Need some help I went to try this timetable service today but I could not get the train to move forward no matter what a tried. Had the loco setup correctly would apply power waited until it got above 200amps then would release the loco brakes. But all 4 times that I did this the only direction this coal train wanted to go was backwards. I got so frustrated after the 4th attempt that I just let it runaway backwards until it ran the red signal. Hoping someone has done this service and offer some help. I ran a southbound freight service with no issues. But I know the weight of a freight train vs a coal train are different. But using the same logic to get a freight train to move should be the same as getting a coal train to move forwards not backwards.
I have had the same issue on PS4 after 5 attempts still unable to get the train moving in the correct direction. I even triple checked my setup of the locomotive aswell
CRR 3014 is harmless, you should try CRR 3016 (same service but with snow and ice). Set the locos correctly and apply the loco brakes, then release the train brakes. Set the throttle in notch 3 and slowly release the loco brakes, as soon as you reach 0.6mph and the amps show about 805 you can switch to notch 4, accelerate further and continue the service.
That is how I have doing it and matter what it just keeps going backwards. I will give i another try when I can get a chance and see what happens.
On any hill start, don't release brakes until you have enough amps to the motors to overcome gravity. Depending on the grade and the train weight, that can be a lot. Don't think that you can start a loaded train out of Elkhorn on a 1.6% grade in Notch 1! And setting the throttle alone isn't enough- you have to wait for the generator to spin up. (Since the game doesn't model coupler failure or engine breakdown, you could redline it in Notch 8 before releasing.....) Also, don't try to pull until the whole train's brakes have released, which can take a while depending on how many pounds were applied. In general, you can move once the BP pressure is up to 80.
I gave it another try tonight and finally had success in getting going only to find out that this service has a bug. I get 9.7 miles from destination and stopped at a red light because of a train going in the opposite direction. It took a few minutes the loco's uncoupled from it's consist. Crossed over then backed up and coupled to some cars on the other track. Then it pulled forward and this is where the service ended as the train never got switched over to couple up to the rest of it's train.
As if that hasn't been tried? That's sort of like "rub some chalk on your hands, then you can lift that piano." A bit of grit doesn't come close to overcoming this service's traction issue.
MU Switch to Lead, Auto Brake Release, Cutout to Freight, Independent Brake Full Application (if your train starts rolling and you can't stop it, apply Auto Brake as well, but be sure to release it after you stop before you start trying to move). Engine, Fuel Pump and Generator switches all to on, Reverser Handle in, Reverser Forward, Switch the Selector to #3 setting, Headlights to Bright Front, etc. Anyway, at this point you should be ready to go. Throw the Lead Sander switch to On, adjust the throttle to Run 3, wait for the amps to build up, and once they pass 700, start releasing the Independent. The loco is going to start moving slowly. The initial friction is the worst to overcome. Once you reach around 1.0 Mph, throw it in Run 4. The main thing to watch out for when doing these hill starts is your power. In the HUD, to the left of the speedometer is the ammeter, you have to make sure it never goes into the red. If it goes into the red, your wheels are going to start slipping. You have to ride that fine line between max possible power and wheelslip. Anyway, so now you're moving slowly, and just keep throwing the throttle up as soon as you can (amps drop to like 750 or less).
TheShotte : have you actually played this service, in Journey mode (that is, in winter conditions)? Because it doesn't appear that you have. While your advice would be entirely correct for running this service in the dry, or a lighter train in the snow, in this particular service it has been confirmed, over and over again, that there is no way to throttle up past Notch 3 without breaking traction. There is no "once you reach around 1.0 Mph." You can't get above 0.6. And, no, all the sand in the (bottomless) sand box makes no difference. The only feasible workaround discovered is to reverse the train to the far end of the yard, where the grade is flatter, and get a running start.
I finally got this one it took several tries in finding the right rhythm. But I was able to complete it by following this youtube video.
Doing this run now, was able to get the train moving without much fuss Although, initially I set the selector level to 4 (because such a heavy train would have 4 locos, right?) When I realized there were only 3 locos, I changed the selector level to 3 and was able to get moving with a hill start (starting on throttle 3) Did anyone else accidentally set the selector lever to 4?
It does not matter how much locos the train has, the selector lever should always be set to 1. Unless you have older locos without automatic transmission (which are not simulated in TSW 2).
The selector lever,* like the unit selector switch, has all the functionality of the cab heater controls- fun to play with, but no effect on anything. *This is not DTG cutting corners: in a real SD40 that lever doesn't do anything either, unless one is leading an MU that contains manual-transition locos. In theory the one in the F7 can be used in manual mode, but despite the switch on the back wall this appears not to have been modeled.