Both the Class 314 and Tube 1972 has blurry PIS from the Distance all the time on Xbox Series X When This Routes/Trains was released, there was no issues Can you please fixed this finally DTG Harry It’s Not the Same blurry and low Textures issue on Console, because this is just for Both of the Trains
My man, crying about it won't help. Consoles simply do not have enough memory for this, this has been a thing for years. TSW should simply never have been a console game.
It has work on Xbox One X for TSW 2 when it was released and it’s only some Trains from the Photo, with Are broken since TSW 3 or so. Plus i‘m Playing on Series X with has a Lot power
My PS5 must have super ram then, because the PIS is fine. Also if TSW wasn’t a console game, it wouldn’t be anything full stop.
Its the modern equivalent of Train Simulator Classic, and that has been hugely successful as a PC only game since day one.
TSW want Not here Today if it just a PC Game It was create for us on Console, because TSC was too old. Stop bashing about Xbox Series X or PS5 Users, when they Report Graphic and Textures issues, this was broken by DTG and Not the Hardware. It has working for me even on Xbox One X in the past when it was released.
Morning folks. We are aware of this issue and tickets have been raised for it. We're doing what we can to work on it and appreciate your patience.
Are you forgetting that TSW launched on PC 1st and foremost, and it took nearly 3 years for the 1st ever route made for TSW to appear on consoles, it was created as a successor to TSC, so don't kid yourself.
So PC only people you are wrong you would not have TSW is not for consoles as that was 100% the intention of the whole concept of TSW was consoles. Quote from Matt. So if it was PC only it would have been dead already.
No it wasn't, from Day 1 it was intended to be a simulator for the console market as more people play games on console and it was an untapped market for Simulators. It came out before MSFS on console. Not a successor to TSC. Or else they would have dropped support for TSC by now. So looks like your the one kidding themselves. And have been misinformed.
What a silly take. TSW shouldn’t have been a console game, really? 50% of console players make up the player base. TSW wouldn’t be where it is today if it wasn’t for console players. On my PS5 all the issues mentioned are not present. The Xbox is the problem because it’s running the Series S version on both the S/X. The PS5 version is running the steam version. The PS5 version is almost identical to the steam version, just the steam version (PC) has better consistency when it comes to frame rate. TSW: CSX Heavy Haul released first on PC in 2017. One year later (Not three). TSW: Founder’s Edition launched on PC, Xbox and PS4. The first route dlc to launch on console was Rapid Transit on the 24th July 2018. GWE was part of the base game and not considered dlc. https://train-sim-world.fandom.com/wiki/Release_History_&_DLC
PS5 version isn't quite the Steam build, when TSW2 was upgraded to PS5/Xbox Series X|S, DTG Matt confirmed that it was running the equivalent to High settings on PC, although he didn't see any reason as to why it couldn't be pushed to Ultra on some settings, specifically on Xbox Series X. However, it is most unfortunate that the Xbox Series X version is seemingly being hobbled by the Series S version, in terms of distant scenery draw distance etc, it really does need its own SDK.
DTG has to give us the Series X Version what we deserve for our Money and Hardware. It’s not acceptable that they don’t give us the Same Build as on PS5
We are getting the exact issues on PS5 too. Quite immersion breaking. Especially on Frankfurt. It’s such a wonderful route but needs alot of optimisation.
It looks to me like you're the one 'crying about it' mate. not sure why you're so upset that there's a console userbase for this game that you'd bring it up and moan about it in this unrelated thread.