I was looking at the conductor mode and wonder if console gameplay hopefully might differ from what is shown on the stream? From a console players view I would expect to touch the conductors console and get button options like square, triangle, cross to control the knobs. This pointing with a stick like you would control a mouse on a PC looks again rather clumsy. Conductor mode looks like something that could be like a fun mini game but I'm not sure it will be fun when you have to point for every action with a controller.
It definitely seems to me like it might be an issue, especially since IIRC console doesn't even have mouse support, despite having keyboard support. The entire experience of the game improved a lot, for me, when I used a mouse on my PC instead of a controller with my Xbox, its just terrible trying to move the pointer to click these tiny buttons, I would always end up moving the camera past whatever I need to press and getting frustrated over such a small thing. Maybe its a thing you would get used to eventually, but I never did, just always found it annoying hard to use.
Main problem with camera on controller is there is no smoothing, and almost no dead zone. I'm not sure much else can be added to controller buttons though, short of going back to the horrible "classic" scheme. Perhaps a radial menu shortcut could be an option, works pretty well in Bus Sim 21
There is still a lot that can be improved with the TSW controller scheme. But definitely for conductor mode it looked weird. It's the same issue as on pre-TSW5 digital screens. The solution here is not to zoom in on the console I guess but give button options for quick actions when you click the console
I don’t play other games but when I gave my wife (who does play other games) the PS5 controller to have a go doing some simple things in TSW she told me it was the worst controller behaviour she had encountered in any game. This was after she had told me I was terrible at camera control and I handed the controller to her to show me how it should be done. She grew up using game controllers (she’s quite a few years younger than me) and is quite adept at it but she struggled with TSW. I have noticed that the distance the cursor moves across the in-world buttons etc is the same when zoomed in, so the deflection is the same in the world and doesn’t scale with the zoom. This can be illustrated dramatically if you zoom in really far in photo mode as the camera then moves really fast, following the game world and not screen pixels. I don’t know if that is how it works in other games or if it can be changed but I think it should scale so you automatically have finer control when zoomed in. We can only wait to see how the comptroller behaves this time. It does seem to change slightly with each new TSW game.
With guard mode becoming part of the core of the game, it should be easy enough to add a controller scheme for it, similar to the Operations Shift. While on foot, in Controller Mode, hold some button (could be X/square or LB/L1) and then have actions assigned to various other buttons.