Consist Editor!

Discussion in 'Suggestions' started by mjwilkinson827, Jan 21, 2023.

  1. mjwilkinson827

    mjwilkinson827 New Member

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    I know it’s already been said but not having a consist editor at this level is unacceptable. You can switch locos and routes but not rolling stock. And if there is a fear of overloading consists, make a limit to the amount of cars a train can pull. TS on the computer has a great consist editor that dovetail needs to add. Right now, the game is bland with very little variety. CSX routes really only have CSX rolling stock. Just like Cajon pass only has BNSF rolling stock. This is not realistic and it’s incredibly boring. Having three es44c4s pulling with no variety in power is very restraining and makes the game worse. TSW needs a consist editor immediately!
     
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  2. tft#6439

    tft#6439 Well-Known Member

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    100% Agree!
     
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  3. BLRy

    BLRy Well-Known Member

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    I'm on board with this too.
    Especially when running multiple units and not wanting them all to be identical twins/triplets/quads/&c.
     
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  4. mjwilkinson827

    mjwilkinson827 New Member

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    Dovetail can do this very easily. This has to be done because it will create infinite ways to play with little effort on their part. Consist editors will bring a new dimension to this game that will make me want to play for much longer. On go onto TS classic to recreate consists in real life. I wish I could do this in TSW
     
  5. mjwilkinson827

    mjwilkinson827 New Member

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    Being able to run different consists makes this game extremely fun. Running csx power with bnsf and up cars is what makes North American railroads interesting: you never know what you’re going to see. A unit train purely made of the brand that’s pulling it almost never happens. Having this freedom is the reason why I prefer TS classic at the moment
     
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  6. BLRy

    BLRy Well-Known Member

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    Well if TSC is owned by DTG then why is this not a thing in TSW?
    It only makes sense.
    And yes, absolutely!... your point about North American trains being a mix up of all kinds of brands and cars is spot on!
    We should be able to do this - within reason.
     
  7. mjwilkinson827

    mjwilkinson827 New Member

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    Totally agree. Wish dovetail would at least show us the process that goes into adding this because at the moment I don’t really play tsw that much. If they added consist editor I would play way more- and pay for dlc add-ons to add to rolling stock and locomotives
     
  8. rennekton#1349

    rennekton#1349 Well-Known Member

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    If you think it's easy, do it yourself or explain the whole process. Nothing is a 5 minute job
     
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  9. mjwilkinson827

    mjwilkinson827 New Member

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    Sure, you take the template that was used in TS classic and paste it into TSW. No it’s not a 5 minute job. I’m saying if there’s a feature for livery editor and scenario planner (which allows you to pick restricted consists) this seems like a relatively easy step. Dovetail has the wherewithal to do this, they just have to actually do it
     
  10. raptorengineer

    raptorengineer Active Member

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    i think consists is needed for this game. but my worst fear is it either at bottom of that tsw 3-what important list, or epic license wall. meaning even know DTG want to put consists editor in game epic would view it at open door for modding for consoles i think.
     
  11. mjwilkinson827

    mjwilkinson827 New Member

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    I get what you mean, however there’s been a fair amount of modding already- plus consist allows a game-sanctioned way to modify.
     
  12. Stephen Crofts

    Stephen Crofts Well-Known Member

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    I agree with the sentiment but I don’t think it’s a copy paste job. The simugraph part of tsw means the consist a loco pulls is also part of the physics being calculated- particularly with regard to braking systems. So any consist editor would need to have brake compatibility in mind.

    There are a few services in NTP where a dual braked loco joins a vacuum braked consist and unless you remember to change the braking mode from air to vacuum you go nowhere! so there would be some limitations, it certainly couldn’t be an anything pulled by any loco system.
     
  13. Woroszyl The NS 2000

    Woroszyl The NS 2000 Well-Known Member

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    Ah yes, what i want so so much in TSW3... So i can do realistic contists if we are talking about US routes (mixed locos, mixed wagons EVEN WITH OTHER BRANDS... and so much more.).
     
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  14. tibomatthijs

    tibomatthijs Well-Known Member

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    TSC & TSW are complety but complety different, in the engine in TSC its easier to make consist, TSW it'll be a pain in the a- to develop

    Not sure if it is that easy with UE etc... It won't be that easy as it sounds like tho sadly enough...
     
  15. mjwilkinson827

    mjwilkinson827 New Member

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    Im saying that dovetail decides to use its resources to create dlc. This dlc gets bland because you can only use it on a single route with set rolling stock. That’s incredibly boring. They should work on consist editor instead of trying to get these short-term cash grabs
     
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  16. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Bring It On enter is a technical challenge is that UE 4 future UE5 handle a consist editor. If yes then we can see Dispolok Baureihe 182 run IC coaches on Schnellfahrstrecke Hannover Würzburg the proper name for Kassel Würzburg towards Rohrbach Bbf as EN424/425 combined with 420/421 which is Wien/Innsbruck-Brussel Zuid (Bruxelles Midi)/Amsterdam Centraal. Phase two it's the entire 40 minute section Main Spessart Bahn Asschaffenburg Hbf Lohr Bahnhof Rohrbach Bbf if Main Spessart Bahn merges with Schnellfahrstrecke Hannover Würzburg the proper name of Kassel Würzburg via Nantenbacherkurve
     
  17. mjwilkinson827

    mjwilkinson827 New Member

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    In the way of train physics, I can detach a locomotive and run around and switch cars around in game. Wouldn’t it be easier to create the consists before the game fires up so the physics remain the same the entire time? Also, scenario planner is criminally limited so it’s way too difficult to try to switch around to try and make custom consists after the game has loaded in. In most cases, you have three tracks in the yards and a few sidings for short trains. I just feel like dovetail is too focused on trying to pack as much extraneous content in as possible, wrap the game up and make a TSW 4 when better softwares come out
     
  18. mjwilkinson827

    mjwilkinson827 New Member

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    The best part of TS classic is the ability to combine all of the assets you paid big money for into something you created. In TSW, you can’t create much.
     
  19. collindaboi#5241

    collindaboi#5241 New Member

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    Genius! Its plain, I would love to make the BNSF cajon pass manifest trains longer, and maybe you can scramble some creators club liveries in there too! That would take longer but it would be amazing. I would also love to put railcars from other routes, it would make the game 20x mor realistic, and I cant tell if its a bug in my train sim world, but, whenever I do a scenario planner route, there is no other trains, might just be a bug on my end, but anyway, great idea!
     
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  20. collindaboi#5241

    collindaboi#5241 New Member

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    Facts
     
  21. PortlandAreaRailfan

    PortlandAreaRailfan Member

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    Honestly being able to edit the consists of MU's (like being able to edit the formation of the permanently coupled coaches) would be pretty
     
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  22. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    I agree and further more why not have 182 run IC Coaches because in real life it tends to run sleeper train services on selected routes Hauptstrecke München Augsburg Main Spessart Bahn Kassel Wilhelmshöhe Würzburg & Schnellfahrstrecke Köln-Aachen
     
  23. PortlandAreaRailfan

    PortlandAreaRailfan Member

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    But then like edit MU formations (ie 3 car ICE 3)
     

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