Service G6-Sh05, Collect and prepare Sggrmss Initial instruction is "stop at", but no route line. One can get there anyway, but after that spot is reached, the map marker clears but the instruction does not, leaving no way to proceed with the service.
I mentioned this a while but I can't remember what Maik said as regards a fix. At the start of the scenario IIRC, you actually have to reverse using manual junctions to get on the route to the market. However which ever method you use to get there, the scenario will not advance further. This is yet another case of a Journey scenario that cannot be completed, just like the Class 20 one on TVL. If DTG can't or won't fix the issue they should just delete it.
The Sh04 is also broken. After the coupling on the first train and the signal gives the way, the mission fails because of the "red signal" (which is green but still fails the mission)
Btw. it works when you enter the mission on foot. Spawning there and going into the loco before the mission is scheduled. Then the path works. However, after the first change of direction on the main cargo lines, going with the wagons first over the green signal will give you a "fail for running red" - same as in the G6-Sh04...
IIRC, the signal is red-but-shunting allowed (red with two small whites- I can't remember the German). This signal requires that you hold the PZB override lever to disengage the 2000hz magnet. __________________ I actually finished this service by spawning on foot as described-- but that doesn't help in ticking off the Journey.
Hm, I don't think it has something to do with PZB. The Signals look like this (see pic 1). Green in the UI on the right side and double white on the ground signal. And there are no magnets. I think it has something to do, with the pushing of the wagons. As soon as the first bogie is on the signal it turns red and the failed message shows up (see pic 2) (there is also the same ground signal as in pic 1, but you can't see it anymore.) That also happens with PZB turned off. Funny part: Pic 2, Green next signal, but failed because of SPAD should not even be possible.
G6 Sh04 after coupling to the waggons, the signal shows diagonal white (so proceed) and passing that signal says scenario failed. In the HUD the signal is also shown as green. DTG and TSG, please repair these services as well as the rear red lights of the G6!
My problem with this loco is the brakes on a long container consist not releasing after an accidental emergency application, I'm most likely doing something wrong but the wagons won't release their brakes so I can't move anywhere.
If you start at 8:40 at the station and walk to the locomotive, then the marker does not disappear. But on the green signal, the game ends when you push the wagons.
I disagree. This DLC is still being sold for full price in the store with descriptions that indicate that the content will work as intended if it is purchased. This is my biggest gripe with DTG: long standing bugs that are still present in content they are charging full price for. Other examples include the missing Baby Bullet, several uncompletable tutorials, and services/scenarios that can't be completed to due red lights or other bugs. DTG has an obligation to correct these known bugs if they intend to sell these DLCs and advertise that they will work if purchased. We're not talking about flashing textures or a sound file that plays at the wrong volume. Key parts of the game (journeys/services/scenarios) cannot even be completed due to these bugs, and they should be a much higher priority for DTG to fix. It's unbelievably frustrating for new players to encounter these obvious bugs only to be told: "DTG has known about this for months. Who knows when/if it'll be fixed?" Please, DTG, help us get these longstanding bugs fixed once and for all!
You’re preaching to the converted here. My comments were completely ironic but sadly it is a known fact that, despite continuing to sell for full price, DTG’s track record on addressing any issues in older products is abysmal. Take Clinchfield as another example where we are still waiting an implementation of banking comms. Their fire and forget, also known as the Dovetail Flywheel, is almost infamous.
So, there goes my recent joy to have revisited the G6 shunting journeys. Screeeeeech ....... After some forum search, I´ve just figured G6-Sh04 is still broken, you´re SPADing at a clear green and I´m doing nothing wrong. THIS is the moment I want to send some people to that specific place (which shall not be named) ... And now with TSW3 being abandonware there´s hardly any chance to have it ever fixed. Did DTG port this bug over to TSW4 or did they fix it at least there?
DTG Matt DTG JD I have confirmed that "G6-Sh04 Prepapre an intermodal consist" and "G6-Sh05 Collect and prepare Sggrmss" are both still SPADing for no reason in TSW4. These are the types of longstanding issues that really frustrate your customers. Can we please get these services fixed? We love this game, but we really need the help of the DTG team to get these issues resolved. Thank you!
Same on XBox. I've uninstalled the G6 DLC, so I can have RRO journey completed to gold. Thank you, Maik Goltz !
The G6 is a quality item so loathe to uninstall (good fun and a decent length run on the new Salzburg route) but it’s absurd no one has addressed the issue, even if just delete the scenario or service altogether from the G6 Journey mode.
Actuallly no, I completed both runs in journey mode in TSW2, so, actually it seems to be caused by some dispatcher update with TSW3/4.
These issues have been present since at least 11/30/2022 when this topic was created. sequencer26k12 also stated that these issues have been present since the G6 launch (which was 12/2/2021). Regardless of when these problems started, the services "G6-Sh04 Prepare an intermodal consist" and "G6-Sh05 Collect and prepare Sggmrss" are both currently broken in TSW4. SPADs are encountered when passing green signals, and the services cannot be completed. These services are also a part of the G6 Journey Mode which cannot be completed due to these bugs. DTG, you have a great game with a passionate, dedicated fanbase. Can you please listen to us and get major issues like these fixed? We have been waiting at least 16 months for these services to be fixed. Thank you!
DTG JD would really like for this to be a fix available for TSW3 as well, as it is of the same magnitude of what was indeed already fixed with these last EOL patches: incompletable scenarios. Same goes for Trunk Service for the red RSN 363. We would like to be able to *at least complete* the scenarios offered.
Necro-posting here, but I think it can help someone. I finded a work around to finish this service. I used the original locomotive to drive the tail of the train until it pass a little the problematic signal, then I spawned another G6 on the tail of the train, couple it and pull it towards the track, until the parking spot. To finish the service, I needed another G6 in front of the original one, but I was unable to spawn it on the same track, so I spawned it on the side track and drive to the front of the other one, pull it to pass another problematic signal, deleted the spawned one and went to finish the service. Hope it help others Cheers from Brazil
But I don't think you can do that in Journey mode (spawn another loco or train) as DTG have deliberately withheld that feature in Journey. You need to finish this run to get 100% on the G6 Journey.
KWG services 69162 and 43165 part 2 is on the list of things that need to be fixed whit those issues described in this tread
Well, actually, sequencer2k16 is wrong in this thread as he himself stated earlier in another thread about the problem, that SH04 was completed by him before in journey mode. There are quite a couple of videos on youtube, that don't show the problem, either. Just for example. G6-SH05 wasn't completable, but that was due to a derailment problem, when passing the buffers later on, not a SPAD problem at the beginning. For example: https://forums.dovetailgames.com/posts/419946/ or... https://forums.dovetailgames.com/th...onstructive-feedback.49475/page-2#post-420357 The first messages of the SPAD-problem appeared in June/July 2022, which (I might think) were caused by a core update in preparation for TSW3. Just to clear it up a bit, and may add a better oversight for DTG.
This is the everlasting problem with TSW. You need to be careful what you ask for. Fixing two broken services .............. and then messing up only the Sim Gods know whatnot. It wouldn't be the first time. Anyway, Maik Goltz has discarded fixes for exactly that reason. All I Want For Christmas Is Bug Fixes
In that case, then either TSG or DTG should remove the element from Journey Mode, so it can be completed. Or as mentioned in other posts and I think a suggestion I put forward a few weeks ago, remove the lock on spawning or deleting trains when doing a timetable run in Journey.
You know what state a game is in when the devs give up on fixing game breaking issues. It's become too complex for them to understand.
When you see the patchlogs these days you could be right. Mostly easy to fix issues (even if they are mostly irrelevant for 99% of players)