here). In daylight you should hardly see that green light.
I found the route to be okay, not great value but not an awful product I guess. The fog was a bit off-putting, as was the complete lack of snow in December! Lago Bianco (?) was also not frozen in December, which is apparently a custom feature. Some snow should always linger in the winter months and not be tied into the dynamic weather system. Performance left a lot to be desired, I can get 60fps on most routes comfortably but scraped 30 on Bernina. There was absolutely no road traffic outside Tirano, very weird. Likewise there were no people about. So much for that custom road traffic system. I got a random ZS penalty somewhere and the downhill stop marker at Brusio is well off the end of the platform. There were some problems with level crossing booms opening before I’d passed them and lights stay on permanently from what I can tell. The announcements did not work at all, the first one played and nothing else.
1% is too bright in the tunnels. The instruments and screens seem to default to a certain brightness level in the tunnel which bears no resemblance to the dimmer setting. re The signals, it rather highlights the issue this game has with consistency and why core bug fixing is a nightmare. They obviously made the choice with TSW4 to move certain things into the core (signals being one of them) but it appears Rivet didn’t get the memo. It’s not about the materials, it’s about the colour and strength of the flair which the mod changes. It works universally now because this stuff has been moved in to the core except, it would appear, on Bernina Line. It’s pretty obvious to me, as the signals are once again hard to distinguish and the colours no longer pop. Regarding performance, it isn’t great to be honest. As I got further down the route it was hovering around 40fps, like it was at the top when I first started. It’ll be interesting to do a full second run because it would appear to get better with repetition. It’s not stuttering like traditional shader caching, just absolutely maxing out the GPU. Assuming (hoping) this is a cache issue, DTG need to get in-menu shader caching in the game asap. This first one or two runs through of a new DLC performing poorly is ridiculous. There is also a lack of road traffic and again, sadly, I’m driving a train with no passengers on it (on the Scenic Views scenario). I counted 2. Still a nice route. Jury’s out on it’s value at £30 to be honest, but it’s probably the best Rivet have done so far.
Not according to many people in this thread! It’s also massively subjective as it depends on spec, resolution and settings preset. If you’re running the game at medium settings and 1080p or 1440p on a decent-ish GPU I’m sure it is fine. At 4K Ultra then not so much. There is no question that vs literally every other DLC the performance is worse for the same parameters. As I said, I’m looking forward to trying the second run through as I suspect it will be better than the first. I kept busting the signal board on ‘Scenic Views’ (trying to stop at the actual signal, doh!) so did the top part of the route a couple of times and the performance went from shocking to good. Once I passed the signal (so the part of the route I was seeing for the first time) the performance tanked again so that’s hopefully pointing to a caching issue.