Our Springtime Sprint continues with the arrival of more ‘Sprinters’ in Train Sim World! Cardiff City Network is out now! Cardiff City Network Croeso i Gymru! Cardiff City Network is the first Welsh route to come to Train Sim World, along with a new, licensed operator in Transport for Wales, or TfW (Trafnidiaeth Cymru). This urban network style route Add-on runs along separate branches with the TfW branded Class 150 DMU, along with the 1-car Class 153 ‘Sprinter’ which makes its debut in Train Sim World. The Trains Class 153 ‘Sprinter’ The Class 153 is new to Train Sim World and with these units being used frequently by a myriad of operators across the UK over the decades, there's the potential for players to make wider use of the unit in Free Roam. Other route Add-ons where players may wish to run the 153 in Free Roam include: East Coast Main Line Midland Main Line West Cornwall Local Though the eras of some routes won't be relevant for the 153, players may also wish to run it along: Peak Forest Railway WCML Preston-Carlisle Blackpool Branches Northern Trans-Pennine With one example of the Class 153 also being used for Departmental workings, players could conceivably operate one along any modern era TSW route Add-on in Free Roam, or decide to take one along the West Somerset Railway, where other types of Sprinter have visited before. A cacophony of Cummins engines await when you thrash these units in unison, it's impressive just how different sounding trains of a similar origin can be! Use formation designer at your own will, or simply spawn a bunch of trains and assemble them in a depot of your choosing, before embarking on your own sprinter sandwich tour - just remember your speed limits - the 158 may be able to do 90mph, but the poor 153 behind you won't be having a fun time! The unit is compatible with other DMU trains in the game, including other members of the Sprinter family. It can be coupled and used with Class 150/170/158/142 and other Class 153s. Coupling procedures can vary between units and this was covered by Matt and Jamie in the Preview Stream. The unique nature of their creation from a 2-car unit means that the cab ends differ quite significantly in size. The original cab end is bigger, with a small cab positioned where the connection would have been to its paired unit. The result is an asymmetrical layout, notable from the outside with the position of the exterior doors. The Class 153 will have working suspension animations, driveshaft animations and brake pad animations and comes in two variants: a Class 153/3 full PRM-compliant railcar and the Class 153/9 ‘lite’ PRM-compliant railcar. Class 150/2 ‘Sprinter’ More familiar to Train Sim World players will be the Class 150 DMU, seen previously in the West Cornwall Local Add-on. In addition to its new paint job in TfW livery, the Class 150 has had significant changes to the exterior and interior model as well as the suspension animations, driveshaft animations and brake pad animations also seen on the Class 153. The full list of changes to the model are as follows: Exterior Re-liveried to the TfW livery, plus many other texture improvements Modified antenna to reflect the 150/2 version New Door controls Electronic destination board New headlight design Cab Numerous control changes and component modifications to the cab Addition of GSM-R Radio Addition of TPWS Controls Lighting updates Texture changes to reflect new cab variant Passenger interior Passenger compartments retextured to reflect TfW branding, labels and information signs. Many model modifications to reflect new layout such as additional plug sockets, bike racks, and new bathrooms, and other changes. New interior door controls Additional guard panels at rear doors New furniture and seating layout New door animations to match new audio recordings The Route Much of Cardiff’s modern-day railway network owes itself to the rich history of South Wales coal mining. Lucrative efforts to harvest the Earth’s black gold necessitated the use of railway lines through the valleys, and as such, many lines began spurring out from the soon-to-be Welsh capital and linking down to the docks. With the passage of time, and a growing populous, the scene became much more passenger-orientated and today, the city area is known as the “Valleys & Cardiff Local Routes” – an urban network of lines operated by Transport for Wales. This route Add-on features multiple branches and 19 stations stemming from the heart of the city and two principal stations: Cardiff Central and Cardiff Queen Street. These branches are: The Coryton Line, terminating at Coryton The Merthyr Line, as far as Radyr The City line, terminating at Radyr The Butetown branch line, terminating at Cardiff Bay The Penarth branch, terminating at Penarth These branch lines all intersect and connect with one another around Cardiff’s periphery, with iconic landmarks such as the Principality Stadium prominently placed next to the railway line. Canton Depot also features, hosting the trains included and providing ECS gameplay on top of the passenger timetable. Each of the stations are adorned with TfW’s branding, including bilingual signage in English and Welsh, which emphasises the pride and passion with which the Welsh language is spoken and used within the capital city. Timetable, Scenarios and Gameplay With separate branch lines, Canton Depot and two trains to operate, there’s plenty of gameplay to get busy with and around 500 playable services. This includes services along each of the branch lines: Cardiff Queen Street to Cardiff Bay Cardiff Central to Penarth / Cogan Cardiff Queen Street / Central to Coryton. Services to Radyr along both Merthyr and City Lines ECS shunts around Cardiff Central Services representative of TfW rolling stock not featured in the Add-on