I was having a look at my disk space to see which games needed to be uninstalled in preparation of the onslaught of new games coming out. No surprise that TSW is the biggest offender of eating precious disk space. I'm now already at a whopping 150 gigs and I don't have all the DLC. I'm not a mathematician but I'm suspecting this to be 200GB by august 2024. It made me wonder if the game would eat all of the standard disk space of a PS5 by 2025? I did not install TSW3 on my PS5 until I had upgraded it with memory so even today the game is actually already too big for standard consoles. How is DTG gonna manage this?
Be glad you're on PS5. I'm on XSX and my MS Flight Simulator takes up whopping 285 GB. As fot TSW: I'm very certain than DLC size shrank down quite significantly between TSW2 and TSW3. As I only had Cajon and Trenton installed from the TSW3 era and most of previous DLCs, I was at around 160 GB. With high speed internet it's not a problem to have certain DLCs downloaded when needed. Do you really play e.g. Zentralschweiz, Isle of Man (and/or 484), LGV, Kassel-Wartburg, LIRR / Harlem every day? Do you need Ruhr Sieg Nord installed?
I waited to install TSW3 on PS5 until I didn't need to delete and download stuff again. Deleting stuff from a disk space should be like spring clean. Once in a while you do clean up and the PS5 does not bother you the entire year that your diskspace is full. Deleting and redownloading routes is not something I'm into. Do I really play RSN? No but the trains that comes with it are layered in other routes. I'm not going to redownload routes to have the AI in that route every time I want to play a route. You really need to be into planes to keep that monstrosity of disk space eater on your Xbox. It's always the first one that got deleted on my xbox. Even when the Xbox memory is expanded
If the editor works satisfactorily on my laptop, something is definitely going to have to be given the chop. I have about 500Gb free on my working drive but that is soon going to get gobbled up by TSW. It will be throwing a coin as to whether TSC or Trainz get uninstalled, but if I'm going to revisit some of my old routes both will be needed for reference (along with MSTS/OR for the really old stuff). And that's before creating any new content in TSW, of course!
I was pretty careful while naming routes that don't layer. Like yeah, you might argue that RSN has a version of 143 that is slightly different, but at the end of the day it's just a 143.
Unfortunately 100-200GB is about average for alot of games right now, the way to go would be to expand your storage. The only other option to make a dent in your storage is to revert back to the last gen version of TSW, each route is a couple of GB less so the entire collection will make a big different in size. At least the Xbox gives you closer to 1TB, the PS5 default is like 600GB so you’re basically left with no choice but to install a second internal drive. One thing I was doing for a while, was keeping my collection to one country at a time, that will save a lot of space, as it stands I think each country comes out to about a 70-80GB total size. Of course the issue then becomes having to download 70odd GB whenever you want to change to another country. Even if DTG did compress their packs more, I doubt it would make much difference in the end, it will still be a meaty install size due to the nature of TSW.
I got internal expansion for my PS5 as it was the only way to keep TSW fully installed and a selection of my wife’s games on it too. I’ve still got TSW2 on there at the moment as well as TSW3 but there’ll come a time when that gets all its DLC removed to make space. With an extra 2TB I’m fairly good at present.
I'm sure all the others also layer into routes even the LGV. I buy most my DLC in function of layering so keeping a spreadsheet of what I can install and not for every time I start up TSW is not very convenient. I can start up a UK route and immediately think "no I want to see red trains today, lets do Germany" and I will probably end up doing a USA route
Without an external HD, I would only have TSW3 installed since it takes over half the space on my native SSD. By contrast, Total War Warhammer III is 109 GB.
It would likely be too much effort but I would love it if DTG split the locos from the routes, loco addons are about 150MB, routes average around 5GB. All that is needed for layers is the locos, if the DLCs were split so when buying a route you got 2 seperate files, one for the route and one for the locos, we would be able to delete all our completed routes and more than halve the space taken by the game.
But there is not some solution that UE is working on looking towards the future? I was thinking like loading assets from the cloud or stuff like that?
This would work out great, but it would be a lot of work, setting up the licensing in all the stores.
