Xbox Blurred Textures. Got To Get A Grip Of This

Discussion in 'TSW General Discussion' started by addry#6825, May 13, 2025 at 4:00 PM.

  1. addry#6825

    addry#6825 Well-Known Member

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    I know it’s been mentioned loads already and I saw Matt mentioning it but seriously this has to be number one priority.

    The game is melting before my eyes on multiple routes on Xbox series x. It’s insane. Buildings, floors, signs, liveries, nearly everything apart from trees and sky.

    I managed to get the textures back after using photo mode but then they started melting again.

    This has to be something that gets fixed in the next two months.
     

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  2. Midnight

    Midnight Well-Known Member

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    If it was a PC or Playstation bug, you might have a chance if seeing it fixed.

    Anything XBOX specific is swept under the carpet, like the audio crackling and Z-fighting bugs that we've suffered for years with.
     
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  3. Mikey_9835

    Mikey_9835 Well-Known Member

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    Yep I agree optimization across the board is really poor. I just have a feeling none of these fixes will be implemented until TSW 6
     
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  4. Mikey_9835

    Mikey_9835 Well-Known Member

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    It affects all consoles
     
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  5. Midnight

    Midnight Well-Known Member

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    Then why did the OP drop an XBOX tag on the thread?

    If this is yet another TSW5 memory leak thread, he should have just said it to begin with. :p
     
  6. florians#7620

    florians#7620 Well-Known Member

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    Definatley also a PS5 problem!
     
  7. cloudyskies21

    cloudyskies21 Well-Known Member

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    Agreed. Never have I been so frustrated with TSW - what's happening to this game.

    It seems now most routes are affected, even ones that historically never did, and it doesn't matter how busy or big a route is because even the likes of Maintalbahn blur frequently which never did before. Plus, there's also the video memory errors with routes like Frankurt-Fulda and Mittenwaldbahn too. Then, finally, Gen 9 now getting reduced timetables - what a time to be a console player. :|
     
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  8. star#5823

    star#5823 Well-Known Member

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    I only get this on the modem west coast main line, every other route works fine for me like 1980s west coast main line and Mittenwaldbahn
     
  9. Midnight

    Midnight Well-Known Member

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    What are you on?

    (I mean platform not drugs, obviously)
     
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  10. star#5823

    star#5823 Well-Known Member

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    Xbox series X, sleeping tablets lol
     
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  11. addry#6825

    addry#6825 Well-Known Member

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    Texture bug

    Fulda
    Koln Aachen
    Kaiserslautern
    Mildmay
    Midderbhan (can’t even complete an end to end journey)
     
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  12. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yup blurring affects all consoles and is one of the aspects that we're looking into for the debugging and optimisation work going on at the moment.

    Matt.
     
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  13. max#2873

    max#2873 Well-Known Member

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  14. coentrainfan#7502

    coentrainfan#7502 Active Member

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    about blurred textures, I ha dthe sam eproblem on my pc. what worked for me, is setting the texture quality to ultra and it should be gone.
    atleast that worked for me.
     
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  15. FallenAngel00me

    FallenAngel00me Well-Known Member

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    The bug is present on ps5 too
     
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  16. Strat-tastic

    Strat-tastic Well-Known Member

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    I made an interesting observation last night as I was driving the 350 on an all-stopper EUS-MKC.
    Quite soon after setting off I noticed blurry textures.
    It took a while to register, but then I noticed, that occasionally they would fix themselves briefly then go blurry again.
    I also happened to notice that this seemed to only happen when a 390 was passing me, so I started to pay more attention to Pendolinos and kept the 110mph max speed sign in my view as I drove on, which turned out to be a built-in Pendo radar!
    There seemed to be three stages of blurriness, which I'll call 0 for none, 1 for slightly, and 2 for fully blurry.
    As 390s approached, blurriness went from 2 to 0, then to 1 as they passed me, then back to 0 as they receded, then back to 2 when no longer in the vicinity.
    Someone else here mentioned disabling the 390 as a way of avoiding blurry textures; maybe connected somehow?
    I imagine this isn't news to DTG and maybe only a small clue in solving the problem, but I thought I'd document it here anyway :)

    EDIT: I got my 2s mixed up with 3s!
     
    Last edited: May 15, 2025 at 12:50 PM
  17. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Any of those big trains like the pendolino, ICE's etc are all massively hungry on memory especially texture memory. As they get unloaded, so the texture pool can breathe out again.

    Matt.
     
  18. Strat-tastic

    Strat-tastic Well-Known Member

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    But this was going the opposite way to how you describe it.
     
  19. DTG Matt

    DTG Matt Executive Producer Staff Member

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    It may be the 390 is kicking other thigns around and causing the change that makes it do the mips differently or something - I won't pretend to understand :) but I will ask :)
     
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  20. matjamcar

    matjamcar Member

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    Your optimisation and debugging work never ever seems to see the light of day. Still getting trains flickering on routes and that was an issue introduced in TSW 2. Also, I really don’t understand how alerts such as SIFA sound louder outside the cab than inside, this is an issue that still hasn’t been addressed. Playing the Koln-Aachen route on PS5 yesterday all I kept getting was flickering trains and I could barely hear SIFA whilst in the ICE3 cab, but could hear it perfectly when outside the cab.
     
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  21. DTG Matt

    DTG Matt Executive Producer Staff Member

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    SIFA louder outside is goign to be because outside it's just a "global audio" sound. Inside, it's a localised audio set to emit from the relevant speaker location. I'll see if we can just turn it up :)
     
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  22. DB628

    DB628 Well-Known Member

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    Matt why is Mildmay Line always blurry when it have only 3 Trains available on Timetable?
     
  23. florians#7620

    florians#7620 Well-Known Member

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    There are an incredible amount of AI-Layers on Mildmay because quite a few mainlines are crossed.
     
  24. trainsimplayer

    trainsimplayer Well-Known Member

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    I've only had it on Cathcart (a good 80% of the time), ECML and a couple of other legacy routes which escape me.

    TSW5 stuff seems safe in my experience.
     

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