Has anyone else had this problem with their scenarios not working like in the editor as play-in editor scenarios as custom objectives work in play-in editor? It works when using play-in editor as making custom objectives like sit in seat or set reverser to forward but doesn’t work if cooked and packaged to be in the game of TSW4 so I could use help
Yes, I have the same problem! No fix found yet unfortunately... I also made an introduction text including (silent) audio file. It's not working, it just skips straight to the " wait at service to begin" notification.
I had issues like this before. I honestly can't remember how I sorted it so will rattle my brain and come back. However, I have a feeling I might have reverted to a previous version of my blueprint and timetable. I have mine stored on my OneDrive with a Symbolic Link to the editor, so all changes get saved and I can easily revert using version history. Something that comes to mind is the formation definition you're using for the player train that your objective blueprint should be linked to. Is that formation an existing one or a custom one? If it's an existing one, can you show what one it is? If it's custom, can you share the screenshot of the formation details. Not sure if it is but I know the formation can have an impact in some quirky area.
Not exactly sure what you are asking, but here are some screenshots of my scenario: Wait blueprint for the intro:
Thanks, I can't see anything wrong in the screenshots posted. What I wanted to see though was in your timetable file. Specifically, the formation you have set for your player train. See gif below as an example of what I wanted to check.
Wow, how do make a gif so easy But here you go. Thanks for your help btw! I'm using an existing loco, the BR363 from DRA. Edit: now wait a minute: do I have to make a custom formation that I put in the Formations directory of my scenario even for the player train? Edit2: looked at a video from Matt on YouTube and no: you can choose an existing loco or consist.
I use a free program called ShareX. It allows me to do screenshots including adding arrows, step numbers, blur, text callouts etc. and also lets me do video recordings and gif recordings. I'll look through your screenshots in a minute and reply.
Ah so you're using a Rail Vehicle Definition file instead of a Train Formation. You can use existing Train Formations, or create your own. I created my own for this scenario as I wanted to properly control how many passengers were already in the trains, plus also having coupled trains. Alongside this I used this to have a train low on fuel that you refill in my 2nd scenario. Personally, I'd recommend making your own formations for each scenario as it seems to be what the DTG makers do, if you look through their scenario files in the editor. Try with a proper Train Formation and see if that helps. PIE is very forgiving I've learned. It may not fix your issue but it might as strange things that you wouldn't think were linked, seem to cause issues.
Tried it with a custom formation but to no avail. Same issue. The scenario starts with the title screen, but where in de player in the editor the intro textbox shows up and the take a seat action is displayed, in the game itself it skips those actions and goes straight to: Wait, Service is scheduled to start at 18:00:00 So Josh, maybe you have to rattle your brain some more to remember how you solved the problem yourself
I'm guessing you created a child blueprint of the "Objective Action BP" to create your intro text and sit in seat commands. Where are these child blueprints located because if you left them in the Core in the editor, it will work with the PIE but not in game. I had to move them into my plugin with the scenarios.
I never knew you have to make an Objective Action BP to do that and I use a Scenario Manager BP in my plugin folder for my scenario folder.
Yes, it works!! I created a " Blueprint" map in my scenario structure in th editor and copied the Child Blueprints to it. Unfortunately I had to create the blueprints itself again, because all information in it got lost. But I'm so happy it works now and it gives me a boost to release my scenario as soon as possible to the public!
Aha interesting! I put mine in my plugin folder to begin with. Useful to know they need to be in there. Good to see you've got the gif going I guess then in my case when I had it, it was caused by something else. I remembered I just reverted to an old version now and that made it work again.