I'm wanting to add an NPC into my scenario, but the only NPC I can find is the Emily one from Peterborough Donny, which I don't really want to use as a child object basis, because then my GWE scenario pack would rely on PBD, which not everyone may have. Has anyone managed to set up an NPC from scratch based on the available heads and outfits already in the core or the route, or know how to? I've attempted to make my own Character Blueprint using the Emily Turner one to look at what settings need to be added, but it's got a whole load of extra settings on the Class Defaults that I don't seem to have on my Character blueprint. I'm basing it on the Metahuman Kevin model that exists in the core. Any help to set the animations correct so I can have it in the scenario world that would be great. The idea is it just sits there doing it's idle animations and the walk to marker triggers dialogue with subtitles. Unsure how to best share my configuration as uasset files aren't supported for upload.