Constant Derailment

Discussion in 'General Discussion' started by malcolm.crabbe, Oct 9, 2020.

  1. malcolm.crabbe

    malcolm.crabbe New Member

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    I'm new to TS, well I've had it some time but I'm not really into computer games, so it hasn't been played much, around 100 hrs in total. I have TS2020, and I've been playing with the scenario builder to produce a scenario based on a real operation at Biggleswade.

    Basically in a nutshell, the train consisting of a 66 and 24 wagons starts in the location indicated by the red block in the attached diagram. The first destination is siding B. Once stopped at 1 the train reverses across the ladder to point F. It then draws forward into the head shunt D. Then once the points have been set, reverses into siding B, where the train is split and 12 wagons are dropped off. The train then pulls forward into the headshunt again, point changed and then reverses into siding C, where it collects 12 new wagons.

    The train then once again pulls into the head shunt, then reverses to location E, where the 12 wagons collected from siding C are detached.

    Now the plan at this point is for the train to move forward into the headshunt D, then reverse to location F and then make its way back across the ladder to point 1 and then on to a destination, where it unloads and then returns to location G, where it then reverses to location E and collects the wagons it deposited earlier, and then pulls forward to through location G onwards to a final destination. However, when it pulls forward it is derailed at location X on the point.

    I've tried three or four times to create the scenario, even removing all the wagon drop offs, so just a loco runs the path, waiting at each step, but still the loco gets derailed. I've tried simple steps in the planner - I've tried very detailed steps, but it still derails, and being a point that is not manually controlled I have no way to override this.

    Would welcome suggestions as to why this happens, and if its possible to correct it

    ts issue.png
     
  2. 749006

    749006 Well-Known Member

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    The problem is the Point marked X is a motor point but it is unsignalled.
    You need to check in the 2D map to see if it is set for you before shunting over it
    Use the Icon in the 2D Map to get the points to change.

    I did a quick test
    Biggleswade.jpg
    But I forgot to tick the Player Loco box and it did these shunts without me doing anything.

    As a test untick the Player Box for this train
    Go to Biggleswade and then press Play and watch if the AI driver does the moves without any problem

    Peter
     
  3. malcolm.crabbe

    malcolm.crabbe New Member

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    Peter, thanks for the reply,
    I've tried this scenario several times starting fresh each time and still there is no way to replicate the true motion of the real train as the simulator won't allow the train to move south and then back out onto the down slow before moving off across the two fast lines to get onto the up slow (location 1 on the diagram). Having communicated with a driver on this service this is the process

    • The train slows and stops at point 1, then reverses across the two fast lines to location F
    • Points X are manually set and the train draws forward into the headshunt D
    • Points X are reset to clear the down slow line
    • Yard points set to one of the free sidings (say B in this example)
    • Train reverses into the free siding, and the train is split, leaving around a dozen loaded wagons
    • Train draws forward into the headshunt, and yard points set to collect the 12 or 13 empties (say in siding C in the example)
    • Train reverses into the siding and connects to the empties.
    • Train draws forward into the Head shunt D
    • Yard points are set, and the train reverses to location E
    • Empties are deposited in location E
    • Train draws forward into the Headshunt D once again
    • Once cleared by the signalman, points X are set and the train reverses to location F
    • Points X are reset
    • Train pulls forward crossing the fast lines, onto the up slow at point 1 and then on to Bow
    • On return from Bow the train stops at G and drops off personnelle to operate the catch point to allow the train to reverse and collect the empties in location E
    • The train then reverses clear of the down slow and points are cleared
    • Once clearance has been granted, the train then pulls forward out onto the down slow on its way north with 20+ empty wagons

    I can't get passed the point highlighted. This is because in real life the catch point near location G on the diagram, and the cross-over at location X are controlled by a ground frame which is activated by YROC at York. When the train crew are given control they can change the cross-over to allow the hi-lighted operation (and thus the follwoing steps to take place). Once the train is given the OK to draw forward and cross the ladder again, YROC then disable the ground frame. In the simulator, it would seem that its impossible to incorporate this manual over-ride of the points.
     
  4. malcolm.crabbe

    malcolm.crabbe New Member

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    I've googled and searched the net, but can't find documentation on the 2D map. What do the colours of the tracks mean. If I start off with a loco on say the upslow the line is blue with the ladder of points across the fast lines to the down slow a light grey. If I add the instruction to route the loco from point 1 to point F on the diagram, the route across the ladder changes to red. In testing the loco moves across the the ladder without issue, but should the route be blue ?
     
  5. malcolm.crabbe

    malcolm.crabbe New Member

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    If it helps here's a screen shot of the route planner
    sc.png

    The waning is some static conflict regarding the wagons in the siding - I may need to make them part of a marshalling movement rather than just place waggons on the track
     
  6. 749006

    749006 Well-Known Member

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    The Blue Line is the path of the Player train - you can see the same map as you do the moves by pushing the 9 key
    If the Blue line only goes to a set of Trailing Points then the road is not correctly set.
    Pushing the Points Icon on the 2D map should make them change

    Another problem to remember in the Game is the Front and Back of the Loco.
    As you set up the instructions and place the Driver Icon on the loco it appears at the number 1 end
    When you return from Bow it might look as if the loco is going forwards but in reality it is going Backwards
    So the instructions to detach front and rear might not work as they should.

    Copy the Scenario and amend it to finish at Bow - it might then work.

    Peter
     
  7. malcolm.crabbe

    malcolm.crabbe New Member

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    Is there any way to modify that point at X so the route can work...ie change it from an "electric" point to manual override ?
     
  8. Reef

    Reef Well-Known Member

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    Scroll to 3:48, I did save the link at that point but when the forum embeds it it reverts to the start of the video
     
    Last edited: Oct 10, 2020
  9. 749006

    749006 Well-Known Member

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    Or put some signals either side of the problem point to make a signalled move
     
  10. Reef

    Reef Well-Known Member

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    Will adding a siding marker (and naming it something like calling on point or something) work in this situation? I've done it myself but I've always drawn it further forward of a signal simply because I like to watch the signals change from red to green (or red to white if using shunt signals) before continuing as I feel I've gotten more interaction that way.

    Just curious.
     

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