Who would prefer rather than just exploring a route for collectables, talking to NPCs that actually talk or hear conversations ie from tour guides in a local town etc which will help solve puzzles? I'd rather something that adds some historic nature to a route and some local culture where for example a french cafe serves the best cakes in a town. Bring a cake and give it to the town postal clerk (who then quizzes you about why you aren't on a train driving) who will tell you where some not so known things are. Special collectible items and maybe a book with some information etc... helps you to further complete the puzzle. Maybe a route can have 10-16 'puzzles' to complete. One of my ideas for a LGV route to Rennes from Paris could be a driveable racing car and some interesting things to explore. Not only drive the full length of Le Mans but explore some other known tourist places in the town. When low on ideas a horse and cart could be used and you would ride it for a while to a stop. Then following directions you could find a secret garage or room etc and find some collectibles. Maybe a Sherman tank!!! Or it could be a Sherman rolling down the street in a special parade... Colllect some flags (US, French, Holland, Belgium, Scotland, England etc) and see that country's marching band/soldiers on the Champs de Elysees..... You might need to buy the Paris Underground DLC (one of the lines lol) to get to the Champs de Elysees. Just ideas. But after playing the Dresden route I find it relaxing!! You could still have collectibles, but the puzzles would be good. It might have to be a DLC.
I think some mysteries but maybe not that because they have licenses..... I think maybe a missing sheep mystery or missing baggage, something simple..... and something benign. Or....the missing Panzer tank!! Maybe even postcards...... look at Peak Forrest route they did tea and cake.... or Devonshire tea..... for collectables. I think having to talk to a few NPCs on a tour of a place would drop some clues...... go get what you need then fulfill your mission. For example a missing bag bring it back put it on the correct train....
This would be nice if it's something like an easter egg. I don't think DTG would be able to pull off such side quests in a descent way. I do like the idea that at your destination there is way more to explore. But add side quests with the current bunch of NPC's and you get a poorly made game. If the NPC's and town assets were more advanced and the routes were not rushed to release I think it could be a nice idea. But they can't even set up instructions to start driving a train correctly. You would get unsolvable puzzles because some of the NPC's that hold a clue would not work properly or stuff like that.
I think collectables are nice excuse to have a good look at a route and to enjoy some of the details it hides. It would be great to have collectables that provide some background for the route (Cane Creek has this already), but let's keep it a train simulator and not an adventure game. Mixing these would not result in a good game for both aspects. It would be nice to exploit train spotting a bit better. many bridges spanning tracks could serve that purpose or some hidden paths like Ruhr-Sieg Nord has many and Cajon pass where you can climb to to the top of a mountain to see the the yard from above. But be aware, these are minor gameplay things and you will probably not spend most time in doing so.
Just play other games that have this kind of gameplay, TSW needs to be kept as a train driving simulator, and will not change into whatever strange novelty land resides in your head. It could be expanded to allow more train spotting or station staff roles but not the extra things you have put in this suggestion which is mainly another repeat of your other many suggestions of driving Le Mans cars and your strange obsession with horses. Now with added cake. Bonkers.
I'd prefer they'd keep to the basics and do them well rather than spread the Devs out thinly adding fluff like this. TSW is and should remain predominantly a train driving experience.
Sometimes I think you post just to get attention, because some of them are downright batty. Are you really interested in driving trains? Because most of us would rather do that than drive a horse and buggy. I'm sure there's a game for that. Maybe you should play Farming Sim or something similar, plenty of barnyard animals there. You could also play " Murder on the Orient Express "! That would cover a number of your obsessions. I'm trying to be friendly here. It's just that some of your recent posts are way out there beyond the left field wall!
Whilst I understand the appeal, the last thing I want is gimmicky gameplay features when half of the actual trains don’t work as they should. After all, this is a train ‘simulator’.
You could also start saving for a real train simulator because what you imagine to be a train simulator is actually a video game. I don't like collectibles but people seem to enjoy this arcade style of being a train driver and doing the jobs of the garbage man, stock filler, ... doing stuff that is not in the job description for train drivers. Train drivers would go on strike if it became part of their job. If this game was a true simulator people would not ask stuff like this. But if you buy a train game and one of your tasks is hanging posters on walls you can't blame people asking for more interesting stuff to do that has nothing to with driving a train.
I think the whole point is missed that for some people driving a train might be a little difficult, and this may help ease them in slowly. Maybe some NPC trainers would be able to do short and sweet training courses in the training centre for beginners... And if they implement the difficulty level system (which would be excellent but require a lot of work to implement) then beginners could easily operate a train, whereas those who enjoy the challenge of mastering something can also do that. Having a Le Mans track and some touristy items might also widen the customer scope so more will buy the game. More customers, more routes!!! And puzzles will help keep it interesting. Train drivers will do puzzles or card games while sitting around. But my suggestion fits in for the scope of attractions. Beautiful castles, historic landmarks and history, museums and such as where it could draw interest. There is a museum at Chemnitz and would love to have this explorable! We could talk to a few NPCs and get some info and that can help us complete a puzzle. Whilst it may require some story boards and a proicess to completion like a video game it can immerse the player so much more. Would love to meet locals on these routes. Michael Portillo did it with the British Rail Journeys and the guide book in the US I think? He was featured on Train Sim Classic. Would love to see Sean Bean in the game too. That would be cool!!
More work and therefore time needed to make routes= less routes. Since when? I just think this is a bit too extravagant and sway way too far from what this game is about. I don't go round searching for collectables but at least they are somewhat relevant too trains. As said above I think you are in the wrong game if you are wanting to be walking around cities and racing cars. All I know is if any of this was implemented I would be saying goodbye to TSW which in case you forgot stands for Train Sim World not Tourist Sim World. Also before you even think of this as me being mean or horrible like you have in other threads I am just stating my personal opinion on something you have said which I do not agree with.
You just don't have any imagination Look at Gran Turismo. They have a coffee shop to discuss cars with mechanics and it did not stop me from playing it. If you look what TSW is today and you add some of these ideas it would not work that is for sure. But if done well you can even add the race car at Le Mans but toned down to a cutscene where you receive a collectible. Still think there should be murder mysteries as well