This is the master feedback thread for the Conductor Mode feature. Please keep all discussions only related to feedback and provide the game platform you are using in any comments for feedback. Thank you! Support Information: TSW5 Master FAQ Conductor Mode FAQ Page
On the 350, you can do everything from the conductors seat in the rear cabin, except signal the driver. Local and whole train door open and close is fine, but when you press signal the driver, the button works and you hear it, but the game doesn't recognise it and the train stays put. You have to go to a passenger door and signal from there.
Conductor Mode on Cross-City Line doesn't appear to be functioning correctly despite appearing as an option for the 323 on PC, you close the doors but the train doesn't move, there's no prompt to buzz the driver either.
This is because it hasn't been fully implemented into BCC yet, as far as I'm aware. It was going to be the original route for conductor mode before DTG decided to ship it as a core implementation on TSW5 instead. So while it should work on all three core routes, the conductor mode for BCC is currently unfinished but will be fully implemented in the near future. I'm fairly sure Matt said it'll be on "the other 323 route" as well, which would be Glossop Line.
I've seen that somebody posted it elsewhere, but conductor mode, leaving Tring. From location is showing as blank rather than Tring. Game recognised whether tickets are valid or not as though Tring were the departure point, it just isn't displaying. PS5.
I just completed a half-run in Conductor Mode on the Frankfurt-Fulda RE51 service from Fulda. There were about 5 stops, but starting from Fulda, I didn’t have to check any passengers at all. The next stop was quite far along the route, just before Hanau, and even there, no one boarded, so I had nothing to do again. Eventually, I decided to stop the run. The passenger numbers in Conductor Mode really need some adjustments. At the moment, it feels very empty and inactive, making the experience less enjoyable.
A quick question about conductor mode. If a passenger has a ticket that the train does not stop at, am I correct in thinking that you should mark it valid as long as it stops at a station before, for example if they have a ticket for Milton Keynes to Berkhamsted when it doesn’t stop at Berkhamsted but it does stop at Tring (allowing them to change trains)? Presumably if the service is non stop to, say, Watford, then it would be invalid.
Had a go with this on the WCML with the Class 350 and here are my observations: I was unable to Signal the driver from the rear cab, the game wanted me to open a door panel and signal from there instead. The driver doesn't Signal back (would be nice if they did). As a conductor, I'd still like to know the time table when pressing the T key (just shows the stops right now). It would be useful to know the distance to next stop on the HUD (currently it shows a dash).
Something that would be good to add is maybe things getting stuck in doors and you have to investigate what it is and resolve it. Also, aiding wheel chair passengers getting on and off would be good
doing a guard service from Milton Keynes to London Euston and i had a game crash coming into London Euston station console Xbox series S
It's a known issue that conductor mode doesn't work properly when starting from freeroam. It's recommended to start using the main menu. See the list of early access issues.
All tickets are off peak returns, even during the morning peak when they wouldn't be valid. All tickets are for standard class even when the passenger is sitting in first class on the Pendolino.
I know, but it still needs highlighting as an issue. Standard class off peak passengers in first class on a 7am trip to Euston is incredibly immersion breaking.
Feedback for Guard Mode on the Class 350 I found an issue with the guard signalling procedure on the class 350. According to Daisy on the preview stream, the normal process is to turn the guard panel back on after turning it off (as part of the local door closing procedure) in order to enable the guard buzzer. Then signal the driver for departure and turn off the guard panel again. Current behaviour: The signal/guard button works when the guard panel is turned off, even the player prompts expect this, but it's not accurate to reality. (If Daisy is a reliable source) Expected behaviour: The signal/guard button will not work when the guard panel is turned off and the player prompts will accurately represent this by instructing the player to turn on the guard panel before signalling the driver. -------------------------------------------------------------------------------------------------------------------------------------------- Reference for current behaviour (at 21:28): Reference for expected behaviour (at 1:15:26):
I did a couple of runs and I like the concept. Some feedback to make it even better. Let’s say I start my journey at Frankfurt Hbf. Then I don’t have to check the tickets of the passenger who boarded there. Only after making your first stop you can start checking tickets. This makes the initial part a bit boring since you have to wait till that first stop. It’s also a bit unrealistic since those first passengers never have their tickets checked. So my advice would be to be able to start checking tickets right away at the starting station. It would be nice if first and second class could be added on the tickets.
Something else I think would enhance Guard Mode on service is the following, this also includes my previous two suggestions - You could have random things like a chance someone plays loud music where you have to ask them to turn it down. random chatter from the passengers on board as it's a bit flat at the moment as everyone is silent. At stations a random chance you'll need to put down the ramp to allow wheel chair passengers to get on and off. When starting conductor mode you need to check the train for service so is there any rubbish if so clean it up. Are all the doors working as intended. Same could be done at end, is the train clean is there any rubbish to throw. There could be lost and found stuff that needs collecting and handing is at the end station for instance or putting in a safe place. I really like conductor mode however now it's here I think some random things that could happen would add to the challenge and also liven this up a bit.
My first feedback on conductor mode is that I can't find it going in blind. Seems like I will have to read some of the links above to find it.
it's shown by the ticket icon on the services selection screen, and when you select one of them it'll ask what you want to do driver or conductor
I find the mode quite boring to be honest, there needs to be more to do between stops especially on longer journeys. It's also way too easy you just check the date and destination to see if they match up it's not challenging enough. Instead why not add more things to check like seat numbers, first class tickets, telling people to shut up, or waking people up at their stop? Outside of that maybe when at a station a passenger could ask you questions like "Is this the train to Euston?" Or a door might get stuck and you need to fix it
to be fair to DTG as a first iteration of conductor mode it's fairly decent and on long playthroughs can be a bit repetitive but switching between doing some driver and then conductor and then driving, defo breaks it up. I agree on that though the more stuff to do, I fif a message like your further above on various things I think they should work on next for it .
