Announcement City Transport Simulator: Tram - Roadmap February Update

Discussion in 'Announcements' started by dtg_jan, Feb 4, 2025.

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  1. dtg_jan

    dtg_jan Community Manager Staff Member

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    (Taken from the official announcement article)

    A Glimpse into the Future of City Transport Simulator

    First of all, we would like to sincerely thank you for the great launch of City Transport Simulator: Tram! Your support and constructive feedback mean the world to us. It shows that what we are building together has a strong and engaged player base behind it.

    Of course, not everything went perfectly, and some issues have affected your gameplay experience. That's why today, we want to be transparent with you about what we're currently working on and what is planned for City Transport Simulator in the near and distant future.

    Stability and Bug Fixes

    The first week was intense. We've been closely monitoring your feedback and are working hard on an update that will address the most reported issues. Right now, the focus is on crashes, especially those related to the E1 tram model – both the player and AI versions.

    In the next patch, you can expect:
    - Fix for AI E1 trams getting stuck in traffic
    - Fix for crashes related to the E1
    - Fix for crashes on PlayStation 5, Xbox Series X/S & PC
    - Corrections to the target and line display on the GT8N and E1

    Another important point is the missing station announcements on consoles. Unfortunately, we still have to wait for an update to the plugin that handles these annotuncements, which will cause a slight delay. But rest assured, we will deliver the announcements as soon as we can. Since the crash fixes are a higher priority, we don’t want you to wait any longer for those.

    AI Improvements, Feedback, and Dynamic Weather

    The optimization of the vehicle and passenger AI remains a central focus, particularly when it comes to realistic priority rules and smoother traffic flow. We also continue to pay attention to your feedback, which is why we are currently working on a free track selection at certain termini when creating lines. The goal is to avoid traffic jams and make the simulation even more realistic together with improvements in tram AI.

    Of course, dynamic weather is still a major focus. Since we want to implement realistic effects such as changed driving behavior, functional windshield wipers, and heating, as well as adjusted passenger behavior, this feature will take a bit longer.

    What is nearly finished, however, is the fully customizable controls. We know that everyone has their own preferences when it comes to control settings, which is why you will soon be able to reassign all the relevant keys and functions for both keyboard and gamepad. Additional improvements for joystick configuration will also be coming.

    What’s Next?

    We want to give you more ways to personalize your gameplay experience in the future. Soon, you'll be able to not only set custom names for stations, but also give the city itself a name of your choice.

    This is an important step in further enhancing immersion and turning your city into a personal, unique game world. We're also working on offering station announcements in more languages, making the experience even more authentic and international.

    Additionally, we want to give you the ability to customize the appearance of your stops. With different presets, inspired by real cities, your city's look will become more varied and lively.

    Navigation and City Design

    A major point of feedback was the minimap, which at times caused more confusion than help. Therefore, we are working on a new solution, similar to the green circles at the stations, that will guide you naturally through the city without being intrusive.

    There will also be some changes to the map itself. In addition to further improvements to switches and signals, we plan to expand and decorate many of the inner-city streets to make the city even more immersive.

    New Vehicles and Surprises

    Yes, new vehicles are still planned! Which ones exactly will be kept a surprise for now, but we’re sure you won’t expect some of the models coming your way.

    Thank you for your support and feedback. We look forward to continuing to work on City Transport Simulator with you!

    Join the discussion in our Steam Forum, Discord Server, and explore our social media channels (YouTube, Instagram, TikTok, and Facebook).

    Sign up for the CTS: Tram Newsletter to receive exclusive insights, behind-the-scenes content, and more – click here to join our mailing list!
     
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