hey, guys why can't we get controller support for anything? it's been years and you can't use anything you cant bind anything, I have tons of different things to use and lots of other people do too and all we get is a cheap junk rail driver to use or a controller or we have to pay for a program the makes it where you may be able to bind up something that's not guaranteed. come on guys it's been a long time why do yall ignore us? it's not that hard to do just let us use whatever controllers we want.
sim flight sticks, custom train controllers that are hand made, if you dont know about anything other than a controller than you arent into it deep enough.
Doesn't matter how "deep" I'm into anything. If requesting a feature, provide examples Flight stick isn't suitable for controlling something that goes on fixed rails with the exception of the throttle controller Custom train controllers using custom software won't be supported because they are custom, which is why Raildriver exists and is supported, as its a known entity from a commercial organisation
Ever heard of Access controller or the Xbox Adaptive Controller? Those are controllers for people with disabilities and should be able to work perfectly as a replacement for the console controllers. But not even the console controllers are fully supported. No force feedback, no audio on controller, no adaptive triggers, no touchpad, ... Controllers need more support because controllers evolve. So it's not such a weird request to have more support for controllers. Because not everyone wants to buy their stuff from Sony and or Microsoft and may want to build a controller themselves
The first post was nothing more than a shouty rant, and as such my response was appropriately sarcastic I agree with you here, though generally I don't believe accessible controllers should at all be the responsibility of a game developer, other than a gerneral awareness that they exist and ensure they use the appropriate API The reason I say this is my strong belief that the platform holder should be responsible for accessibility of their OS, which includes games running on it, but goes far beyond this. Sony and MS are doing good things with this, and as that covers 100% of the platforms DTG support, there is simply no need (and indeed it would be counterproductive) for DTG or any developer to support specific controllers to the disadvantage of all others That said, as far as consoles go, the ability to even support third party peripherals is mostly non-existent
exactly, they just need to make some axis we can bind, its not that hard. i talked to a dev and he told me to post it in there but im not the only person to say this AND I KNOW THE FORUMS DONT DO ANYTHING.
I don't really agree with you that the platform holders are responsible instead of game developers. It took me a long time to be aware of gamers with disabilities until I read a post about a blind person playing the Formula 1 game. I could not wrap my head around it but he drives pure on the sound of the game and rumble of the controller and he had pretty descent lap times. I don't know anymore what the person asked but he wanted to get a sound added that would make the game easier for him to play. This was added with even more extra sounds for blind people. How would a platform holders be able to help this guy besides sending a mail to the developers of that game? The problem is that this game does not even have proper controller support for console players. The support given by the platform holders is already neglected. Controller support is kept to a pure minimum. If a blind person plays this game they won't even be able to feel the train reacting. I also don't think this is something we should brush of as only the game developers or platform holders are responsible. It's more about awareness that there is a minority of people that really needs our help to advance in a technological world. I only learned this year that even I can contribute to helping blind people to use the internet better by putting alt-text with pictures in social media posts. We all can help with accessibility not just company A or B. Everyone can do better
i really dont care about people with disabilities. i care about me wanting to do custom controllers like flight sims have, racing sims have, and even ship sims have custom controlls im asking for them to put axis into the damn game we can configure to whatever we want to use.
Of course it is, that's what I use for TSC and it's very much more superior to a controller or keyboard. Also what I used for ETS2 before buying a G920. That's not how it works though, all that is needed is the ability to bind the axis. The only reason Raildriver is supported is because they gain money from that overpriced junk, which is also the reason we won't see supported for proper hardware.
good go away this wasnt a discussion for yall its for the supposed admins that dont listen to come in here so maybe we can talk about it.
[EDIT - Jan - Language] There already is an appropriate API in windows, it is called the USB HID protocol. That is what all sims use, be it flight sim, or racing sims to support the plethora periphetals available for these genres. Every controller is just a HID device, and if a game support generic HID devices, it should (in theory), support all usb devices. I can remap all functionality to any custom device in most games on windows, why not in a freaking sim? This is how you get both, a tinkering fanbase which is building it's own controllers and button boxes using USB host boards, and also a thriving 3rd party economy producing these devices, for people that don't want tinker, so you're not stuck for a single device that hasn't been improved for over a decade.
No. Games and most other software do not interface with HID at all, that is Windows own role. Games for Windows interface with the (what used to be called) Directplay, which is part of DirectX, which talks to HID. Game controllers other than standard gamepad controllers are identified by other means, typically using a manufacturer's API within the driver or ancillary software installed that goes with it (eg. Thrustmaster or Logitech apps). Otherwise, all a game knows about a controller installed using standard Windows drivers is how many buttons, axes, hats it reports, and what numbers those buttons, axes and hats are assigned. Unless there is a very specific requirement, games will never talk directly to USB HID or any piece of hardware directly Then you have consoles, and you're only getting what the platform provider gives you Then you have Steam, which is another layer between the game and the controller
No, they don't. Most games don't interact with manufacturers API, those are only used for bigger companies like Fanatec or Thrustmaster, and only for non-standard functionality. Like making use of their screens and led indicators, which are not exposed via DirectInput. For most other things the standard DirectInput (that's how it is called), is all that is necessary. Becasue the id of the device and amount of axis and buttons is basically everything the app needs to map it to its own functionality... and all these things are easily accessible via directInput. There is really no need to talk to manufacturers api, that's the whole reason why abstractions layers like DirectInput exists. That's why I can buy a USB host controller from ebay, solder few buttons from local radioshack and I have a functionall button box that I can use in majority of games... becasue these kind of things are already standardized on windows... and there is no need do custom implementation for each device provider.
. You could try CobraOne 's TSW Raildriver & Joystick Interface app, latest version is 1.0.0.8 and works with Raildriver/hotas/button boxes/joysticks/diy controllers etc, it's very comprehensive and has a good user guide, see his post #233 in the thread below: https://forums.dovetailgames.com/threads/ts-world-raildriver-and-joystick-interface.61440/page-5
I just use the keyboard for train simulation, and have joystick set ups for flight and steering and pedals for road based stuff. I wouldn't think a joystick is going to add reality to driving a train IMO, and its never crossed my mind to do so. But I do think the support for disabled aids which I was not aware of for gaming should be a priority.
Bonus for dance mat is that since is active input it also counts as addressing the alerter/safety systems! Stay alert stay alive!