The headlight switch on both BR110 and the Cabcar doesn’t work like they are marked by the tooltip. You can switch it from signal lights to dimmed headlights, (which is in my understanding some kind of high beams in other trains of TSW3 like the DosTos or the BR101) but it allways switches back to the former position and nothing happens. This means that it is very hard again to drive this new trains in very dark conditions, because there is just a very dim, from the drivers position nearly invisible light cone in front of the train. It’s enough if travelling by night and the sky is clear, but it’s very stressful driving by night in cloudy, foggy or rainy conditions. I really don’t expect bright headlights and I know that a train that is as old as myself doesn’t have good light at all, but I don’t think that in reality there was no light cone or some kind of high beams at all, especially since the traindrivers back in 1968 had to handle with small kilometer stones beside the track instead of the modern hectometre signs. And I really don’t understand why there is a switch with a tooltip which is without a function. Same behaviour is with the BR 112. I really love BRO and both BR 110 and the „Karlsruher Kopf“ are really cool and much fun to drive. But this lights thing really bothers me.
Even in RL, the BR 110 does not have more light to offer. Old german headlights only illuminate the immediate area in front of your loco and were not intended to let you see much or far, they were rather intended to let others see you.
Yeah, I agree. Old locos in Germany have bad lighting IRL. but on PS4 the "normal lighting" on the BR 110 in TSW3 is extremely bright. Even in the brghtest sunlight, the loco illuminates structures in front of it even brighter. This seems unrealistic. Strange, isn't it.
For the in-game behavior, the main question by bdobronz1968 remains unanswered. How to keep the headlights switch next to the throttle wheel labeled "Abblenden" in the position "on", i.e. non-central position?
It's as it is in the real loco. This switch is not supposed to stay in the notches. It's for temporarily reducing the brightness of the main headlights (i don't even know for what purpose that is).
But it works oppositly (at least in the game). In the neutral position, the lights are dimmed, while notches increase the brightness.
No. It dims the light if you operate the switch. It will automatically go to bright again. Maybe the purpose is that the driver can give simple light signals to trackside personnel or oncoming trains.
That might be true. What I'm about to say is completely anecdotal, unusable evidence, but it supports this at least. I'm also in the H0 model railroading scene and many digital locos today come with the option to dim the lights. This function is - in my experience - labelled as Lokführergruß (train driver greeting). This isn't to say that these companies know more than we do on this matter, but it would at least align with this interpretation.
Yes, it does. In the following gif, I move the middle switch on the right of the tap changer. When I release the left mouse button, it switches off and the lights are dim again. https://imgur.com/pHsqoMV
Resurrecting this thread because I have just noticed the same behavior on Linke Rheinstrecke. The headlights are dimmed in the neutral position and the lights become brighter if you put the switch to "reduced" position. Brilliant, isn't it... With the brighter headlights it would be just enough to be able to see something at night and enjoy a night service. But with the headlights constantly being dimmed, you can't see anything at all and it's quite annoying to drive at night.
Can confirm this. Though, the bright lights are not prototypical and drivers only need to see signals. Another bug that I can live with. Night driving is not for sightseeing, it's just a job that needs to be done.
i have an fix for the lights that they are more realistic. but thats right now only for the 103 on linke rheinstrecke TSW4 | Train Lighting & LOD Fixes v1.6 - Train Sim Community