Although, this game seems to have some bugs and glitches and not the kinds you can fish with! I am having my own issues with trying to just use default shortcuts for opening the inventory. I changed default to I specifically because their keyboard default appeared to be some sort of blank key.... then it wouldn't bring up the inventory with the "I" key... which should be default as far as I know. Then when I cast with the current setup and reel in... only then does my inventory appear. If I don't get a bite it comes up every time I retrieve back to boat. This game is really neat and I would like to master it.... however it seems simple things get overcomplicated... and things you wished you could alter a bit more (controller and mouse sensitivities as separate entities) seem to be off limits by the developers. It could be a pretty cool experiential game... but there are a ton of issues that need fixed and smoothed out asap. They also need better guides and videos explaining itself. Also... come on guys... you put the credits in the game but have a QR code so we can only read your manual on a camera phone..... If you can't be bothered to have that in your game... I'm not 100% certain they will ever even try to make it a very complex playable....but stable and working game.... PS I play sims and fish in real life. Its great to have a game that tries to make it more realistic and all of this.... but man is it disappointing when you buy the game and the controller is the only way to play and is super finicky. Switching to mouse and keyboard seems the way to go for maximum finesse control in a way the fish respond. But when simple things like switching out tackle or doing a full controlled cast and the mouse only allows you to arc back halfway.... its clear that there are some major game ending issues that are in the released game. Overall I could see myself fishing year round in this Simulator/Game. But out of the gate and just out of the "box", I am finding it hard to be pleasurable and enjoyable. I don't mind a game with a steeper learning curve so to speak but a game that has a super steep learning curve must work exactly as intended, else, the player is left wondering is it me them or something else about every single issue they encounter. I need their keyboard layout to be more expressive to state which key instead of ultra generic keyboard shapes. say spacebar instead of a "shape" say Alt or Left Alt key... don't leave me guessing what the heck it is set to or what Ive changed it to.... when I look at the keys it should be immediately obvious what the key is set to... This may seem harsh and super critical. I want this game to be everything I had hoped it would be and as promised from what I read before I purchased from the stores you sell it through. I'm not trying to sound hateful or super critical. I just wish there were a way I could help make it better. Make it easier for people on both consoles and PC. This game has so much potential and I was a bassmaster member and magazine subscription member for YEARs, some years ago. This Sim isn't all that old. I get that. But, will you support this game for a while at least? will Bassmaster 2023 come out next year (like other sports games...)? Id much rather have a Bassmaster Sim... that gets free updates, but sells gear pack and DLC. If you put a date on the end of the game title it makes me leery that you won't support it long and will keep moving on giving me little faith you still support your own work and will always be "making" the next game and next game. Also, each year you put out a new game I either have to move to the new game or else keep every iteration on hard drives. If you could just make a game series that then adds stuff to it regularly and stays supported and the Dev team stays active in fixing broken things... and a team is constantly creating new things... selling them as DLC...keeping up with current things.... Bassmaster could be one of the greatest sims...games... and on all sorts of consoles. If you offer paid DLCs separate from "seasonal" free upgrades, you could offer even quarterly major updates and offer new packs with free lures and gear... or branded things. You seem to have done all of the payware tricks of the trade to make money. You've sold me a game with a year on it, sold me deluxe versions of it. You've put out DLC packs. You've added lakes.... Its made it a $100 game/sim, and makes it a game/sim that "the players/users" can't have much faith as to its longevity. If you will dedicate and state to the community that you will only put out games every few years and support the last game (at the very least) for at least 5 years or some stated amount, the players can have some "faith" with the title, and with the development team. This sim has issues. It has bugs. The principles and concepts are exactly explained very well or at all in some cases. Your manual is a QR code. Simple things like" knowing what bottom" you have to mash to make it do....is frustrating. Changing the defaults to something else is very frustrating. I think you should make it clear what your intentions are as far as a release schedule. You should "pick a lane" as to your fee structure for the game. Are you selling the game and a couple addon packs? Are you releasing it free but with major payware packs? Are you creating an empire in one game and fully supporting it perpetually with payware addon packs and the like? Or is is a hundred dollar game or up to 150 with various packs for a year, 2 years, 3 years; and players are expected to keep rebuying the same game title, packs, addons, and any other fee structure every year or so, and the game becomes unprofitable to fix and keep up and tweak and keep it working as intended with a more user friendly intuitive user interface? It you release a game every year or two... then most players expect it to not have many bugs and if found to exist iron them out prior to release or chased down soon after reported so they can be fixed almost immediately. I buy simulation games to go "all in" on the experience. I want to sink hours and hours into it and learn to fine tune it and master all things about it. Regular games can be a flavor of the moment and come and go. I am not afraid to invest some real money into a sim if it will always be there and always available. If you made a Bassmaster game that was perpetually updated and upgraded and kept the bug fixes up all day every day as best you can.... I would be willing to invest some hard drive space to it, I wouldn't mind buying in hundreds of dollars over years on it. I put my faith in you despite the issues I see and are speaking to on this post. I think this is the best fishing sim I have encountered. I feel this game is worth a much larger investment than I currently have in it. I just need to know how to do the things you've all worked so hard to put into the game, with all the added realism you have made great strides to do. Out of the gate when you first start it is overwhelmingly complicated and that makes me giddy with excitement! But lacking a manual, lacking videos describing how to (most generally) accomplish different retrieves, or how to do this or that... it appears to the end user that its overly complicated and not well explained. Most people who are "dabbling" will go, "wow this game is terrible and not worth my time". They will rate your game on all the various platforms. I don't expect perfect. I am however struggling to figure it out on my own or with other peoples videos. I can't know if my issues are with my setups. I can't know if its a bug or glitches. One thing is for certain, you need to really fix the Settings menu. Its not intuitive to how to do anything much in there, there aren't enough config options. The keys as icons and no text is atrocious and that makes simple things much harder to figure out. switching your style of icons and all of that with a better UI would make it far easier to utilize to its full potential. I think this is and will be a great fishing sim experience. I'm just not sure why the Dev team hasn't tightened up on issues. I understand there are myriads of reasons why this can be difficult if not impossible due to how it was dynamically created over time and sometimes bugs are too costly or outright impossible to fix...but internally that may be known but "outside" users can't know why its not being fixed.... it makes my faith level enter the "questioning"/"questionable" area.... and that makes my enjoyment level go way down. I know you can do this... fix it...make it better for more users even novices. I am willing to give you some time and I am willing to help you out for ideas and outside the box stuff. you have pretty well nailed the realism I look for in a sim. The finesse of all the things isn't well explained and the input methods really need some finer tuning options in the menu. Some guides on specific features and how to's would go a long way to help as well... the UI could use some retouched graphics and layout and different styles to signify keyboard keys and make them clear from a glance what they represent. Please don't read this and feel wow this is super critical...what a jerk. Or man he writes way too much. This is more of a "jam session" on ways I feel you could better showcase your Sim/Game, ways to make it better and more popular. As well as just a more approachable thing for people in a more intuitive manner...I feel like the finish needs some work over time. My confidence is iffy currently... I am the "new guy" so I may be overthinking things.... Thanks Team