PC Circle Is Not Round

Discussion in 'TSW General Discussion' started by ctlee#2068, Mar 6, 2023.

  1. ctlee#2068

    ctlee#2068 Active Member

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    tsw08.jpg tsw06.jpg tsw07.jpg
    The line (texture) is rough.

    tsw09.jpg The signal seem a "texture", so it can't shine?

    How to set good-looking graph and maintain FPS?
     
  2. Cael

    Cael Well-Known Member

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    Fun fact - computer graphics can't do circles. Models are made of a huge number of triangles, including circles. The examples provided are very zoomed in, so you can see the edges, but from a "normal" camera position it looks like a circle.
    You can add more vertices, but then you need to render more triangles and thus take more graphics power.
    This is where various post-processing kicks in (smoothing, blurring, etc.)

    Simply put, it's all just a complicated illusion :)

    Quote from this article - https://steemit.com/computer-graphi...f-computer-graphics-i-triangles-and-rendering
    "Why triangles though? Why not squares or circles or balls? Because triangles are the most concise, precisely defined, least ambiguous primitive possible for describing a surface in 3D space. You can fit them together edge to edge with no discontinuities or holes. They're simple to draw, but expressive enough to create any shape."


    As to the second question, try various levels of post-process in the options menu, it can be costly on the FPS, but it makes a difference.
     
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  3. junior hornet

    junior hornet Well-Known Member

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    Should have used hexagons. The bees know what they’re doing. :)
     
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  4. ctlee#2068

    ctlee#2068 Active Member

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    https://dovetailgames.freshdesk.com...01036215-train-sim-world-3-settings-explained
    The description is too brief.
    I don't know is "Graphics Preset" costly? At least, it affect the "circle".
    "Texture Quality" must be max. It is cheap.
    Are "Effects Quality" and "Post Process Quality" costly? I don't know what is it and the difference.
    "Sky Quality" and "Shadow Quality" are costly.
    "View Distance Quality" Ultra, seem to can reduce stutter.
    "Motion Blur" and "AntiAliasing", I close.
    "-DX12" seem not visible.
    I also try "Engine.ini", but can't find differnce. Only
    r.TonemapperGamma=3
    (1.8~2.0~2.2~5), change lighting, especial in night.
     
  5. owenroser19

    owenroser19 Well-Known Member

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    Nothing can be an exact circle in games
     
  6. rennekton#1349

    rennekton#1349 Well-Known Member

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    Effects quality is for like ssr or whether motion blur is available. You need effects on medium for motion blur to work i believe. Post processing has to do with like ambient occlusion. There's more information if you look up what each mean on unreal or just looking at the beginner's guide manual for tsc which explains it. It's a different game and the settings might have different effects but it should give an idea.
     
  7. It depends on the anti aliasing. You can either have nice smooth edges and horrid flicker or no flicker and jagged edges!
    You can force both fxaa and msaa using nvidia control panel (hits performance) and enable anisotropic filtering which shouldn't hit performance so much.
     
  8. ctlee#2068

    ctlee#2068 Active Member

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    "nvidia control panel" is like "Engine.ini". I think it creat a lot of unknown that may be dangerous. I don't know options real mean, it often don't wrok as I imagined.
    TAA shouldn't make near control panel unsharp. When I drive BR Class 395, I can't see clearly "225".
    AntiAliasing in TSW3 is incorrect work. I suspect DTG never set carefully at all.
    You must repair these error before play, or low FPS, stutter, and ugly view. Now I can't fix shadow distance.
    Why do DTG not repair? It is "misconduct" (lazy).
     
  9. ctlee#2068

    ctlee#2068 Active Member

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