I have a bluetooth speaker connected to my PC. If it looses power while playing TSW4 the game locks to 1 FPS and isn't really playable. Crazy about this bug is, that if i reconnect the speaker the game FPS unlocks to normal state.
I suspect this has nowt to do with TSW4 and in honesty can't offer advice personally, though if you post it in this section or the forum, you may get more help.
I'm a software dev, so i know my way around. And i'm very sure that this is impossible permission wise for the Bluetooth® audio driver to look the frame rate of a different process to a specific amount.
Like I say then, if you haven't already make a thread in the section I linked above make one there and submit a ticket. Otherwise I can't help you out mate.
Thanks, didn't saw the bug reporting thread therefore i posted some of my bugs in the suggestions thread.
Ah no sweat, it is probably best to put those there too as they will likely have just got lost amongst all the suggestions.
Could it be something like the sounds needing to go through the speaker wire to the speakers (as in, the sound having to travel further) slowing the frame rate?
The game process doesn't care and know who much/long the sound has to "travel". What you are suggesting is that because the sound takes some time to reach the speaker the frame time would increase, but the frame time (time how long it takes to create and render a new frame) isn't dependent on something external like this. It has to be a bug in the game code where something fails because if the bluetooth speaker isn't connected, the PC has no option to output sound. And the part of the code that handles speaker selection somehow tries to reach the speaker device over and over again even though it isn't connected and it does this so often that It does block the engine instead of just realizing it isn't available anymore and just goes on.