Class 395 Sound

Discussion in 'TSW General Discussion' started by pablomikel.izaguirre.m, Jan 16, 2021.

  1. With Southeastern High Speed coming up hopefully sometime in early February, I want to see some opinions on the topic of sound.

    The sounds for the latest german add-ons, such as the br442, the br423 and the ICE3 have all been created by thir-party developer Train Sim Germany. These sounds were about 90% accurate to real life in my opinion, and I greatly enjoyed driving these trains.

    However, older addons such as the rapid transit br442 or the class 377 had a sound quality far inferior to that of these newer trains, with the aforementioned br442 having a completely generic train sound, with 0 resemblence to real life.

    Clearly there is a trend here, as we can see that trains with sounds developed by TSG (Train Sim Germany) all have a very acceptable sound quality, but the same cannot be said about most other trains.

    As far as I am aware, the TGV Duplex's sound was not developed by TSG, but these sounds are, in my opinion, quite realistic, as you can hear in the video linked below. Since this last DLC seems to have broken the trend, I am left wondering what the class 395 will sound like upon its release.

    Sound is one of the easiest way to trick our brain into thinking that we are driving a real train, which is the reason that very bad sounds can make DLC completely unplayable, as demonstrated by the br146 in TSW2. In real life, the 395 sounds absolutely beautiful in my opinion, and I would be relunctant to buy southeastern high speed if the sounds for this train are as awful as they were in TSXX.

    So what do you guys think, will the sounds be terrible, bad, decent, good or even amazing? And a question for DTG too: who is working on the sounds of the class 395? Thank you for listening to me, I'm going to take a nap now.

     
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  2. FD1003

    FD1003 Well-Known Member

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    Until I experience otherwise, I am expecting the 395 to have the same sound it had in TS2021.
     
  3. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Well apparently the sounds of the 395 in TS1 were recorded from a real 395, so I have no reason to believe they'll be much different, though happy to be proven wrong.
     
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  4. Doomotron

    Doomotron Well-Known Member

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    I don't know what the 395 will sound like, but I am certain that the Class 465 will partially reuse the same sounds. The 375 will probably use an updated version of the 377's.
    I don't think any train in TSW reuses Train Simulator sounds. I very much doubt DTG will break the trend and reuse rubbish 7-year-old sounds.
     
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  5. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    The 1972 stock on Bakerloo uses the sounds from the old 455 pack (albeit slightly remixed with newer sounds), which DTG have been re-using for at least 7 or 8 years for EMUs built in the 70s and 80s (such as the 456, 319, 442, 321 and 303 - probably more I just can't think of them). To be fair to DTG, those sounds are pretty close to the real 1972 stock sounds, having listened to YouTube videos.
     
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  6. londonmidland

    londonmidland Well-Known Member

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    You’d be surprised. When they can’t get access to recordings/recording the real thing, they say they have to use a ‘creative library’ for sounds, which basically means using old sounds from TS1 and mixing them to make them sound a bit better.

    Regarding the 395 sounds, I’m fairly confident these will sound pretty decent. Their sound set up is a lot better than it used to be. The upgraded Class 166 and HST sounds prove this.
     
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  7. Mich

    Mich Well-Known Member

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    I know of at least one, Oakville Sub reuses the Kuju F7 sound set for the GP9rm, so it's still a possibility unfortunately.
     
  8. davidh0501

    davidh0501 Well-Known Member

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    I will be very surprised and irritated if they don’t get the sounds right.
    There has already been a lot of comment around sounds in general and it’s impact on the game.
    Plus their offices are very close to the line itself.
    Just too embarrassing to fail this one.
     
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  9. geloxo

    geloxo Well-Known Member

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    The sound of both ICE3 and TGV are indeed very close to the sounds you have in the real high speed trains. I specially like a lot the TGV ones. The ICE3 I know better and it definitelly sounds like in game. Indeed they should rise the wind sound a bit more as above 300 the cab can be very noisy sometimes, even if they are soundproof. The converters sounds are exactly like the real ones, including their transition at medium speed. One thing which is missing in general is the wind sound when another train passes by yours. With a regular 5m track spacing you still notice the air flow from the passing train, as the relative speed between them is 600 km/h, so it´s something relevant.

    Cheers
     
    Last edited: Jan 17, 2021
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  10. I don't know about the HST, but the class 166 is absolutely evidence that the sound quality of TSW 2 trains is steadily improving, and I share the high expectations for the class 395, as DTG have been promising to improve sounds for a while now. However, I think we have all learned a lesson from Cyberpunk 2077: high expectations bring about high disappointment.
     
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  11. Mich

    Mich Well-Known Member

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    High expectations only bring disappointment when said expectations aren't met. Breath of the Wild also had high expectations, but the game pretty much delivered on what was originally shown, thus ending being received incredibly well. Conversely with something like No Man's Sky, or indeed Cyberpunk, they showed and mentioned tons of things that they ended up cutting, which is why there was huge disappointment with both titles.

    Ultimately whether or not expectations are met is based on what is promised and how close the final product is to the initial vision. I feel if a dev sets high expectations you should have high expectations, because if everyone has no expectations for anything then a dev can always promise everything and deliver nothing. Ultimately if a dev says that they can do X then it should be reasonable for the average person to expect X. If they can't then it's the devs fault for not knowing their own ability, not on the average person for expecting what was initially envisioned.
     

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