28'posts, likely 4 months to go , is there anyway an official questions thread for this which can be set up. Keeping up with all the threads is like trying to hold jelly in your hand. I think it's will help feed into all the question and preview streams too DTG Alex would you be happy to facilitate or is too early for you to collate? People will likely float to an official one more Thank you
It also might not be a bad idea to condense or lock some of the existing threads to try and keep discussion in one place. Certainly after the formal big announcement on Tuesday, the speculative threads become largely redundant.
I guess there will be an extensive FAQ when the game is announced, and possibly they'll take questions for the roadmap stream from the roadmap announcement thread like they usually do.
I'm just thinking everyone will expect it without two weeks like a preview stream for a dlc stujoy I'd envisage DTG will want a bit of a hype train and to put to bed some of the tsw2 to tsw3 port concerns or questions people may have. id be highly surprised if they start afresh, I think this is a route pack sorting out a lot of the core issues like UI, map , bigger issues etc. Thinking about it now, why fox all the bugs for free when people have paid when you can bundle them all Into a new game with another name
To be fair, I can absolutely see DTG be like “releases in 2 weeks”. Lately we have gone so far back in time to when we knew nothing about releases until the last minute. We have also heard nothing of that “big summer release that isn’t steam”.
Without heading into another round of predictions I would expect TSW3 to be closer to release, say a month. It won’t be a long time off as DTG have learned their lesson on that one and it will just be long enough for the marketing to work. This announcement won’t have anything to do with the leaks bringing it forward, it would have been happening now if the leaks hadn’t happened, unless they were actually part of the marketing. I also think that some people are underestimating what TSW3 is and a few may have expectations that are a bit wild. The first official word on it has been “The Future of Train Sim World is coming” and that indicates to me, along with what has already been observed, that this isn’t your normal update kind of thing. What that includes is anybody’s guess and I’ve had mine earlier in the many threads on the subject. It’ll all come out in the wash and wash day is coming!
5pm UK time - isnt that roughly the time when steam offices open? I wonder if the 5pm start time will co-incide with preorder on steam.
Perhaps they have partnered with Asobo to bring us "World Of Rails" (which MS actually promised for their second stab at MSTS2 but failed to deliver). Using the same systems as MSFS to bring an exact rendition of every railway on the planet with scenery data streamed in from Bing Maps. Plug in to live weather/time of day and a huge selection of over 20 trains to choose from. H'mmm. On reflection probably not. However something more radical than a couple of core updates and predictable routes would be nice.
It's very likely that DTG will open a thread for players to post questions ahead of the official launch streams. It's a way for them to channel the wild and wooly expectations and wishes that go along with every new release into one controllable thread. But they will still only answer questions that they are comfortable with and largely overlook the difficult ones. I think it's fine to have multiple threads across all platforms, making lots of noise. The squeaky wheel always gets the grease. In any case, by this juncture, all the important stuff has been etched in concrete, so pleading for this or that is somewhat irrelevant.
Really no need for this thread, I'm almost certain they'll open one up once the announcement is made.
I hope that is the future of rail sims, just like it has become the current reality of flight sims. Imagine having that alongside a constantly growing selection of routes from across the world, multiplayer, public editor, well-developed and ultra-realistic passenger behaviour and physics, etc. - that sim would be a piece of art, drawing in people who haven't played rail sims before while also giving everything to long-time players.
I remember that chilling disappointment and despondency when the premature death of MSTS2 was announced. At that moment, it seemed as if train simming had no future.
All too well... Of course the first sign of the original MSTS2 was at the "Cab It" event at the NRM in something like 2003 (or maybe it was '04) when Kuju were set to do it. That went down the drain then a little while later MS announced they were doing it in house or at least with Aces Studio then that got canned too. What a downer. So come what may with TSW3, things are at least a bit more optimistic these days. In truth I think World Of Rails was biting off more than they could chew and most of the routes would have been a simple vector line on poorly defined terrain, a bit like the mountain routes we laid in Railroad Tycoon 2!