Complete Revision And Re-design Of Tutorials

Discussion in 'Suggestions' started by frank351981, Feb 27, 2022.

  1. frank351981

    frank351981 Active Member

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    I have to get rid of something DTG, this affects the tutorials in TSW.
    After a long time I've started playing more TSW again. I have to say for myself that the structure of tutorials is more than inadequate. Why?

    1) basic functions are often only partially addressed. Upgrade processes of trains are often described, in later scenarios or other journeys completely different upgrade processes are then dealt with. Some drives only half of the previously stuff has to be done. In other drives complete other things hat hasn´t be telled. WHY? In addition, I noticed again, especially with the route addon Tharandter Rampe, that a basic feature of a locomotive is NOT, absolutely not treated. The tilting technique. Not a single mention.
    => Please make ONE tutorial, in which ALL the functions in the driver's cab are treated - how this is to be upgraded and dismantled and what other functions are available (lights, horns, wheres the safety systems to de/active and use,...). It is best to also mention the keyboard shortcuts. But not all of a sudden completely different switches that you should press and hadn't been mentioned at all before. And if you are already doing tutorials, then would be nice when these special features such as the tilting technology are included also.

    2) I started a journey on Peninsula. First trips (journey mode) in one of the available locomotives/cabs. Then I should change the driver's cab to drive back - only since the start of the journey this driver's cab has not been dealt with at all. What is that? (Apart from the fact that the help texts that were switched on didn't help at all, because it didn't work.). Ok, tutorials for trains can be done seperately, but then I won´t do them again in the journey mode.
    => Please make the process for these travel modes so that you have already dealt with the corresponding driver's cabs as a tutorial before you are suddenly supposed to operate a driver's cab that you hadn't driven at all. Although there is the possibility to select the tutorials for a locomotive individually, but if you want to do a Journey mode and also include these tutorials here, the sequence should fit. Or you leave them out of the Journey mode and you complete the tutorials individually in advance (without them appearing again in the Journey mode.)

    3) And as far as the tutorials in general are concerned again - it's also annoying when you have to change the settings (switch off displayed destination markings, stop sign, etc.) again and again for every route, after every tutorial.
    => Can't you please set this differently so that the settings you have made are retained with each new route? In my opinion, these are settings that you generally want to make for all routes and do not want to do them anew for every new route.

    4) The Tutorials for moving in TSW (go A to B, look up down right left and so on) is also annoying. But especially the repeating question: Would you like to reverse your mouse? No I won´t. Its the same with the destinations markings, stop markings ....
    => For myself I think: thats a thing a player has to set up in the game settings and not from a tutorial. When someone would like to play with reversed mouse, than I assume he would do it for all routes, and not for one special one. So it belongs in the game setting menue.
     
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  2. Knightfire1964

    Knightfire1964 Well-Known Member

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    strange as I never have to do this whenever I get a new route or do a tutorial they stay vanished.
     
  3. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Tell me your secret!

    This, too. Apparently they have to assume that it may be someone's first time ever playing the game (eg buy the game and a DLC, they ignore the base routes and just drive the DLC). Tbh, they really need two versions - one which plays if you've never played the game before, and one that plays if you have. That excludes people who've re-installed the game but it's just the once at least. I think the pop-up of invert mouse is a good idea, but shouldn't appear if you've already inverted it.

    The pop-up changes the setting (I think actually what it does is if you click 'yes', it sets it to the opposite of what it already is, so if it's set to inver the mouse, clicking 'yes' will un-invert it).
     

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