Hi folks Ive got a bridge that i have made in blender but when i export into ts the sides are quite dark, i have increased the power of the sun to 2000 and added reflection planes plus a reflection bump map but its still the same. Im wondering if it could be briage causing it? I normally use trainbasicobject diffuse. Thanks
The only thing that gets exportet from Blender are -objects (mesh) -textures and texture properties in the IGS options (material tab) -animation (if exported as IA) The exporter ignores everything else, or give you an error if you try to export non-supported items. Scene settings such as lights and shading/node setup won't be exported. TrainBasicObjectDiffuse doesn't support any bump/normal maps, or specular. Check specular power before export, by default set to 3. I usually lower it to 1. But don't go lower than 1. Specular color should be white. Other than that, it might be that your texture is too dark.
If you want to have specular and normal map you can use the TrainBumpSpecEnvMask (combined reflection/specular in diffuse alpha channel), or TrainLightBumpSpecMask. http://the-art-of-rws.blogspot.com/2012/04/trainlightbumpspecmask.html