I know it’s been mentioned loads already and I saw Matt mentioning it but seriously this has to be number one priority. The game is melting before my eyes on multiple routes on Xbox series x. It’s insane. Buildings, floors, signs, liveries, nearly everything apart from trees and sky. I managed to get the textures back after using photo mode but then they started melting again. This has to be something that gets fixed in the next two months.
If it was a PC or Playstation bug, you might have a chance if seeing it fixed. Anything XBOX specific is swept under the carpet, like the audio crackling and Z-fighting bugs that we've suffered for years with.
Yep I agree optimization across the board is really poor. I just have a feeling none of these fixes will be implemented until TSW 6
Then why did the OP drop an XBOX tag on the thread? If this is yet another TSW5 memory leak thread, he should have just said it to begin with. :p
Agreed. Never have I been so frustrated with TSW - what's happening to this game. It seems now most routes are affected, even ones that historically never did, and it doesn't matter how busy or big a route is because even the likes of Maintalbahn blur frequently which never did before. Plus, there's also the video memory errors with routes like Frankurt-Fulda and Mittenwaldbahn too. Then, finally, Gen 9 now getting reduced timetables - what a time to be a console player.
I only get this on the modem west coast main line, every other route works fine for me like 1980s west coast main line and Mittenwaldbahn
Texture bug Fulda Koln Aachen Kaiserslautern Mildmay Midderbhan (can’t even complete an end to end journey)
Yup blurring affects all consoles and is one of the aspects that we're looking into for the debugging and optimisation work going on at the moment. Matt.
about blurred textures, I ha dthe sam eproblem on my pc. what worked for me, is setting the texture quality to ultra and it should be gone. atleast that worked for me.
I made an interesting observation last night as I was driving the 350 on an all-stopper EUS-MKC. Quite soon after setting off I noticed blurry textures. It took a while to register, but then I noticed, that occasionally they would fix themselves briefly then go blurry again. I also happened to notice that this seemed to only happen when a 390 was passing me, so I started to pay more attention to Pendolinos and kept the 110mph max speed sign in my view as I drove on, which turned out to be a built-in Pendo radar! There seemed to be three stages of blurriness, which I'll call 0 for none, 1 for slightly, and 2 for fully blurry. As 390s approached, blurriness went from 2 to 0, then to 1 as they passed me, then back to 0 as they receded, then back to 2 when no longer in the vicinity. Someone else here mentioned disabling the 390 as a way of avoiding blurry textures; maybe connected somehow? I imagine this isn't news to DTG and maybe only a small clue in solving the problem, but I thought I'd document it here anyway EDIT: I got my 2s mixed up with 3s!
Any of those big trains like the pendolino, ICE's etc are all massively hungry on memory especially texture memory. As they get unloaded, so the texture pool can breathe out again. Matt.
It may be the 390 is kicking other thigns around and causing the change that makes it do the mips differently or something - I won't pretend to understand but I will ask
Your optimisation and debugging work never ever seems to see the light of day. Still getting trains flickering on routes and that was an issue introduced in TSW 2. Also, I really don’t understand how alerts such as SIFA sound louder outside the cab than inside, this is an issue that still hasn’t been addressed. Playing the Koln-Aachen route on PS5 yesterday all I kept getting was flickering trains and I could barely hear SIFA whilst in the ICE3 cab, but could hear it perfectly when outside the cab.
SIFA louder outside is goign to be because outside it's just a "global audio" sound. Inside, it's a localised audio set to emit from the relevant speaker location. I'll see if we can just turn it up
I've only had it on Cathcart (a good 80% of the time), ECML and a couple of other legacy routes which escape me. TSW5 stuff seems safe in my experience.