The driver on British trains should give the ready to start signal (2 buzzes) back to the guard before driving
The same whistle on the German routes should be used for UK As well as it is realistic for UK guards to whistle dispatch from stations. This would also involve using a green flag irl but for simplicity it can probably be left out. Please add this.
BUG: The train departs as soon as you buzz the driver. Even if your local door is open. There should be a pause after you buzz, the driver should buzz back, and your train should NOT move at all unless all doors are closed. PLATFORM: XBOX SERIES X FOUND ON: CLASS 350 (ALL SERVICES)
2N00: Northampton - London Euston Tring is a missing stop on the schedule. The train stops at Tring, when the next station on the screens and schedule is Berkhamsted. After the train has stopped, Berkhamsted disappears off the schedule, but stays on the Avanti screens in the train. Checking tickets for passengers boarding from Tring shows a blank entry in the "From" field.
Yep and irl the driver wouldn't be able to take power if any door is open due to the traction interlock.
Done a couple of conductor runs on WCML now and although i didn't think I'd enjoy it, it's actually really good! The only issue I've found is when you're between stops and sitting down, if you switch to external camera and open the map, it's not quite centred on your train so you don't see the status. It you switch back to internal view and then open the map it's centred okay and displays your status.
Hello i have done that service like a conductor and it is like i did it like a driver, is that normal?
On the 766.2 there’s no guard panel for the doors, all I can see is a door switch that keeps that door open when the driver closes the others. A door Panel needs to be added.
So in different parts of the world it's Don differently so that realistic for that part of the world and that type of stock.
Really enjoying it so far (and also love how smoothly you can enter the mode by simply opening up a guard panel)! Would be great if tidying up the carriage by sliding objects out of the way would give a small XP reward Feel free to increase the amount/percentage of invalid tickets. It’s a game and doesn’t have to be completely realistic all the time. Would love to have a variety of ticket types instead of a train full of off-peak returns. More tickets to control in general would also be nice, especially on longer services with huge distances between the stations. Would be happy to literally check the ticket of every passenger in those cases. How about fun additional tasks like passengers with questions you have to answer (can be both in the train and on the platform)?
I remember this being a thing in that one LIRR scenario! One passenger gives you a map and asks if the train you’re currently on is going to their destination. Would be cool seeing more stuff like that in the guard mode!
Maybe it's better here, but San Bernardino conductor mode doesn't permit me to open only the last 3 cars at Cal State LA station.
I've not played yet, but from ambassador streams it appears tickets are only valid if not changing from that service. Real world valid tickets were being marked down when OKed by the player.
BIRMINGHAM CROSS CITY ROUTE is anyone one else having problems doing conductor mode on timetable mode you get on train open door then lock them and single the driver buzzer and train dosent move at all
I just played RE55 (4603) on Frankfurt - Fulda to try conductor mode. After each stopped i was given the task to check passenger tickets but the task was already completed immediately. I didn't even get the chance to check any tickets.
Not quite sure if this is more relevant to the Class 350 or this mode but I'll post it here anyways. Door controls are as follows for anyone who wants to know. Open the doors Turn door key switch to ON position with T-key and remove Press both Door Release buttons Doors will energize allowing passenger to open any door with the Open Door button. The orange lamp on the exterior of the train will flash on this carriage to indicate where the guard is positioned to the platform staff. The remaining carriages will have solid orange lamps as usual. Close the doors Press both Close Doors buttons. Turn Door Key switch to the OFF position and at this point the local door will close without a hustle alarm. Turn Door Key switch to the ON position and press the Signal button twice to the driver (upon doing this step, the Doors Locked light will be flashing). Turn Door Key switch to the OFF position (automatically shuts off above 5 mph). A note for developers: there shouldn't be a hustle alarm when closing the local door. The floor light on the panel next to the doors don't appear to illuminate.
Further note: There's nothing useful being displayed on the HUD shown top-left once tickets have been collected. Could this be hidden or reduced in Guard mode please?
I agree with others that we should have times for each stop, not just lists of each stop. I found as well that trains pull off far too quickly. And as soon as you press the buzzer or space to radio the driver, the train goes from 0-5mphish somewhat instantly then accelerates as normal. If It was stood on the train and it drove off like the AI drives in guard mode, I'd be on the floor.
Another possible addition is once all tickets are checked and you're just waiting for the next station maybe random luggage could re-appear in the walkway, just because you've cleared them initially doesn't mean those unruly humans wouldn't do it again, gives you a reason to re-walk the train when you've nothing else to do? (I don't know if irl guards re-walk or not btw) Also with the wrong tickets once you've established they indeed have the wrong ticket you should get a second dialogue with the passenger either apologising/admitting their mistake and then purchasing the correct ticket or insisting they leave the train at next stop if they refuse. An animation of issuing a correct ticket would be great but I highly doubt we'd get that. If you wrongly identify a ticket as invalid they should protest/question this (I know I would), it then would take you back to the first option to which you'd select the correct option but you'd still register an incorrect choice at the end of the scenario, the idea behind this is that you've then wasted time at your own fault and you may still have 5 tickets yet to check and a short between stations time to check, adds a bit of pressure.