Cajon Pass: How Does It Stack Up To Real Life?

Discussion in 'Train Sim World Discussion' started by Blacknred81, Oct 6, 2022.

  1. Blacknred81

    Blacknred81 Well-Known Member

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    So on Monday, being off work, I decided to head out to the BNSF Cajon Sub to do some railfanning, as well as to do some comparisons between IRL and the TSW3 version of the route. Couldn't get to some places due to reasons (IE there is alot of landscaping at Frost.) and the limitations of the freecam of TSW means some photos couldn't be replicated very well.

    NOTE: Due to the amount of zoom the TSW cam has, some of these photos may not look exactly correct.

    1. Barstow, facing West towards the old yard and Depot.
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    2. At the Barstow Depot, facing the 1st Ave Bridge
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    3. The lower/old yard.
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    4. Facing the Barstow Depot and Harvey House.
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    5. Amerigas Siding (East of the Barstow depot)
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    6. Main Yard.
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    7. Victorville
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    8. Victorville Amtrak
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    9 BNSF passing by Victorville Amtrak Platforms
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  2. Blacknred81

    Blacknred81 Well-Known Member

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    11. Summit
    [​IMG]
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    12.
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    13. Mormon Rocks
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    Couldn't go much farther than the pass itself, as it was getting late and the traffic on I-15 looked horrible.
     
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  3. breblimator

    breblimator Guest

    Great job! Thx for this \o/

    The similar SPG topic shows that TSW CJP is not as good replicating real terrain as TSW SPG but it gives the justice to the proper mood in my opinion. BR o7
     
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  4. eldomtom2

    eldomtom2 Well-Known Member

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    Anyone up for taking shots in TSC for the ultimate comparison?
     
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  5. breblimator

    breblimator Guest

    And Run8 :D
     
  6. Sparmi

    Sparmi Well-Known Member

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    Great if you can be right there and take real photos! I always find such comparisons between the real and the virtual world very exciting. On the one hand you can see how detailed the implementation was and on the other hand how far we are graphically able to implement it nowadays. I think the Skyhook guys added the rocks again, they did a great job on Sherman Hill and Cane Creek too. Of course some rocks formations look a bit different than in TSW, but the landscapers have captured the feeling of the route quite well. ;)
     
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  7. Crosstie

    Crosstie Well-Known Member

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    Great job with the photography!!

    I'd give TSW about a B overall, but probably only a C on missing out on the level of vegetation, something I noticed on the original DTG screenshots and stream.
     
    Last edited: Oct 8, 2022
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  8. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Nice catch pal!!!
     
  9. drgwfan3005

    drgwfan3005 Member

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    IMG_3270.JPG
    Here is one of Frost I shot last April
     
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  10. solicitr

    solicitr Well-Known Member

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    I don't think it's that bad, except for the disappointingly simplified Harvey House.
     
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  11. Challenger3985

    Challenger3985 Well-Known Member

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    A shame that while the TSW route looks nearly close to real life, it's still far way to get that same feeling of what it actually looks like.
     
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  12. davidh0501

    davidh0501 Well-Known Member

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    Damn we sure expect a lot for our money.
    Perfect physics, perfect vehicles, perfect operations, perfect lighting, perfect weather, perfect signalling and now perfect scenery.
    Personally I'm happy if they can recreate the feel of the scenery and leave the fine detail to our imaginations.

    I live in the South East Uk and use the SEHS.
    Scenery is not perfect but it's good enough to create the illusion.
    That's all I ask for.
    That's all my pc can handle.

    Great photos Blacknred81, appreciated.
     
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  13. chieflongshin

    chieflongshin Well-Known Member

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    Really good comparison pics. Thank you for sharing
     
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  14. pugilist3

    pugilist3 Active Member

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    Excellent job on the comparison! I think DTG did an outstanding job on capturing the overall feel of the area.
     
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  15. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Excellent Comparison and for the Barstow Yard in Game it's a Hump complete with Retarders towards the switching tracks. What Barstow can serve is the prototype working Hump Yards for RRO RSN Hagen Vorhalle and Nahverkehr Dresden Dresden Friedrichstadt if Built
     
  16. SD40Australia

    SD40Australia Active Member

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    Thanks for the comparison. It looks amazing in the sim TSW3. DTG has done amazing stuff!!!!
     
  17. OldVern

    OldVern Well-Known Member

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    It would have been great if we could have got working humps as per the Run 8 version. We could have had Yardmaster mode!
     
  18. OldVern

    OldVern Well-Known Member

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    It would have been great if we could have got working humps as per the Run 8 version. We could have had Yardmaster mode!
     
  19. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    I agree and for DTG they can use Barstow as a Guinea pig for RRO RSN Hagen Vorhalle ÖBB Wien Kledering
     

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