There is a problem with the buffer "clang" sound being played on the DoStos for no apparent reason while going around a tight curve and/or going thought a switch. I haven't played MSB in a while, so I'm not sure when this problem came up, or if it was always like this and I have just noticed now. Service: 13:34 "Aschaffenburg Hbf - Gemünden - All Stops" Loco: BRD BR146 Weather: Light Rain, Month: June Xbox Series X I'll send a ticket when I understand more about this. Route or train dependant? Can I reproduce it? etc...
Yup, I just got random clanging just now on a route I am playing. But I also have not been paying attention to how often the sound occurs or at all.
Just done more research with this. Embedded links are to twitch and xbox clips related to these problems. The problem is not MSB but the DoStos, that sound will play if you are going a tight enough curve or maybe going through a switch, still not sure. I will edit the title to reflect this Managed to replicate it on SKA (near Köln), every combination using the DoStos works: pushed and pulled by both the 146 and 143, both the VVO and old DoStos are affected. I wonder if they changed something at the core level with couplings, I noticed that with the TGV it very visibly jerks whenever the train passes from a compressed state to an "expanded" state, this is how this looks from the cab, I'm sure it wasn't like this before*, and no, this isn't purely academic, it was extremely noticeable on a run I did and it was the whole reason I went into this rabbit hole of trying out stuff. It happens on average every 1 minute or so on the high speed section. Very distracting. *actually I know this for a fact Notice there is no jerking and no sudden deceleration when starting the train or when transitioning from power to braking. That's how departing from Avignon is now Oher trains behave in the same way and have become more jerky, especially during departure. Same thing with the ICE, albeit less noticeable Could anyone from DTG confirm if the couplings or buffers were indeed changed recently please? Surely it can't be me going crazy right? Camera sway is at 101% (the max is 200%)
I’m not from DTG but distinctly remember Matt calling out (in one of the SoS previews) that the team have worked on buffers to make sure that they don’t glitch into one another as often.
I’m on PS5 playing both version ( PS4 & PS5 ) and I hear this “clang” sound from the buffers sometimes and not only in the Dostos but what’s funny is that it’s the same with the MCB, let me explain. Sometimes when I drive different TRAXX or even the BR612 ( yeah it’s ridiculous) I can randomly hear the sounds that make the MCB when you closed it, that doesn’t make sense if it’s already closed and above all you’re not supposed to hear it on the BR 612…
I heard it from diesel legends while I was driving the class 45 going at high speeds. I am certain it is on other routes as well. Like op said, for me it always seems to occur at curves and after going through a switch. Also high speeds can make the random clang sound.
I heard the clang today with a mixed freight on DRA as well. I also got a "push" that almost caused an emergency brake application https://clips.twitch.tv/OutstandingPhilanthropicOwlStoneLightning-I4ty294AnHePKVLA One step forward, 3 steps backwards, as always. Yeah, going over a switch or randomly at high speed seems to cause it.
on PC Im getting this across every route Ive ran today at least once. Thought it was just my imagination and they've always been there until I stumbled across this thread. Will it be fixed? Not on your nelly
Fair enough, what's frustrating here is not actually how game breaking it is. If my 10km/h acceleration happens often enough it actually is really annoying, the sounds themselves are no fun either. What's frustrating is that this whole problem, I am pretty confident that it is created by a "fix" to a problem that almost nobody complained or cared about.
The annoying clang is real. I was starting to doubt myself but now I have it confirmed here. It just plays loudly in the cab on any loco drawn train I’ve driven. Class 45 and Class 37 plus of course the SoS freight where I thought it wasn’t going to stop on one service I played today.
Curious to see on tomorrow's stream if my hunch that this is related to the buffer's patch is correct. Hopefully it is, as that should (hopefully mean) that they could just rollback to an earlier version.
I've sent a ticket, so I guess they will see it. Wether they fix it or not I don't know. Let's wait and see
They’ve talked about it on the previous roadmap stream and also the more people reporting the same issue the more chance we have to get things fixed, that’s what they said
While I've been rather busy with SoS, I revisited RSN yesterday to complete the mastery. I drove one of the loaded coal trains with a Br 155 leading and the jerking was extremely noticeable. It was never like this before. Even the gentlest brake application caused the entire train to jerk around and lurch forwards. The coupler/buffer physics certainly seem rather broken right now
Driving freight trains is no longer fun like this Is this bug being looked into DTG JD ? I think it was introduced by SOS and now affects all trains.
Just had a very strange derailment driving the 146.2 RE (Timetable Mode) from Augsburg to Munich. I guess it was the RE service at around 12:00. A few miles outside Munich Pasing i was driving with PZB and SIFA (LZB off) when suddenly i was violently thrown into 400 km/h according to the speedometer and it sounded like im approching the speed of sound. My train was jerking around but it corrected itself again. Then, after one more mile the same thing happened but this time my train was violently thrown around and derailed. Could this be part of the recently introduced buffer problems?
Possibly, doesn't sound too different from an issue I experienced here. In my case the boost was only 10km/h though. I also could have sworn I derailed, it took me a couple of seconds to realise what was going on Good to know that it's not just a glitch in the matrix like Sam's flying TGV but it's an actual issue. I'll add that information to the ticket I already sent.
Another user experienced something which I believe is linked to the buffers issue as well (due to the obvious buffer sound when the derailment happened):
I was only talking about the sound really. Annoying but not gamebreaking. If it's causing derails then obviously gamebreaking. I'm not speaking for everyone cuz I also don't play a lot and haven't experienced the issue yet. There are other people getting derails so I'm aware of it, just haven't experienced it
At the time he wrote the comment the only identified issues were the sounds and jerky train (plus my 10km/h boost) we didn't know it could cause derailments. But obviously it can, I believe yours is already the second derailment flagged in this thread. Hopefully this escalates the importance of fixing this issue.
Oof. I hadn't driven freight for a while but yesterday noticed that 'push' happen with a 185 hauling tankers from Dresden to Riesa. The first push was when the route initialised. Brakes full on and I was pushed forwards about 1m, so much so it almost caused the train to SPAD. Not good. It's like the game launches with buffers fully compressed and then physics does a thing, springing everything apart.
I noticed this issue running a freight service on MSB the other day. Clang, clang, clang went the buffers.
Noticed this as well on a mixed freight with the BR155 yesterday. Possibly a problem with the Zacns in particular? It didn't happen with a Sggmrss consist. I am afraid not
Are you surprised ? Personally not and to be fair the more they update the more they broke other stuff on the game
For anyone who's interested, here is a little more info: https://forums.dovetailgames.com/th...ilment-bug-still-present-on-all-routes.57482/ Edited due to wrong link inserted