Crash Ts Classic 64 Bit

Discussion in 'Technical Reports' started by romolimatteo2003, Nov 27, 2023.

  1. romolimatteo2003

    romolimatteo2003 Member

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    IMG_5284.jpeg IMG_5284.jpeg hi, starting today railworks 64 bit gives me this crash as soon as I click on a rolling stock to create a convoy for quick drive, I attach the image of the crash, I'm waiting for answers on how it works, thank you very much
     
  2. Common TSC error! DTG, will fix it by 3023 ;)
     
  3. steamylocoman

    steamylocoman Well-Known Member

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    Just switch to borderless otherwise?
     
  4. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    A common problem is a corrupted asset. If it is not 3rd party, doing a file verify may repair it. If it is a 3rd party or an asset that you modified then you will need to find and correct it.There are some helpful threads on this in various forums. Out of memory error has become somewhat common as of recently. This does not mean that you do not have enough memory it is an error in the way the game allocates memory. There are several helpful threads on this as well.
     
    Last edited: Nov 27, 2023
  5. TrainSim-Steve

    TrainSim-Steve Senior Producer Staff Member

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    The initial part of your response is actually correct. The error points to an asset issue in this instance.

    The Out of Memory Error is only labelled as that, the specifics of the error is shown below the label, in this instance, a fatal error occurred in the frontend module - this is pointing to an error attempting to show a dialog for a corrupt asset.

    From the crash report data, issues relating to corrupted or unusable assets (what we call content errors), account for the bulk of all crashes and those arising from actual memory issues are very rare following the last update.

    Hope this helps.

    Best, Steve
     
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  6. Spikee1975

    Spikee1975 Guest

    I can confirm that I have not experienced a crash for a very long time. My asset library is well maintained though, and I have fixed a lot of them myself. The hardest thing was a 3rd party route constantly crashing until I found that one blueprint, a terrain texturing blueprint, was actually manual copypaste work and repeatedly used the same IDs for multiple entries. Renumbering these fixed the crash.

    A huge source of trouble and ability to track down issues are 3rd parties that install stuff to the Kuju folders - a very bad habit.
     
    Last edited by a moderator: Dec 4, 2023

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