Hi all, does anyone know if there is a way to get the F7 and SD40 to talk to each other? Getting started on a 1.5% gradient is a bit tricky with only half of the locomotives working.
I think it’s still impossible. Probably will be forever. And I haven’t checked for a while but I believe all the consists for the Clinchfield trains in Scenario Planner have locos at each end rendering them useless without working Banking Comms.
Thanks for the quick response, I think it's unfortunate that it hasn't been fixed yet, as I know it was broken a year ago, and imagined it would have been sorted by now.
I think there a lot of fixes still in the 1 year plus club. Rush hour is soon to be. Bakerloo timetables whilst in situ still is
Since this response, haven't heard a whisper. Doubt it will ever be fixed. On the bright side, there are plenty of runs in service mode which don't have bankers, but may have MU's, which can be controlled from the head- end.
Don't be silly, they have majority working on TSW3 rather than fixing stuff already released. Still waiting on this DLC limit to be fixed, but let's face it, evolution is quicker
My workaround for the long heavy consist scenarios on Clinchfield with the two different pairs of locos on each end is to: Set up the older lead loco in front according to the tutorials to power 2 locos. Using “Rear View”, get right up to the driver’s side windows on the newer loco next to the coal cars, open them both, and move in as close as you can to set up the controls of that loco to make it a lead as well (and to power 2 locos). Basically, you can imagine yourself driving that loco by hanging on from outside the train, heheh! Now you can toggle between the forward inside cab view and the Rear View to control both pairs of locos. The scenarios are set back in the mid-1970s, so I’m guessing they didn’t have radio controlled locos back then. Doing this, I was immediately able to get my consists up to speed and up the hill.
That's been around since the 1940s. It's how it still is done with older locos that were never fitted for DPU operation.
I’ve just done 3012 using this method. I had been meaning to try it out for a while and your post made me bite the bullet. It was fairly easy to do and I liked the extra work I had to put in. It was fun and made an interesting alternative way of playing but I wouldn’t want to to do it very often. I like sightseeing while driving on US freight routes, so spend most of my time in the external camera at the front of the train and couldn’t do that as much when having to change to the rear camera and fiddle with the throttle. Another service ticked off the list at least!
“banking comm” in TSW isn’t simulating radio control/DPU. It’s simulating pushers that are human controlled. So imagine there a crew in the rear rear loco. By turning on “banking comm” it’s pretending that when you operate the controls in the front, you’re telling the guys in the rear over the radio to follow the same throttle or brake settings. But because they didn’t model any actual audible radio communication or the people in the back, a lot of people assume that banking comm is simulating DPU. But yeah it’s not. Even in the modern routes it’s simulating pushers. DPUs wouldn’t always be at the back anyway they’d be closer to the middle. That’s also why on Sand Patch you stop at the summit and disconnect them so they can go back down the hill. That’s what crewed pushers would do in real life. And yeah, it’s ridiculous that this DLC has been broken since launch and they’ve just ignored it.