are included, using the Class 150 and 153, such as those run by Class 197s, 231s and Class 67 locomotives in real life. Some of these services run out of the map via Cogan south of the city or Heath High Level north of the city, representing Barry Island – Rhymney services. Some Class 150 and Class 153 services will also feature Conductor Mode, with functioning Guard panels similar to other British rolling stock. Additional service layers Players with other British Add-ons in their collection will be able to see a variety of static and AI rolling stock around route. Playable RHTT services from Radyr to Cardiff Central and again later in the day from Coryton to Heath low level are also available. The AI traffic will include: Flying Scotsman railtour Class 66 freight services from West Coast Main Line South GWR HST services from Great Western Express arriving and departing Cardiff to out of the map locations such as Bristol, London and Swansea. Static stock will also be seen Canton Depot. A note for players on 8th generation consoles: After reviewing performance we've amended the timetable to provide a suitable experience for those on Xbox One and PlayStation 4. This timetable will not feature any additional service layers outside of the playable 150 and 153 services. Scenarios and Gameplay There are 5 Scenarios, called: Welsh Translation, Branch Line Breakdowns, Snow Storms and St David's Day Celebration. St David's Day was of course celebrated recently, on 1st March! Collectibles will include the standard Route Maps as well as unique references to wider Welsh culture. Leeks act as a nod to our one and only Leek-master JD, reference to a national emblem of Wales, stemming from legendary soldiers allied to King Cadwaladr of Gwynedd. Welsh Cakes, which are a local delicacy formed of sweet bread with fat and dried fruit. And Lovespoons, traditionally presented in Wales as a gift of romantic intent. Train Sim World 5: Cardiff City Network route Add-on is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £29.99/€35.99/$39.99
Why is it you can never purchase a new route on xbox at 10pm and it takes most of the day to appear in the Microsoft Store? The supplied link in DTGs Twitter doesn’t work! Can someone please supply the correct path?
There is a little bit of a delay on xbox currently, please try again at 11am and hopefully should be there.
The link from DTG now opens but you constantly click buy and it reverts back to the link. So annoying.
Nothing changes Jamie. It’s the same on xbox with every new release. Xbox gamers always are faced with a nightmare with every new DTG release. Could DTG sort it with Microsoft please for the future.
I have now been able to purchase this and hopefully in a moment l can install it. The Microsoft Store purchasing facility is simply not good enough.
Already there’s a bug in training centre on the class 153 Y key on Xbox or keyboard not working so you can’t sit in drivers seat yet it works for passenger seat
It usually happens on the next day. I don't think it's automatic, though, so might not be exactly 24h. Cool story mate, happy for ya. Not what he asked though.
Decided to take a flyer on it on Series X because i really love networks. Only had a chance to run the 153 training and a service from Coryton to Penarth before i had to go to work. Some initial thoughts: The 153 tutorial has issues with missing instruction steps- you'll figure it out but it's jankier than it needs to be. It doesn't tell you things like where the wipers are, which cost me a few points when it started pouring down on my Penarth service because i forgot to turn off dynamic weather lol If you start in Coryton, you'll get the bad and good of the route right away. Coryton is nicely modeled and there's a lot of good details (tracks overgrown a bit) and good art direction. Then you get to the first stop at Whitchurch (sp?) and it's just dire- that hedgerow abomination is actually worse than the previews- almost looks like a corrupted texture and it's visible from pretty far away. And the "buildings" on the other side of the tracks are completely untextured and don't even have doors. Completely unacceptable in 2025 in any game let alone a sim. Continuing on it's more of a mixed bag. Nothing nearly as bad as Whitchurch but no standouts either. The overall scenery i'd describe as "fine". Cardiff Central seems really empty- though i did see a couple of HST lurking around, but continuing towards Penarth that whole yard area before you turn off left up the hill was completely empty (9am fwiw). Maybe i'm missing some layers tbf- i primarily play on PC these days. The thrash up that hill in the 153 is pretty epic though. It's a fun little train to drive. Had a weird bug in the exterior cam where it looked like a piece of the hud (or something) was being trailed along under the train (same whatever being dragged from both cars at the same spot on each car) for a few hundred yards- it persisted despite switching to cab view and back but then eventually just resolved itself. Hope to get to play more later tonight but initial impressions are this definitely would have benefitted from some more time in the oven.
Hi folks - For those waiting on the Cardiff City Network release on Steam, this is now coming in a little later at 18:00pm UTC instead. We originally messaged the release from 17:00pm UTC, so we apologise for the mix-up, and we appreciate you all waiting. As a note, Cardiff City Network is out now on all other platforms (PS4, PS5, Xbox One, Xbox Series S, Series X and Epic Games)
The lifts at Cardiff Queen Street are bugged and don't work, some don't open at all and one only the outer door opened.
Just out of curiosity - what are these audio glitches? I'm on Xbox Series S and I haven't heard anything I would consider a glitch..?