Century Of Steam Devlog Video

Discussion in 'Off Topic' started by solicitr, Dec 26, 2023.

  1. solicitr

    solicitr Well-Known Member

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    Visuals look GORGEOUS. And the steam physics are INSANE (alternating left-right chuffs? Residual steam chest pressure? Condensation?)
     
    Last edited: Dec 26, 2023
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  2. Rudolf

    Rudolf Well-Known Member

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    You cannot judge physics from this video. I think we should wait and see what the real thing will do.
     
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  3. OldVern

    OldVern Well-Known Member

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    Exactly. We all got wooed by the pre release presentation of the Jubilee and 8F in SOS then later the 4F on PFR. So much anticipation, so much disappointment.
     
  4. orb

    orb Well-Known Member

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    I think "manual fireman" will work much better there than in TSW. The next level of simulation:
     
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  5. Tonto62

    Tonto62 Well-Known Member

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    I came across this game yesterday on YouTube, they were demonstrating coal firing where you could actually see the fire and place coal where it's needed. The injectors worked too. This is just what I was expecting steam to be like in TSW. Unfortunately, we've been let down in that regard. The money I was saving for a PS5 might be better off going towards a gaming PC so I can support a developer who seems to have a passion for and an understanding of steam power.
     
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  6. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Its used Unreal Engine 5.
    Very promising train simulator this. Never seen such fundamentally deep functions in physics sound etc
    With Unreal 5 awesome scenery.
    Century of Steam is a physics-based multiplayer railroad simulator and strategy game. Build your route through beautiful landscapes, customize and operate your fleet of historic trains, discover the sights, sounds, and stories of railroading with industry-leading steam, firing, and audio simulation.

    But it sticks to steam locomotives and right now narrow gauge steam locomotives in the US Rockies. (No consoles)
    I hope we can drive in the old 1890 railways deep in the rookies such Alpine pass 11500 foot (map)
    there are so many railways that were built and demolished already at the beginning of the 19th century

    Hyce a well-known YouTuber who is also a I think real train driver (Colorado Railroad Museum)
    Even in Durango and Silverton Narrow Gauge Railroad seems he is involved in
    He is involved in developing this simulator. so there is a lot of knowledge behind these developers
    the videos they released show a lot how deep this simulator seems to be
    https://www.studio346.net/centuryofsteam.html

    https://www.youtube.com/@_Studio346/videos (Videos from theirs work)
     
    Last edited: Apr 21, 2024
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  7. orb

    orb Well-Known Member

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    When boiler explosion isn't just a message / "game over" screen:
     
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  8. jörgen Näslund

    jörgen Näslund Well-Known Member

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  9. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Dead Hardly. I follow their patron site. they are doing so much, but it will probably take until winter before we see it.
    But it turned out a little different than I thought from the beginning. It will be similar to Railroad online.
    But as I experience much deeper design.
    Both how trains, physics, sound, appearance, etc. and that they spend a lot of time getting to these maps
    We get different maps from USA in beginning 19th century. One is in west Ponderosa (Lake Tahoe) Sierra Nevada in USA
    Another is in east Keystone, Pennsylvania! Appalachia. and they are doing several others I think.

    So we may not be able to make any real route from reality but so much else. This will be must have simulator for me
    https://www.facebook.com/studio346games/
     
  10. orb

    orb Well-Known Member

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    For me fortunately, in train simulation games it's more about how real the handling of the trains feels, than how the map corresponds to the real life counterpart. It only needs to be mapped realistically, but doesn't need to be in the exact 1:1 representation.

    If it was modeled exactly by the real life counterpart, I'd be probably disappointed how different it looks from the one in real life (the feeling I usually have when I'm comparing TSW routes to real life photos from the same locations, while seeing there different terrain, buildings, infrastructure, foliage, details, etc.). Personally, it could even use a completely fictional map not based on real locations, but just feeling like something that could exist somewhere - this way I wouldn't be disappointed that the map looks somehow different than in real life.
     
  11. 10A _Driver

    10A _Driver Well-Known Member

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    This is looking very nice now.
     
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  12. orb

    orb Well-Known Member

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    Not only steam locos, but also diesel will be in the game. The video showcasing this should go public in a month.

    475858753_478434385332384_4735171563606456822_n.jpg
    475846968_477722182070271_5157288695311239283_n.jpg
     
  13. OldVern

    OldVern Well-Known Member

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    That Alco looks nice but the problem is at this point do I even need another train game? Hardly touched Railroader since it first came out and SimRail, Run 8, Derail Valley all sit largely unplayed while I focus on TSW and maybe a bit of TSC.
     
  14. railroadamerica

    railroadamerica Active Member

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    We do not need you opinion here.
     
  15. OldVern

    OldVern Well-Known Member

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    WTH? I was stating a view regardless of how good or bad the game is, it’s joining a somewhat saturated market. Posting that is not against forum rules nor is there any reason why not. So can the attitude, and unofficial moderator act please. :)
     
    Last edited: Feb 2, 2025 at 4:15 PM
  16. solicitr

    solicitr Well-Known Member

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    Well, I for one could use a really detailed, accurate steam traction sim, which CoS promises to be
     
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  17. Rafael320

    Rafael320 Member

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    Is there any info when the game would be released ?
     
  18. Rudolf

    Rudolf Well-Known Member

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    No, it will take some time. Adding diesels looks nice but it is kind of scope creep and not good for a release on short term.
     
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