Cabview Camera Height

Discussion in 'TSW General Discussion' started by ghawk2005, Mar 2, 2023.

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  1. ghawk2005

    ghawk2005 Well-Known Member

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    C6C244ED-8573-45A9-8982-3830513B8A14.jpeg


    The 465 is an absolute beauty to drive but unfortunately … it doesn’t have a diesel engine.

    DTG Pres team, Adam etc. now that you’ve fixed the lovely Class 166. Can you make the cab camera height the same as the 465. As this is more realistic than the low down viewpoint in the current Class 166

    Also the HST cabview could do with being a fraction higher and forward from it’s current position

    would be grateful for these slight changes at some point during the next update release.
     
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  2. fakenham

    fakenham Well-Known Member

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    It would be great if they could implement a cab view movement feature (in all axis) as I think we all have our own personal viewing preferences when driving.
     
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  3. stujoy

    stujoy Well-Known Member

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    Yes that’s true. In the case above I’d prefer it if they lowered the view in the 465 to where the 166 is at, as you can then see the speedometer dial without having to look down a lot. That’s the complete opposite to the above post. Probably not realistic (or maybe is for a tiny driver) but the 166 has a better view in game for me. Personal preference will differ for everyone. Plenty of other locos have the driver view in very odd places and usually too high up, as can be seen in most US locos, so when it rains you are looking through part of the screen that the wipers don’t cover when looking for signals etc. Letting players choose their own camera position is the only sensible option because it solves both badly placed driver views and any player preference in one go. The default position should be set where the drivers eyes would realistically be and then players can deviate from that as they wish.
     
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  4. pveezy

    pveezy Well-Known Member

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    Rivet actually included that in the new Island Line in the form of a height adjustment knob on the drivers seat. Great idea which would be nice to see in other routes.

    Tourist Bus/Fernbus also have that as a core feature where you can totally adjust your head location, up down/side to side/field of view, up to you.
     
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  5. stujoy

    stujoy Well-Known Member

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    DTG used to do that but stopped doing it because it’s too much hassle apparently (and there is no guarantee that they get the height range correct).
     
  6. AirbourneAlex

    AirbourneAlex Well-Known Member

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    DTG, please bring back the seat height adjuster, it was such a useful feature. Not having a way to adjust camera position from the driver's seat is one of those annoying things about TSW3 in my view!
     
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  7. hyperlord

    hyperlord Well-Known Member

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    Aaaah they removed it, that's why! I was searching a while lol
     
  8. AirbourneAlex

    AirbourneAlex Well-Known Member

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    I think some of the older locomotives still have it (such as the Class 31 and Class 45) but it should be a standard feature of all cabs (or implement another way of moving the viewpoint e.g. using a keyboard shortcut).

    The Class 465 actually has a handle on the side of the seat modelled where a height adjuster could be implemented.
     
  9. solicitr

    solicitr Well-Known Member

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    In another thread recently, Matt said he would prefer to make the driver's camera location directly movable, rather than mess with adjustable seats which are rather fiddly to program- especially since they have to be done on a train-by-train basis, whereas an adjustable camera can be in the core, one and done.
     
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  10. Monder

    Monder Well-Known Member

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    [​IMG]
    Cabview height is a real hit/miss with DTG, some sort of setting we could change would be great, not sure if a completely free camera in the cab is a way to go, though. Seat height adjustment would be ideal for me, and I don't know what makes it so difficult - instead of 1 piece you have 3 - one static, one with one axis of movement, and one rotating (some knob I guess). Doesn't sound like that big hussle This would eliminate problems like this in BNSF GEVO where you can't see signal aspects because nobody tested the camera relative to the wipers.
     
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  11. ghawk2005

    ghawk2005 Well-Known Member

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    in theory all it would take is to have multiple camera heights and selectable using the left and right arrow keys just like all the other camera points around the cab.

    all you’d need is a low, medium and high camera option. Fairly easy I’d imagine.
     
