An issue was reported by Mr_Fab in the PS5 Forums of an issue "Wrong Route Cajon Pass" PS5 - Wrong Route Cajon Pass | Dovetail Games Forums I started up the game to see what was happening with the PC version, either confirm or if there was a way to get around the pictured issue. Sure enough, I was able to confirm the reported issue. Please see the attached images I posted here as a reply to the OP by Mr_Fab in the PS5 Forums. I continued to do the scenario, and I ended up with what I'm calling a stand-off with TWO AI trains that also are Plyer services if the play wanted to take over either one or start them from the beginning. But what turns out to be the problem here is that "Barstow Yard Switching 22" a player service is unable to be completed, due to the two AI-controlled trains blocking the junction for each other as well as the player. This is at least one Hour into the timetable scenario... Video To Follow in TSW5... I will be checking if this is an issue in TSW4, and TSW3, If it is then it's a Holdover from the prior iterations. To the trains → Choose A Route → Cajon Pass → Timetable → BNSF SD40-2 → BNSF SD40-2 Cajon Pass → Barstow Yard Switching 22 - Start at 1439 – Length 01:09
:UPDATE: I Revisited, this service and again I was able to complete it with TSW5, this may have been a Glitch in the matrix? This time though I had to wait unnecessarily for Two other AI trains, the First one was the longest wait, and I see no reason this wait needed to be. In the time I waited, I could have gone through the junction at least three times if not more while waiting for A train, which was at least 2/3 blocks away just a reference. If anyone else does this service your welcome to chime in. To the trains → Choose A Route → Cajon Pass → Timetable → BNSF SD40-2 → BNSF SD40-2 Cajon Pass → Barstow Yard Switching 22 - Start at 1439 – Length 01:09