Canadian Mountain Passes Missing Berm

Discussion in 'Technical Reports' started by OldAlaskaGuy, Dec 17, 2023.

  1. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    SOLVED:
    I just noticed this on Canadian Mountain Passes. Missing berm below the roadbed. I don't know if this is something that I did or not. This is located at 51.41243 Lat -116.16962 Long, approximately 1/2 from the signal located at Lake Louise South. This happens in all seasons.
    Density slider in the editor at full. I deleted CMP and made a fresh install with the same results. Can someone confirm this on their installation and make some suggestions on how to correct this?
    LInks to screenshots: 20231216160735_1.jpg 20231216160742_1.jpg 20231216160735_1.jpg 20231216160742_1.jpg
     
    Last edited: Dec 29, 2023
  2. Spikee1975

    Spikee1975 Guest

    All here.

    The asset that is not showing for you is

    JL\CP\Scenery\Rock\Embankment_Long.xml

    It should be in Assets\JL\CP\CanadianPacificAssets.ap


    2023-12-17 03_50_28-Train Simulator (x64).png

    rwaday, some thoughts come to my mind.

    1. My NS Coal Career Scenario Fix did not work for you
    2. I recall you were having missing tracks on CMP a few months ago (correct me if I'm wrong)
    2. Reinstalling CMP does not fix this issue.

    This can only have a reason that you have extracted assets from the .ap files, that are now placed outside and override everything that's in the original .ap files.

    Some things seem to be messed up. I would suggest doing a full verification.

    Or you have tile files outside the route's MainContent.ap where you have accidentally deleted the embankments from the route.

    Reinstalling a DLC will not remove contents from the folders, that means errors caused by extracted files will persist even after reinstalling a DLC. Only a file verification will, and it seems you have "Scenery" or "Network" folders with broken tile files next to the MainContent.ap.

    That's exactly the reason Steam and TS will remove these files after a verification.
     
    Last edited by a moderator: Dec 17, 2023
  3. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    I manually deleted the route from the route folder, manually deleted the JL/CP folder, cleared the cache, restarted TSC, exited and then reinstalled CMP and still the same. How can I get this back to original?
     
    Last edited: Dec 17, 2023
  4. triznya.andras

    triznya.andras Well-Known Member

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    Does it look like this for you?
    upload_2023-12-17_12-50-23.png
    Do you have further DLC (other AP file) here?
    This is inside the folder Spikee mentioned, filtered for long:
    upload_2023-12-17_12-51-50.png

    Do you have scenery density slider at max?

    I verified that CMP requires several classic packs:
    • US loco & assets
    • European loco & assets
    • LegacyAssetsFoliage
     
  5. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    I have it sorted and blame it on myself, some how in the basic game settings I had somehow in the past inadvertently reduced the scenery quality. I was more concerned in the scenery density in the editor. Blame it on old age. I used to have all these little problem corrections at my fingertips. Thank you all for your help, until next time.
     
    Last edited: Dec 17, 2023
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  6. triznya.andras

    triznya.andras Well-Known Member

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    It happens. Glad it got sorted :)
    (Kinda awkward that essential scenery is missing like that. Then again, it just forces you to max it out anyway. Like a nudge.)
     
  7. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    Regarding scenery density, I went into the route editor for Canadian Mountain Passes and noticed that the detail slider was set 1 notch back from maximum (note I just set this to maximum previously) set the density slider to maximum again
    , pressed F2 to save, received a popup nothing to save, and ran a scenario and noticed that the berm was missing again. What is the reason the slider will not stay at Maximum? In the game settings I have also that when I set the master detail to highest it changes to custom. Any thoughts?
     
  8. Spikee1975

    Spikee1975 Guest

    Afaik the route is locked for editing by default. Why make changes to it? Just make sure Scenery levels are maxed in your settings.

    In the game menu, Highest is a preset. If you change anything, it will become Custom - as you have customized it.
     
  9. maxtedrw

    maxtedrw Active Member

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    I wouldn't blame it on old age or anything. This scenery density issue keeps coming up and it always gets perople - myslef includede as its far from obvious what the issue is becuase the usual trouble shooting seems to suggest that everything is perfectly fine. Unless you have had it happen or can remember last time it happened and why its a real brain teaser.
     
  10. Spikee1975

    Spikee1975 Guest

    The scenery density is a good concept, considering PCs were a lot weaker when Rail Simulator was released.

    But it needs the work of route authors to determine the quality level for each asset used. That's an awful lot of work, and route building is complex enough as it is. So many authors don't bother with individual scenery detail levels.

    Today, I don't think there's a reason to not use full scenery, unless you're running on a Pentium II. View Distance has more impact on performance, and Scenery Quality on RAM usage (highest setting will load uncompressed textures if available, suffix .nm. Going one step lower will use the compressed .nmc textures, going further down will reduce model LOD and texture resolution using the next MipMap available.
     
    Last edited by a moderator: Dec 20, 2023
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  11. triznya.andras

    triznya.andras Well-Known Member

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    Aside from those mistakes, the reason I think scenery density likely generalizes things.
    I understand there are like 10 levels, so it could, in theory, be used to remove stuff further back from the track first - resulting in something like Edinburgh-Glasgow. And when all else fails, around 4-5, start removing trackside grass, bushes, clutter, ultimately using most basic 2D trees and hiding non-player rolling stock - resulting in something like non-summer Settle-Carlisle, or Somerset & Dorset.

    My worry is that these wash out the content and result in some generic, bland stuff. While driving old routes with this characteristic to begin with, I often wonder why do I fail to recognize places, and often conclude it's about the details.

    That said, I would remove this feature entirely.
    In 2024, if someone's PC cannot handle scenery, the solution is to play older routes and limit some settings. I'm running a 2015 PC, beefy but not absolute top even then, and I can absolutely play anything released until 2013 at worst. I just can't afford 4K rendering and maybe a few other things. Why play a crippled version of some newer route when you can fully enjoy some suitable for your PC. It's just station names. Rolling stock fidelity also matters.
    Sure, a budget PC designed for causal office work could use the setting, but...
     
  12. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    Everything back to normal, all assets are viewable. I deleted the PlayerProfile.bin and TSC splash screen would not show on startup and had to set to windowed and had to reset everything in settings while keeping detail set to high or highest. Going through other routes to check for issues. Thank you all for all the help. This game has been running so well for me for years that I have forgotten all the little quirks and fixes for issues. Running the BETA with only a few minor annoyances. Frame rates have doubled running the BETA version and the game is using 100% of the GPU on dense routes.
    One thing that I have done, I use 2 monitors (60Hz) in extended desktop, the primary monitor running on the discrete GPU for TSC and the second monitor running on the IGPU. Does this configuration, in theory, shed some of the load from my GPU and preserve it for the game.
     
    Last edited: Dec 20, 2023

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