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  12. Lamplight

    Lamplight Well-Known Member

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    Agreed. I like that added bit of immersion of fiddling with the seat height to get it just right for you. Maybe that sounds silly to some but I enjoy it :)
     
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  13. max#2873

    max#2873 Well-Known Member

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    These issues are so old... DTG doesn't give a... The same is with passangers broken system
     
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  14. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The hard part is that it needs to be on a per-cab basis, it cannot be a global setting, otherwise people would end up setting the view in something like an AC4400CW and find that their head was poking out the roof of the 1938 stock.
    That's probably something that's going to hold up development of first-person camera position sliders a bunch. You want the game to remember people's settings as a matter of practicality, but also you need them not to mess with the experience of multiple different cabs.
     
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  15. BLRy

    BLRy Well-Known Member

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    Like a Driver's seat adjustment!
    Up/Down, Forward/Backward, Rotate Left/Right.
    BUT>>> the camera and not the actual seat.

    At present I just adjust to the different cabs as best I can and assume the seat is different function than the others. As a short person, this is nothing new to me IRL, so in the game it is just as frustrating but just as adaptable.
     
    Last edited: Mar 4, 2023
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  16. solicitr

    solicitr Well-Known Member

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    I don't think so- at the core level, add "move cab camera" functionality. Default position in each cab is unchanged, but the player can use the up/down arrows (currently unmapped) to adjust his viewpoint height. No need for fussy and endless train-by-train updates.
     
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  17. BLRy

    BLRy Well-Known Member

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    And add to this a memory for said loco/setting so that it only has to be done once during play and not every time you switch camera views.
    Especially for those of us who switch between "cab interior" and "head out right" a lot.
     
  18. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Yes, but you need the game to save your chosen position so it's not constantly resetting between runs and forcing you to change it again every single time, like we used to need to do with the motion blur toggle on TSW2, and do this separately for each cab otherwise it's going to apply elevated views you applied for one loco to different locos where it's not appropriate as soon as you select a different one. Thus, it needs to save a version of the variable for y axis position for each individual loco.
     
    Last edited: Mar 4, 2023
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  19. solicitr

    solicitr Well-Known Member

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    No, not really. No need to save "Up X inches, left Y inches" across all cabs, which, you're right would lead to some bizarre results. And while it would be nice to have "driver seat memory" like a modern luxury car, if we actually want this to happen we'll have to be satisfied with manual: i.e. the view opens the service at default which you then change to your liking. That would be simple enough to program that DTG might actually do it. Remembering personal settings for every cab in the game is way, way too complex and prone to create bugs to expect them to undertake it. In general, DTG like features which can be added to the core; they don't like features which have to be programmed on a train by train basis; even a simple job is no longer simple when it has to be repeated dozens of times- and each iteration tested and uploaded to boot.
     
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  20. Princess Entrapta

    Princess Entrapta Well-Known Member

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    It's not that hard really to have it just save a variable for each model of loco, your game can easily pull that list now they're decoupled from routes, and it'd be a few kilobytes at most added to your profile. The most work is just having someone script the actual settings save function to save that on a per loco basis. Hell, it's probably easier in TSW3 than it would have been in 2, back when a lot of the settings saved on a per-route basis and every time you got a new one, you had to turn off stuff like stop markers for it individually to match the settings on all your other ones, that was a wild time.
     
    Last edited: Mar 4, 2023
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  21. stujoy

    stujoy Well-Known Member

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    Manually adjusting the height for each run shouldn’t be an issue as long as it done in-game in real time rather than a menu and has sensible controls. The camera shift function on controllers has the up and down buttons free for a simple height adjustment for example. I’d put setting the camera position at the start of every run in the same category as turning on a safety system, opening a window, turning on the correct headlights, adjusting the position of an external camera. It’ll be something you do if you want to. If it has simple operation in-game instead of being a menu item it will be no bother to do.
     
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  22. Rob39

    Rob39 Well-Known Member

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    Mods on the tsc site now for 166 and HST POV. Havent figured the Cab Door closing yet.
     
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  23. ghawk2005

    ghawk2005 Well-Known Member

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    Didn’t spot those

    They are both awesome. thank you!
     
    Last edited: Mar 7, 2023
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