Apologies if this has been discussed elsewhere. I did a search but didn’t come across anything. I find that when starting the 170 on a rising gradient, the train rolls back before moving forward. The 170 has a single traction brake controller, so you can’t manually delay releasing the brakes until you have power. The real thing has a system which ensures the brake doesn’t actually release fully until power is obtained, preventing the unit rolling back, but Rivet’s 170 appears not to have that. It’s good that Rivet’s 170 is realistic in that there is a significant delay between moving the traction brake controller to a power notch, and power actually being obtained - I wouldn’t want that to be changed as it’s characteristic of the class in real life. However, without the system to delay brake release when starting, I don’t know how to avoid rolling back. I tried putting the brake in Step 3 once stationary and, when starting, moving it quickly all the way from Step 3 to a power notch, but the train still rolls back if on a rising gradient. Are others experiencing the same, and has anyone found a work-around? Thanks.
hey - the 170 does have the hill start break; it's mapped to the button that would normally be the break (L2 on PS5), so you hold that in whilst building revs