Discussion in 'Dovetail Live Article Discussion' started by DTG JD, Jul 8, 2021.
I am so calm right now. Almost not bough it
I noticed that Cane Creek freight cars appear also in Oakville Subdivision. I think thats really nice and adds even more variety to consists.
Love this! Do any of the freight cars sub-in by any chance?
When reversing the 5 tankers from the cab and following the marker to stop at, you will derail!
The stop marker distance cannot be trusted. You have to sit and watch the rear tanker and get it close to the end of the railway siding.
Can anyone else test the following:
Unhooking the chains will allow you to cross to the trailing loco for it's setup - it's quicker than moving up and down steps.
On return back to the main loco, I CANNOT cross back over the 'gang plank' ??
When I saw the ratings on Steam, I was sure I'd like it - I have a very inverted taste. Skyhook, bravo, this is impressive. The views are amazing. I've never seen anything this good before. I am very positively surprised. Maybe even in a bit of shock.
I don't think so. On the stream, it was said that freight cars could not be substituted because subbing would cause problems with loading and unloading (except subbing into Oakville Subdivision where this is not relevant).
Powerful six axle diesels. Scenic landscape. Drove there for hours and love it so much. Thank you very much Skyhook and DTG.
I was about to wait to after my vacation, but bought the route anyway as it is the last DLC for a while. Some bugs, already known from the forum, I went through tutorials and two short scenarios. Then a long drive to Moab with one AC4400 in the fron and two in the back of the dirt train. After arriving I had to split the train in two, then drive the other part backwards to the stopping point. But the game refused to accept my approach, I was trying to stop exactly within 1 yard with the front of my loco, with the last freight car and so on, but nothing happended. After 20 minutes I just gave up.
Cane Creek gradient chart I welcome with my hands \o/
With the Rush Hour update we will get that chart. So that we know exactly at which point of the route we will have which gradient.
Which any one of us who play TSW who have seen TS this chart that shows elevation and speed limits seems very helpful, I wish we had an option to switch the UI so it was like the TS hud.
But the TS HUD, while full of useful information like the gradient profile, station names and consist view etc., takes up about a third of screen real estate. I personally would not want such an intrusive display in TSW.
I drive without HUD, works fine. Mostly you see the gradient changes by looking at the tracks and paying close attention to your speed gauge does it for me.
No-HUD is fully mandatory of course but with the chart it could become fully prototypical
I can not find it on the web
Me neither. The only thing I found was this:
According to the description, Cane Creek should be in it, but I'm not willing to spend ~ 21€ on it.
Tasty! I'm getting excited. Maybe it should be bought in the name of sobriety?
Not what you 'want', but interesting all the same:
UP Rules - ssi.pdf (up.com) - note page 65/224 for gradient %
Train Symbols - trainsymbols 2-17-11 (uphs.org)
I agree, which is why if anything it should be an option so that people can make their own choice as to which HUD to use.
Do anybody have the dinosaurs near 7 mile? For me there is no mastery stuff to see there after unlocking it.
Did you enable it on the menu? Since i can see it
CowBoyWolf : ah thx, I forgot you have to enable it in the menu first, I will try it later.
Hm... no option in the menu for cane creek
This is Tier 2 unlock Maybe you finished only the first one?
And where is tier 1 unlock?
Those are livery designer decals with dinosaur motives
Monder thx, now i have the dinos
I evaluate routes for purchase by three criteria: interesting gameplay, new, diverse rolling stock, and nice scenery. Cane Creek's A+ in the last doesn't overcome its failing in the first two.
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