Few games I’m after this year, I did delete as much as I want to go, I have about 110GB of internal free on on my series x. I even managed to down MSFS size a while ago (by deleting offline mode (59.8GB)) and still have it accessible, so it’s 180.9GB Starfield is something of the ones I wanted to probably get hold off, but the store says it’s about 100GB and I can’t just leave around 10GB for any of my games potential updates plus the new additional stuff with TSW4 (which will replace my TSW3) so it kinda looks out of the question until I can justify what looks around £150 for extra storage. few other games I’m after sometime soon are AC mirage, Cities Skylines 2, Hotel Renovator. I’m hoping they may be more around 40GB to be able to get hold off those ones.
Since WD arrived at the party, the price on the extension cards has come down approx 100 euro. I just ordered one, and should be here just before TSW4.
Probably due to the way DTG built TSW not using shared libraries has bloated the game unnecessarily. Too late at this point to go back and fix this as it would most likely involve rebuilding the entire game from scratch. Therefore this bloatware will continue.
The expensive storage on Xbox is why I only use it for Game Pass, if I'm buying a game I'll buy it on PlayStation where I've added a 2TB internal SSD. Looking at prices today a PS5 compatible 2TB drive costs £89.14 on Amazon, the cheapest 1TB Xbox option is £134.99, the Xbox 2TB is an eye watering £350, so 4 times the cost of PlayStation.
Because all of the routes are completely separate downloads and the core game can’t be full of assets so new users with three routes don’t have to download 100GB, I’m not sure if file sizes can shrink…
From Train Sim World 4 we're making an explicit effort to move common assets into shared core libraries to reduce download sizes (a lot of our assets are mature now and have been copied to dozens of routes). So overall route sizes will be more to do with square kilometers and unique assets rather than the fixed size of the asset library in future, but in raw numbers the biggest contributor to route size is the terrain, which will always proportional with route size and detail level. We already use some compression but it's likely that we'll need to explore better compression methods in the future.
Landscapes take a massive amount of space. In the 4.16.3 editor, Boston to Providence had 2.2GB of landscape tile data in it. Things "may" have been optimized with landscape size since, but I have my doubts.
It'd hard to see install size shrinking. Quite the opposite, in fact.... XBOX Series X allows me to hot-swap SSD cards which is how I keep ahead of these huge installs but it's not cheap if you want to retain performance, fast loads, Quick Resume etc.. I also have a couple of big and cheap external HDDs where I dump original XBOX, XBOX 360 and more sedate XBOX One games.
I wish PlayStation, Xbox and steam / epic would offer the ability to choose what texture size you download when installing a game. They could have one download button with a standard resolution for those that simply can't use the higher quality textures or wish to save some space and an another with a higher quality option for those who prefer maximum quality. Probably never going to happen but it would be useful given the current trend of 150gb+ games.
Thanks because I was wondering if this already was the case or not but good to know there is already some gains to be made. Don't expecting it to be massive gains but good to know there are also methods for better compression on the way somewhere
That’s not down to Microsoft or Sony, it’s something developers have to implement, and it’s something that a few do offer.
Hmm can't help but wonder: how many games do you guys play simultaneously? I keep my MSFS, TSW and SnowRunner installed (as I play them kinda all the times), other games I simply install, play, finish playing and uninstall. Why keep e.g. Cyberpunk? Finished it three times and will download and play it again with patch 2.0 and Phantom liberty, but I see no reason to keep it on my SSD all the time.
On XSX, I only have TSW2, TSW3 and MLB The Show. The PC is a different story: having 4 SSDs in the system helps a lot.
The biggest offender on my PC HD was MSFS but I ended up removing it as I honestly didn’t play it that often and prefer FSX anyway.
But that's what convenient for you but not convenient for me. When I wanna play Phantom Liberty I don't want to redownload the whole thing. For me it's already a mess I need to download TSW4 all over again. If that was not about to happen I would not have looked at my disk space and this topic would not have existed.
I know. That's why I'm asking what others do. I think you kinda will anyway. What do you think the download size of patch 2.0 will be? My guess is you'll be basically re-downloading the entire game anyway. Btw. is you internet exceptionally slow?
Nah it's not about connection speeds or the sizes that needs to be downloaded. I just want everything to be there when needed. It's just about being a very lazy person that thinks the settings menu should only be visited once every season (and preferably only at set up). Why start thinking about deleting stuff when you can upgrade with memory? For me the convenient way. (Not the cheapest way)