Can someone point out to me where (Dovetail Live Article, Patch Notes, Stream, etc.) DTG introduced and explained the recent changes to the system that the game uses to determine the relevant speed limit ("in-game speed limit", the one that is shown by the red line on the pause screen [and probably on the HUD] and determines whether you get docked for speeding or not)? I seem not to be able to find anything of that kind. Until recently, (with very few exceptions) the game only controlled you to track limit (civil limit, line speed), not taking into account limits from signaling or equipment (maximum authorized speed for the locomotive and cars). Now the relevant in-game speed limit seems to take into account signaled speed limits (first noticed on Bremen Oldenburg), maximum speeds of locomotives (first noticed on Bremen Oldenburg, timetable mode only, not in scenarios) or even cars (first noticed on Boston Sprinter for the F40PH-3C single level car trains after the latest update). This leads to some strange effects. On the pause screen display for example the equipment speed limit seems to be displayed only for a varying distance in front of the train, suggesting an upcoming increase in speed limit that the train never reaches. Would be nice if the game presented you with some kind of data sheet to tell you how it determined the maximum equipment speed for example. For Passenger trains this might be quite obvious most of the times, but not so for mixed freight trains for which the maximum equipment speed can vary according to a lot of parameters (type of car, load, track quality, brake settings, gradient, train control system, just to name a few).
IMHO there still needs to be a means of capturing when the displayed reduction in speed is followed almost immediately by a further severe restriction. Route knowledge plays some part but getting (say) a 20 limit 100 yards after commencement of a 50 gives you no time to slow down. Either more than one upcoming speed needs to be displayed on the HUD or it should default to the lowest if within (say) 800 yards or metres from the previous reduction.
I do not have any answers to your questions, however, I have noticed on BRO that when you drive using the AFB, you can not select a higher speed then the max speed on the route (160kph in this case). You can still move the lever to higher speeds, but it restricts itself to160kph. I would not be surprised if this is related to your observations...
Can't say much about the HUD since I don't use it, and haven't tried using the AFB on BRO so far, but what you are saying just stresses the fact that we should know more about how the modified speed limit system is supposed to work. It's weird.. Sometimes you get full coverage in patch notes and on the roadmap stream about how, say, the second bush past Hicksville having been moved to the side a bit, and then severe changes to the gameplay mechanics are just sneaked in without a word.
That’s not unique to BRO and I think it’s prototypical. Without LZB supervision, you can’t go faster than 160km/h (apart from one discontinued, experimental signalling system which would be off-topic here). Thus, AFB will only go higher than 160km/h if interlocked with active LZB supervision. I haven’t actually looked it up, but I always assumed it’s prototypical.
It's also able to differentiate between freight and passenger line speeds but I've found in a few British routes that these haven't been set up correctly and display freight speeds when there isn't any. Cross City being the worst offender.
Yeah, that has been like this from the start (including some mis-qualified services). But the game has never before taken into account speed limits from signaling or equipment.
And just to correct a mistake in my statement above, the AFB actually limits you to the max speed of what the game thinks your train is allowed to drive. Hence, for a cargo train which the game believes has a max speed of 100kph, you are not able to select a speed higher then 100kph. Unfortunately, this is often wrong and the actual allowance should be actually higher (or sometimes lower, as well)... Regardless, I agree with you, it would be nice to have a clearer insight...
I remember the discussion about that topic that we had in this thread: https://forums.dovetailgames.com/threads/german-signalling-discrepancy.60294/#post-548999
Yes, exactly! and now those errors cause problems Its not game braking, though, at least not for me. Nevertheless, I hope they reverse this at some point. Even though, I am sure there is a reason for all this, but then again, we dont know it, as we dont have insight